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**'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
 
**'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
 
**These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
 
**These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
**Completing a gimmick will play a "ping" sound once back in the main port.
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**Completing a gimmick will play a "bell" sound once back in the main port ({{Audio|file=SE_215.mp3}} ''Bell Completion Sound Effect'').
 
**Nodes required to be visited/defeated in gimmicks are '''highlighted'''.
 
**Nodes required to be visited/defeated in gimmicks are '''highlighted'''.
  
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