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<math>\lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
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<math>{??}_\text{??} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
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* <math>{Mod}_\text{type}</math> is a mod that depend of the type of attack
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With:
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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* <math>{Mod}_\text{type}</math> the attack type modifier :
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{|class="wikitable" style="text-align:center"
 
!colspan=2|<math>{Mod}_\text{type}</math>
 
!colspan=2|<math>{Mod}_\text{type}</math>
 
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|0.2
 
|0.2
 
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|}
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* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, being '''0.07''' if night contact is triggered, and '''0''' otherwise.
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* <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details.
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*<math>\text{Hit}_\text{cap}</math> the ????????????
* <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise.
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* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. Please see [[Plane Proficiency]] for more details.
 
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For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed:
 
For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed:
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{|class="wikitable" width="75%" style="text-align:center; margin:auto"
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{|class="wikitable" width="75%" style="margin:auto"
 
!colspan=3|Roll Example
 
!colspan=3|Roll Example
 
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|width=10% style="background:yellow; color:black"|Critical Hit 10%
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!width=10% style="background:yellow; color:black"|Critical Hit 10%
|width=40% style="background:lime; color:black"|Hit 40%
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!width=40% style="background:lime; color:black"|Hit 40%
|width=50% style="background:red; color:black"|Miss 50%
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!width=50% style="background:red; color:black"|Miss 50%
 
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The normal hit rate is 40% and the remaining 10% is the critical hit rate.
 
The normal hit rate is 40% and the remaining 10% is the critical hit rate.
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