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Line 14: Line 14:  
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]
 
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]
 
|map_3_text=Phase 2
 
|map_3_text=Phase 2
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
 +
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]
 +
|map_5_text=Phase 4
 +
|map_6=[[File:{{ROOTPAGENAME}} E-5 LBAS Range.png|450px]]
 +
|map_6_text=LBAS
 
|boss_hard= 555 TP + 615 TP + 21600 HP + 5060 HP
 
|boss_hard= 555 TP + 615 TP + 21600 HP + 5060 HP
|boss_medium= ? HP
+
|boss_medium= 444 TP + 492 TP + 14400 HP + 3960 HP
|boss_easy= ? HP
+
|boss_easy= 370 TP + 410 TP + 5400 HP + 3410 HP
|boss_casual= ? HP
+
|boss_casual= 296 TP + 328 TP + 1980 HP + 3410 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}}
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}}
Line 37: Line 41:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-5 Branching Rules
 
|title = E-5 Branching Rules
|id = ???
+
|id = 55-5
|order = ???
+
|order = A,D,E,F,G,G1,J,K,N1,Q,R,S,T
|?? -> ?? =  
+
|A -> B = * Does not meet the requirements to go to C
 +
|A -> C = * Meet '''ALL''' of the following requirements:
 +
** Amount of SS(V) = 0 (?)
 +
** Amount of CV(B) ≤ 3
 +
** Amount of CV(L/B) ≤ 4
 +
** Amount of DD ≥ 2
 +
** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 '''or''' Fast(?)
 +
** If Single Fleet, Fast '''or''' amount of DD/DE ≥ 3
 +
|D/empty -> E,F = Choose your own adventure!
 +
|E -> G/resource = * Meet '''ALL''' of the following requirements:
 +
** If Slow, Amount of CV(L/B) = 0
 +
|E -> G1 = * Does not meet the requirements to go to G
 +
|F -> J = * Combined Fleet
 +
|F -> G1 = * Single Fleet
 +
|G/resource -> G2/empty = * Fail the LoS check
 +
|G/resource -> H = * Pass the LoS check (Cn2 = 40? on Hard)
 +
|G1 -> E = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to G or I
 +
** ???
 +
|G1 -> G/resource = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet
 +
** Meet '''ANY''' of the following requirements:
 +
*** Fleet came from node E (?)
 +
*** Amount of CA(V) ≤ 1 '''and''' LHA = 0
 +
|G1 -> I = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to G
 +
** ???
 +
|J -> K/empty = * Does not meet the requirements to go to Q
 +
|J -> Q/empty = * Meet '''ALL''' of the following requirements:
 +
** Path to Q is Unlocked
 +
** Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
 +
** If amount of (F)BB(V) ≤ 2, meet '''ALL''' of the following:
 +
*** Amount of AV ≤ 1
 +
*** Amount of LHA = 0
 +
*** If STF, amount of DD ≤ 3
 +
** If CTF, meet '''ALL''' of the following:
 +
*** Amount of DD ≤ 3
 +
|K/empty -> L,M = Choose your own adventure!
 +
|N1 -> N2/empty = * Does not meet the requirements to go to O
 +
* Fail the LoS check
 +
|N1 -> O = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check (Cn2 = 60(?) on Hard)
 +
** Fleet only contains Tag 4 (Hard/Normal only) (?)
 +
|Q/empty -> R = * Does not meet the requirements to go to S
 +
|Q/empty -> S/empty = * Meet '''ALL''' of the following requirements:
 +
** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]]
 +
** Amount of CV(B) ≤ 2
 +
** Amount of CV(L/B) ≤ 4
 +
** Amount of (F)BB(V) ≤ 3
 +
** If fleet is Slow, meet '''ALL''' of the following requirements:
 +
*** Amount of (F)BB(V) ≤ 2
 +
*** Amount of CL + DD ≥ 5
 +
|R -> S/empty = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check(?)
 +
** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]]
 +
|R -> T = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to S or X
 +
** Pass the LoS check(?)
 +
|R -> W = * Fail the LoS check(?)
 +
|R -> X = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to S
 +
** ???
 +
** Pass the LoS check(?)
 +
|S/empty -> V = * Fail the LoS check
 +
|S/empty -> X = * Pass the LoS check (Cn2 = 60(?) on Hard)
 +
|T -> U = * Does not meet the requirements to go to X
 +
|T -> X = * Meet '''ALL''' of the following requirements:
 +
** Amount of DD + DE ≥ 3
 +
** For STF, meet '''ALL''' of the following requirements:
 +
*** Amount of (F)BB(V) ≤ 2 (?)
 +
**** If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?)
 +
** For CTF, meet '''ALL''' of the following requirements:
 +
*** Amount of CV(B) ≤ 2
 +
**** If Amount of CL ≥ 2, amount of CV(B) ≤ 3
 +
}}
   −
}}
      
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
Line 49: Line 126:     
==Map overview==
 
==Map overview==
<div align="center" style="margin:20px"><span style="border:2px red solid;padding:20px"><span style="border:2px red solid;padding:10px">'''Ship locks affect routing on ALL difficulty !'''</span></span></div>
  −
   
* There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
 
* There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
 
* There are 3 [[LBAS]] to use in this map.
 
* There are 3 [[LBAS]] to use in this map.
 
** 2 can be set on Offense and 1 be set on Defense.  
 
** 2 can be set on Offense and 1 be set on Defense.  
* Refer to the Special locking guide for additional information on ship locks for this map.  
+
* Refer to the Special locking guide for additional information on ship locks for this map.
 +
 
 +
[[Friend Fleets]] are available at boss node {{MapRoute|X|red}}
 +
{{Fleet/Sandbox|friend=Summer 2022 Event|node=E-5 X}}
    
==Special Locking Guide==
 
==Special Locking Guide==
* Unlike previous event maps, ship locking works differently in this map.  
+
Unlike previous event maps, ship locking works differently in this map.  
 
* This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.  
 
* This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.  
 +
* This special locking mechanic will only applies on Medium/Hard. Easy and Casual locks are not reinforced.
 
* If the fleet is a '''Combined Fleet''', the tag will not apply to any ship unless the fleet reaches certain nodes.
 
* If the fleet is a '''Combined Fleet''', the tag will not apply to any ship unless the fleet reaches certain nodes.
 
** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|G1|red}} or {{MapRoute|E|pink}}, or to '''Single Fleets''' immediately upon sortieing
 
** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|G1|red}} or {{MapRoute|E|pink}}, or to '''Single Fleets''' immediately upon sortieing
Line 74: Line 153:  
* Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}}
 
</tabber>
 
</tabber>
* There is a LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard)
+
* There is an LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard)
 
* Using Boss [[Support Expedition]] may help to secure A ranks
 
* Using Boss [[Support Expedition]] may help to secure A ranks
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
Line 85: Line 164:  
| Hard  || S x3 || AS  
 
| Hard  || S x3 || AS  
 
|-
 
|-
| Medium|| A+ x3? || AS
+
| Medium|| A+ x3 || AS
 
|-
 
|-
 
| Easy  || A+ x3 || AS
 
| Easy  || A+ x3 || AS
Line 95: Line 174:  
|-|Node I=
 
|-|Node I=
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
** However, the fleet must include an LHA and/or CA(V) ≥ 2
+
** However, the fleet must include CA(V) ≥ 2 and/or an LHA.
 +
** Anti-Installation equipment is recommended
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}}
   −
|-|Reach F=
+
|-|AS F=
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
** A second CV may be included to help achieve Air Superiority. Alternatively, the node can be fightersweeped.
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink}}
 
</tabber>
 
</tabber>
Line 127: Line 208:  
* No SS(V) are allowed
 
* No SS(V) are allowed
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}}
* There is a LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard)
+
* There is an LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard)
 
* The fleet will face PT Imps on the way to the boss node
 
* The fleet will face PT Imps on the way to the boss node
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
Line 139: Line 220:  
* For the fleet used, refer to Phase 2 as it is the same fleet.
 
* For the fleet used, refer to Phase 2 as it is the same fleet.
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}}
* Both tags [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] can be used for this phase
+
* Either tag [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] can be used for this phase, but '''tags cannot be mixed'''
 
** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] tag.
 
** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] tag.
 
*** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed.
 
*** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed.
Line 149: Line 230:  
<tabber>
 
<tabber>
 
|-|CTF Fleet=
 
|-|CTF Fleet=
* CTF: '''2(F)BB(V), 0-2CV(B) 1-4CVL, 1CL, 0-1XX + 1CL, 3DD, 2XX''' [[File:{{ROOTPAGENAME}} Tag 4.png]|30px]]
+
* CTF: '''2(F)BB(V), 0-2CV(B) 1-4CVL, 1CL, 0-1XX + 1CL, 3DD, 2XX''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 
** Max of 4 CV(L/B)
 
** Max of 4 CV(L/B)
 
** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}}
 
** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}}
Line 168: Line 249:  
| Hard  || A+  || A+ x3 || S || A+ || AS
 
| Hard  || A+  || A+ x3 || S || A+ || AS
 
|-
 
|-
| Medium|| ??  || ??   ||   ||   ||
+
| Medium|| A+?  || A+ x3   || || A+ || AS
 
|-
 
|-
| Easy  || ??  || ??   ||   ||   ||
+
| Easy  || A+?  || A+ x3   || - || A+  || -
 
|-
 
|-
| Casual|| ?? || ??   ||   ||   ||
+
| Casual|| A+ || A+ x3   || - || A+  || -
 
|}
 
|}
   Line 180: Line 261:  
|-|Node P=
 
|-|Node P=
 
* For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet.
 
* For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet.
** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png|30px]], amount of DD ≥ 4
+
** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png|30px]], the routing becomes more complex, but the following ones are confirmed to work:
 +
** STF: 2BB(V), 2CVL, 1CA(V), 1DD, + 1CL, 1CA(V), 1CLT, 3DD
 +
** STF: 2BB(V), 1CV(B), 1CA(V), 2DD + 1CL, 1CLT, 1AV, 3DD
 +
** STF: 2BB(V), 1CV(B), 2CA(V), 1AV + 1CL, 5DD
 
|-|Node T=
 
|-|Node T=
 
* For the fleet used, refer to Phase 4 as it is the same fleet.
 
* For the fleet used, refer to Phase 4 as it is the same fleet.
Line 187: Line 271:  
|-|Node U=  
 
|-|Node U=  
 
* For the fleet used, refer to Node T
 
* For the fleet used, refer to Node T
** However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???)
+
** The maximum of DD included in the fleet is 2, therefore one of the required ones for the Phase 4 fleet needs to be replaced with a CLT/CA(V)
 
|-|LBAS=
 
|-|LBAS=
 
* LBAS: Air Defense
 
* LBAS: Air Defense
1,025

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