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| =Tag routing= | | =Tag routing= |
− | On some maps, tag may affect routing in {{color|red|'''every difficulties'''}}. | + | On some maps, tags may affect routing. |
| + | * On some map, the effect can be applicable for {{color|red|'''every difficulties'''}}. |
| * When a '''single tagged girl''' or a certain '''threshold of tagged girls''' of a specific tag is used in a fleet, '''the routing will change. | | * When a '''single tagged girl''' or a certain '''threshold of tagged girls''' of a specific tag is used in a fleet, '''the routing will change. |
| ** This change is only noticeable when using mixed tag fleets. | | ** This change is only noticeable when using mixed tag fleets. |
− | *** Using an untagged girl in such fleet will lock her to the said route's tag. | + | *** Using an untagged girl in such a fleet will lock her to the said route's tag. |
| ** This change can be the route the fleet will take, or the starting point where it will start. | | ** This change can be the route the fleet will take, or the starting point where it will start. |
| ** On certain maps, this mechanic can {{color|red|'''permanently lock'''}} a player to clear the map, and so the event, regardless of the difficulty. | | ** On certain maps, this mechanic can {{color|red|'''permanently lock'''}} a player to clear the map, and so the event, regardless of the difficulty. |
− | ** A locked player can in theory bypass this issue by using brand new girls. | + | ** A locked player can in theory bypass this issue by using brand-new girls. |
− | * In harder difficulties, this should not be a major issue, since tags are never mixed, but in lower ones, using mixed tag fleets can cause some trouble when trying to reach a specific routing. | + | * In harder difficulties, this should not be a significant issue, since tags are almost never mixed, but in lower ones, using mixed tag fleets can cause some trouble when trying to reach a specific routing. |
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| =Locks in the [[Composition|Fleet menu]]= | | =Locks in the [[Composition|Fleet menu]]= |