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− | <math>\lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> | + | <math>{??}_\text{??} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> |
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− | * <math>{Mod}_\text{type}</math> is a mod that depend of the type of attack | + | With: |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | + | * <math>{Mod}_\text{type}</math> the attack type modifier : |
| + | {|class="wikitable" style="text-align:center" |
| !colspan=2|<math>{Mod}_\text{type}</math> | | !colspan=2|<math>{Mod}_\text{type}</math> |
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| |0.2 | | |0.2 |
| |} | | |} |
| + | * <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, being '''0.07''' if night contact is triggered, and '''0''' otherwise. |
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− | * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details. | + | *<math>\text{Hit}_\text{cap}</math> the ???????????? |
− | * <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise. | + | |
| + | * <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. Please see [[Plane Proficiency]] for more details. |
| |} | | |} |
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| For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed: | | For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed: |
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− | {|class="wikitable" width="75%" style="text-align:center; margin:auto" | + | {|class="wikitable" width="75%" style="margin:auto" |
| !colspan=3|Roll Example | | !colspan=3|Roll Example |
| |- | | |- |
− | |width=10% style="background:yellow; color:black"|Critical Hit 10%
| + | !width=10% style="background:yellow; color:black"|Critical Hit 10% |
− | |width=40% style="background:lime; color:black"|Hit 40%
| + | !width=40% style="background:lime; color:black"|Hit 40% |
− | |width=50% style="background:red; color:black"|Miss 50%
| + | !width=50% style="background:red; color:black"|Miss 50% |
| |} | | |} |
| The normal hit rate is 40% and the remaining 10% is the critical hit rate. | | The normal hit rate is 40% and the remaining 10% is the critical hit rate. |