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*2CV, 1BB/CVL, 1XX, 2DD, (XX = AV, CA(V) or CLT)
 
*2CV, 1BB/CVL, 1XX, 2DD, (XX = AV, CA(V) or CLT)
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
**Stronger fleet, but that pass through an extra node.
+
**Stronger fleet, but passes through an extra node.
    
|-|South route=
 
|-|South route=
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
**CA(V) can be replaced with CLT
+
**CA(V) can be replaced with CLT.
 
</tabber>
 
</tabber>
  
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