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| |map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]] | | |map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]] |
| |map_3_text=Phase 2 | | |map_3_text=Phase 2 |
− | |map_4=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]] | + | |map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]] |
| |map_4_text=Phase 3 | | |map_4_text=Phase 3 |
| + | |map_5=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]] |
| + | |map_5_text=Phase 4 |
| + | |map_6=[[File:{{ROOTPAGENAME}} E-5 LBAS Range.png|450px]] |
| + | |map_6_text=LBAS |
| |boss_hard= 555 TP + 615 TP + 21600 HP + 5060 HP | | |boss_hard= 555 TP + 615 TP + 21600 HP + 5060 HP |
− | |boss_medium= ? HP | + | |boss_medium= 444 TP + 492 TP + 14400 HP + 3960 HP |
− | |boss_easy= ? HP | + | |boss_easy= 370 TP + 410 TP + 5400 HP + 3410 HP |
− | |boss_casual= ? HP | + | |boss_casual= 296 TP + 328 TP + 1980 HP + 3410 HP |
| |reward_all= | | |reward_all= |
| |phase_1_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}} | | |phase_1_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}} |
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| {{MapBranchingTable | | {{MapBranchingTable |
| |title = E-5 Branching Rules | | |title = E-5 Branching Rules |
− | |id = ??? | + | |id = 55-5 |
− | |order = ??? | + | |order = A,D,E,F,G,G1,J,K,N1,Q,R,S,T |
− | |?? -> ?? = | + | |A -> B = * Does not meet the requirements to go to C |
| + | |A -> C = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of SS(V) = 0 (?) |
| + | ** Amount of CV(B) ≤ 3 |
| + | ** Amount of CV(L/B) ≤ 4 |
| + | ** Amount of DD ≥ 2 |
| + | ** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 '''or''' Fast(?) |
| + | ** If Single Fleet, Fast '''or''' amount of DD/DE ≥ 3 |
| + | |D/empty -> E,F = Choose your own adventure! |
| + | |E -> G/resource = * Meet '''ALL''' of the following requirements: |
| + | ** If Slow, Amount of CV(L/B) = 0 |
| + | |E -> G1 = * Does not meet the requirements to go to G |
| + | |F -> J = * Combined Fleet |
| + | |F -> G1 = * Single Fleet |
| + | |G/resource -> G2/empty = * Fail the LoS check |
| + | |G/resource -> H = * Pass the LoS check (Cn2 = 40? on Hard) |
| + | |G1 -> E = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to G or I |
| + | ** ??? |
| + | |G1 -> G/resource = * Meet '''ALL''' of the following requirements: |
| + | ** Single Fleet |
| + | ** Meet '''ANY''' of the following requirements: |
| + | *** Fleet came from node E (?) |
| + | *** Amount of CA(V) ≤ 1 '''and''' LHA = 0 |
| + | |G1 -> I = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to G |
| + | ** ??? |
| + | |J -> K/empty = * Does not meet the requirements to go to Q |
| + | |J -> Q/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Path to Q is Unlocked |
| + | ** Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only) |
| + | ** If amount of (F)BB(V) ≤ 2, meet '''ALL''' of the following: |
| + | *** Amount of AV ≤ 1 |
| + | *** Amount of LHA = 0 |
| + | *** If STF, amount of DD ≤ 3 |
| + | ** If CTF, meet '''ALL''' of the following: |
| + | *** Amount of DD ≤ 3 |
| + | |K/empty -> L,M = Choose your own adventure! |
| + | |N1 -> N2/empty = * Does not meet the requirements to go to O |
| + | * Fail the LoS check |
| + | |N1 -> O = * Meet '''ALL''' of the following requirements: |
| + | ** Pass the LoS check (Cn2 = 60(?) on Hard) |
| + | ** Fleet only contains Tag 4 (Hard/Normal only) (?) |
| + | |Q/empty -> R = * Does not meet the requirements to go to S |
| + | |Q/empty -> S/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]] |
| + | ** Amount of CV(B) ≤ 2 |
| + | ** Amount of CV(L/B) ≤ 4 |
| + | ** Amount of (F)BB(V) ≤ 3 |
| + | ** If fleet is Slow, meet '''ALL''' of the following requirements: |
| + | *** Amount of (F)BB(V) ≤ 2 |
| + | *** Amount of CL + DD ≥ 5 |
| + | |R -> S/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Pass the LoS check(?) |
| + | ** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]] |
| + | |R -> T = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to S or X |
| + | ** Pass the LoS check(?) |
| + | |R -> W = * Fail the LoS check(?) |
| + | |R -> X = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to S |
| + | ** ??? |
| + | ** Pass the LoS check(?) |
| + | |S/empty -> V = * Fail the LoS check |
| + | |S/empty -> X = * Pass the LoS check (Cn2 = 60(?) on Hard) |
| + | |T -> U = * Does not meet the requirements to go to X |
| + | |T -> X = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of DD + DE ≥ 3 |
| + | ** For STF, meet '''ALL''' of the following requirements: |
| + | *** Amount of (F)BB(V) ≤ 2 (?) |
| + | **** If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?) |
| + | ** For CTF, meet '''ALL''' of the following requirements: |
| + | *** Amount of CV(B) ≤ 2 |
| + | **** If Amount of CL ≥ 2, amount of CV(B) ≤ 3 |
| + | }} |
| | | |
− | }}
| |
| | | |
| Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) | | Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) |
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| | | |
| ==Map overview== | | ==Map overview== |
− | <div align="center" style="margin:20px"><span style="border:2px red solid;padding:20px"><span style="border:2px red solid;padding:10px">'''Ship locks affect routing on ALL difficulty !'''</span></span></div>
| |
− |
| |
| * There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases | | * There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases |
| * There are 3 [[LBAS]] to use in this map. | | * There are 3 [[LBAS]] to use in this map. |
| ** 2 can be set on Offense and 1 be set on Defense. | | ** 2 can be set on Offense and 1 be set on Defense. |
− | * Refer to the Special locking guide for additional information on ship locks for this map. | + | * Refer to the Special locking guide for additional information on ship locks for this map. |
| + | |
| + | [[Friend Fleets]] are available at boss node {{MapRoute|X|red}} |
| + | {{Fleet/Sandbox|friend=Summer 2022 Event|node=E-5 X}} |
| | | |
| ==Special Locking Guide== | | ==Special Locking Guide== |
− | * Unlike previous event maps, ship locking works differently in this map.
| + | Unlike previous event maps, ship locking works differently in this map. |
| * This new locking mechanic can prevent players from accidentally locking ships with the wrong tag. | | * This new locking mechanic can prevent players from accidentally locking ships with the wrong tag. |
| + | * This special locking mechanic will only applies on Medium/Hard. Easy and Casual locks are not reinforced. |
| * If the fleet is a '''Combined Fleet''', the tag will not apply to any ship unless the fleet reaches certain nodes. | | * If the fleet is a '''Combined Fleet''', the tag will not apply to any ship unless the fleet reaches certain nodes. |
| ** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|G1|red}} or {{MapRoute|E|pink}}, or to '''Single Fleets''' immediately upon sortieing | | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|G1|red}} or {{MapRoute|E|pink}}, or to '''Single Fleets''' immediately upon sortieing |
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| * Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}} | | * Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}} |
| </tabber> | | </tabber> |
− | * There is a LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard) | + | * There is an LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard) |
| * Using Boss [[Support Expedition]] may help to secure A ranks | | * Using Boss [[Support Expedition]] may help to secure A ranks |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
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| | Hard || S x3 || AS | | | Hard || S x3 || AS |
| |- | | |- |
− | | Medium|| A+ x3? || AS | + | | Medium|| A+ x3 || AS |
| |- | | |- |
| | Easy || A+ x3 || AS | | | Easy || A+ x3 || AS |
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| |-|Node I= | | |-|Node I= |
| * For the fleet used, refer to Phase 1 as it is the same fleet. | | * For the fleet used, refer to Phase 1 as it is the same fleet. |
− | ** However, the fleet must include an LHA and/or CA(V) ≥ 2 | + | ** However, the fleet must include CA(V) ≥ 2 and/or an LHA. |
| + | ** Anti-Installation equipment is recommended |
| * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}} | | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}} |
| | | |
− | |-|Reach F= | + | |-|AS F= |
| * For the fleet used, refer to Phase 1 as it is the same fleet. | | * For the fleet used, refer to Phase 1 as it is the same fleet. |
| + | ** A second CV may be included to help achieve Air Superiority. Alternatively, the node can be fightersweeped. |
| * Route: {{MapRoute|A|red|C|red|D|blue|F|pink}} | | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink}} |
| </tabber> | | </tabber> |
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| * No SS(V) are allowed | | * No SS(V) are allowed |
| * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}} | | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}} |
− | * There is a LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard) | + | * There is an LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard) |
| * The fleet will face PT Imps on the way to the boss node | | * The fleet will face PT Imps on the way to the boss node |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
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| * For the fleet used, refer to Phase 2 as it is the same fleet. | | * For the fleet used, refer to Phase 2 as it is the same fleet. |
| * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}} | | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}} |
− | * Both tags [[File:{{ROOTPAGENAME}} Tag 4.png]|30px]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] can be used for this phase | + | * Either tag [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] can be used for this phase, but '''tags cannot be mixed''' |
| ** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] tag. | | ** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] tag. |
| *** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed. | | *** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed. |
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| <tabber> | | <tabber> |
| |-|CTF Fleet= | | |-|CTF Fleet= |
− | * CTF: '''2(F)BB(V), 0-2CV(B) 1-4CVL, 1CL, 0-1XX + 1CL, 3DD, 2XX''' [[File:{{ROOTPAGENAME}} Tag 4.png]|30px]] | + | * CTF: '''2(F)BB(V), 0-2CV(B) 1-4CVL, 1CL, 0-1XX + 1CL, 3DD, 2XX''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| ** Max of 4 CV(L/B) | | ** Max of 4 CV(L/B) |
| ** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}} | | ** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}} |
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| | Hard || A+ || A+ x3 || S || A+ || AS | | | Hard || A+ || A+ x3 || S || A+ || AS |
| |- | | |- |
− | | Medium|| ?? || ?? || || || | + | | Medium|| A+? || A+ x3 || - || A+ || AS |
| |- | | |- |
− | | Easy || ?? || ?? || || || | + | | Easy || A+? || A+ x3 || - || A+ || - |
| |- | | |- |
− | | Casual|| ?? || ?? || || || | + | | Casual|| A+ || A+ x3 || - || A+ || - |
| |} | | |} |
| | | |
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| |-|Node P= | | |-|Node P= |
| * For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet. | | * For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet. |
− | ** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png|30px]], amount of DD ≥ 4 | + | ** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png|30px]], the routing becomes more complex, but the following ones are confirmed to work: |
| + | ** STF: 2BB(V), 2CVL, 1CA(V), 1DD, + 1CL, 1CA(V), 1CLT, 3DD |
| + | ** STF: 2BB(V), 1CV(B), 1CA(V), 2DD + 1CL, 1CLT, 1AV, 3DD |
| + | ** STF: 2BB(V), 1CV(B), 2CA(V), 1AV + 1CL, 5DD |
| |-|Node T= | | |-|Node T= |
| * For the fleet used, refer to Phase 4 as it is the same fleet. | | * For the fleet used, refer to Phase 4 as it is the same fleet. |
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| |-|Node U= | | |-|Node U= |
| * For the fleet used, refer to Node T | | * For the fleet used, refer to Node T |
− | ** However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???) | + | ** The maximum of DD included in the fleet is 2, therefore one of the required ones for the Phase 4 fleet needs to be replaced with a CLT/CA(V) |
| |-|LBAS= | | |-|LBAS= |
| * LBAS: Air Defense | | * LBAS: Air Defense |