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=Tag routing=
 
=Tag routing=
On some maps, tag may affect routing in {{color|red|'''every difficulties'''}}.
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On some maps, tags may affect routing.
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* On some map, the effect can be applicable for {{color|red|'''every difficulties'''}}.
 
* When a '''single tagged girl''' or a certain '''threshold of tagged girls''' of a specific tag is used in a fleet, '''the routing will change.
 
* When a '''single tagged girl''' or a certain '''threshold of tagged girls''' of a specific tag is used in a fleet, '''the routing will change.
 
** This change is only noticeable when using mixed tag fleets.
 
** This change is only noticeable when using mixed tag fleets.
*** Using an untagged girl in such fleet will lock her to the said route's tag.
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*** Using an untagged girl in such a fleet will lock her to the said route's tag.
 
** This change can be the route the fleet will take, or the starting point where it will start.
 
** This change can be the route the fleet will take, or the starting point where it will start.
 
** On certain maps, this mechanic can {{color|red|'''permanently lock'''}} a player to clear the map, and so the event, regardless of the difficulty.
 
** On certain maps, this mechanic can {{color|red|'''permanently lock'''}} a player to clear the map, and so the event, regardless of the difficulty.
** A locked player can in theory bypass this issue by using brand new girls.
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** A locked player can in theory bypass this issue by using brand-new girls.
* In harder difficulties, this should not be a major issue, since tags are never mixed, but in lower ones, using mixed tag fleets can cause some trouble when trying to reach a specific routing.
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* In harder difficulties, this should not be a significant issue, since tags are almost never mixed, but in lower ones, using mixed tag fleets can cause some trouble when trying to reach a specific routing.
    
=Locks in the [[Composition|Fleet menu]]=
 
=Locks in the [[Composition|Fleet menu]]=
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