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{{imbox|type=content|textstyle = color:red; font-weight:bold; font-style:italic|text='''Hidden fit bonus mechanics are still being investigated to this day, hence the values are not final and may be subject to changes.<br>Values with a question mark are lacking enough data and so may be outdated and/or erroneous.'''<br>The developers have also adjusted hidden fits multiple times.}}
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The '''"hidden fit bonus"''' mechanic refers to some ships receiving bonuses or penalties when equipping certain equipment, depending on if the equipment "fits" the class or not.
 
The '''"hidden fit bonus"''' mechanic refers to some ships receiving bonuses or penalties when equipping certain equipment, depending on if the equipment "fits" the class or not.
 
*This almost exclusively refers to main guns, where each class of ship is engineered to carry up to certain gun calibers, and so, equipping gun turrets of the right caliber or lower will imply an accuracy bonus, whereas using larger calibers will result in some overweight penalties.
 
*This almost exclusively refers to main guns, where each class of ship is engineered to carry up to certain gun calibers, and so, equipping gun turrets of the right caliber or lower will imply an accuracy bonus, whereas using larger calibers will result in some overweight penalties.
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As hidden bonuses are unaffected by morale or fleet types (e.g. combined fleets), it can be interesting to utilize those fit bonuses as much as possible.
 
As hidden bonuses are unaffected by morale or fleet types (e.g. combined fleets), it can be interesting to utilize those fit bonuses as much as possible.
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=Battleships Bonuses=
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How much bonus/penalty a ship receives, depends on:
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*The '''ship class''', larger classes being able to carry larger equipment,
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*If the ship is '''[[Marriage|married]]''' or not, married girls having better fits,
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*The size of the gun (caliber and quantity per turret), the larger ones being the most constraining.
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*Some other less frequent factors:
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**The ship's remodel,
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**The ship's speed,
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**Whether it is a day or night battle.
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Battleships receive accuracy bonuses if the guns are fit and accuracy penalties if it is overweight<ref>https://twitter.com/KanColle_STAFF/status/493648336142876674</ref>. How much bonus/penalty a ship receives, depends on the battleship class, the caliber and type of the gun, and whether the battle takes place during day or night.
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=Battleships ([[FBB|F]])[[BB]]([[BBV|V]]) Bonuses=
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Battleships receive accuracy {{Hit}} '''bonuses''' if the guns are fit and '''penalties''' if it is overweight<ref>https://twitter.com/KanColle_STAFF/status/493648336142876674</ref>.  
 
*Such fit mechanics do not apply to [[abyssal]]s.<ref>https://twitter.com/KanColle_STAFF/status/380246238991364096</ref>
 
*Such fit mechanics do not apply to [[abyssal]]s.<ref>https://twitter.com/KanColle_STAFF/status/380246238991364096</ref>
<references/>
      
{|class="wikitable" style="text-align:center" width=1600px
 
{|class="wikitable" style="text-align:center" width=1600px
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|}
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'''Note: Fit gun mechanics are still being investigated to this day, hence the values are not final and may be subject to changes. Values with a question mark either mean that it is not conclusive yet or the conclusion drawn here is not the same as the one drawn by Yumeji.'''
   
* The table shows an estimated accuracy fit bonus based on having '''one fit gun''' equipped.
 
* The table shows an estimated accuracy fit bonus based on having '''one fit gun''' equipped.
* For married ships, the overweight penalty is reduced by 40% (A married Kongou with a 46cm receives a penalty of -6 instead of -10, for example).
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* For married ships, the overweight penalty is generally reduced by 40%:
* If more than one gun of the same class is used, multiply the modifier by the square root of number of guns. (A Kongou-class with two A class guns equipped for example, that's √2 x 7 = 9.89)
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** E.g. a married Kongou with a 46 cm receives -6 instead of -10,
* If guns from different classes are used together, add the modifiers together. (A Kongou with a 35.6cm and 41cm mixed for example, that's 7 - 5 = 2.
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** Some exceptions will receive a bonus instead of a penalty on certain guns after marriage.
* Exceptions arise where different guns of the same class give different bonuses on certain ships, notably Gangut. What would happen if you combine 30.5cm and 35.6cm is still under investigation.
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* If more than one gun of the same class is used, multiply the modifier by the square root of the number of guns:
* The information in this table is sourced from '''[https://docs.google.com/spreadsheets/d/11-nekeN0IBLtzdxxIzV0Gm3T7U4BpCrYA1lGsQYAEJo this spreadsheet]''' maintained by Dewy with the relevant sources linked in the spreadsheet.
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** E.g. a Kongou with two IJN 35.6 cm equipped receives √2 x 7 = 9.89.
** ''[https://docs.google.com/spreadsheets/d/1tN3X92q9zaWC0IMHfgw-dSqWnuscgKJT7ZOf9M9_Hjk/edit#gid=0 alternative spreadsheet]''
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* If guns from different classes are used together, add the modifiers together.
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** E.g. a Kongou with 35.6 cm and 41 cm mixed receives 7 - 5 = 2.
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** Exceptions arise where different guns of the same class give different bonuses on certain ships, notably Gangut, with what happens when combining 30.5 cm and 35.6 cm is still under investigation.
    
More generally, the accuracy offset can be defined with the formula:
 
More generally, the accuracy offset can be defined with the formula:
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<math>W = \sum^{\text{All Classes}} \left ( C_{k} M_{k} \sqrt{N_{k}} \right ) \%</math>
 
<math>W = \sum^{\text{All Classes}} \left ( C_{k} M_{k} \sqrt{N_{k}} \right ) \%</math>
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Where:
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With:
 
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*<math>W</math> the resulting fit bonus or overweight penalty
*<math>W</math> is the resulting fit bonus or overweight penalty
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*<math>C_{k}</math> the main coefficient of the equipped gun class. Refer to the above table for the coefficients applied to each Battleship for their respective guns.
*<math>C_{k}</math> is the main coefficient of the equipped gun class. Refer to the above table for the coefficients applied to each Battleship for their respective guns.
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*<math>M_{k}</math> the marriage coefficient for the particular gun class. Assumes a value of '''0.6''' if the ship is married, and if the main coefficient is negative.
*<math>M_{k}</math> is the marriage coefficient for the particular gun class. Assumes a value of '''0.6''' if the ship is married, and if the main coefficient is negative.
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*<math>N_{k}</math> the number of equipped guns for that gun class.
*<math>N_{k}</math> is the number of equipped guns for that gun class.
      
<references/>
 
<references/>
{{Clear}}
      
===Native Guns===
 
===Native Guns===
Since gun overweight penalty and fit bonuses are not yet all measured for some guns and ships, here is a list of the guns natively used/planed to be used in real life by each ship class.
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Since gun overweight penalty and fit bonuses are not yet all measured for some guns and ships, here is a list of the guns natively used/planned to be used in real life by each ship class.
 
*The "Twin/Triple" mount distinction is made for convenience, triple guns being heavier than their twin counterpart.
 
*The "Twin/Triple" mount distinction is made for convenience, triple guns being heavier than their twin counterpart.
 
*''Equipping ships with those guns '''may not''' always be optimal, but this should avoid most overweight penalties.''
 
*''Equipping ships with those guns '''may not''' always be optimal, but this should avoid most overweight penalties.''
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