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=Equipment Setups=
 
=Equipment Setups=
Below are recommended equipment setups for anti-installation. ''The equipment order is illustrative and does not matter much.''  
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Below are recommended equipment setups for anti-installation purposes. ''The equipment order is illustrative and does not reasonably matter.''  
   −
As a general rule if there is:
+
As a general rule:
*One Anti-Ground Artillery {{AntiGroundArtillery}} equiped use a WG42
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*Regarding {{AntiGroundArtillery}}:
*Mutiple Anti-Ground Artillery {{AntiGroundArtillery}} equiped use Shipborne Model Type 4 20cm Anti-ground Rocket Launcher (or CD)
+
**If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups" describe any setups using at least 1 {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher|link_category=Anti-Ground Artillery}} {{AntiGroundArtillery}}, 1  [[:Category:Landing Craft|Landing Craft]] {{LandingCraft}}, and 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}}.
+
**Depending on whether one or more Anti-Ground Artillery are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
*Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap.  
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*Regarding {{LandingCraft}} and {{Amphibious Tank}}:
*It can be further improved by using more of those types of equipment when applicable.
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** These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that are multiplicative with certain modifiers.
*Using a {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}} or a Landing Craft with specific bonus instead of a ground rocket gives better damage, however it's advised to rather distribute these assets instead.
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** As Landing Crafts and Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
 +
{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.
 +
*Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.  
 +
*Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
 +
*The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
 +
** For example, equipping multiple {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}} or a Landing Crafts with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however it's advised to only do so if you have enough available for the other ships in your fleet that require them.
   −
All the "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
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All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
    
{|class="wikitable"
 
{|class="wikitable"
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|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
|The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.  
+
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provide. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
|This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets.
+
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
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*The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
*The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
|-
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
+
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}<div style="text-align:center;">'''or'''</div>{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Yamato Kai Ni Juu]] only.  
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|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]].
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]].
 +
* An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
 
|-
 
|-
 
!colspan=2|[[CA]]/[[CAV]]
 
!colspan=2|[[CA]]/[[CAV]]
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|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|-
 
|-
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
+
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}<div style="text-align:center;">'''or'''</div>{{RedGunMedium}}{{Seaplane}}{{AntiGroundArtillery}}{{GreenAmmo}}+{{GreenGunDP}}
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
+
|
 +
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
 +
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable option.
 
|-
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Mogami Kai Ni Toku]] only.
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack.
 
|-
 
|-
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|-  
 
|-  
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
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|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}  
 
|-
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
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|-  
 
|-  
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
|"{{TextGlow|'''Mini-Nuke'''|black|text-colour=lime|glow-size=2px}} setup"
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|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
*Substitute nukes to use ONLY when lacking Landing Craft or Amphibious Tanks.
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*Substitute nuke setups to use ONLY when lacking Landing Craft or Amphibious Tanks.
 
|-
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
 
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
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|-  
 
|-  
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
|-
 
!colspan=2|[[LHA]]
 
!colspan=2|[[LHA]]
 
|-  
 
|-  
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br/>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
*LHA can carry the strongest 4 slots nukes.
+
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
|-  
 
|-  
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
|"{{TextGlow|'''Mega-Nuke'''|black|text-colour=lime|glow-size=2px}} setup", [[Shinshuu Maru Kai]] only.
+
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
*Use Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup.
+
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Armed Daihatsu}} for optimum effectiveness.
 
*The other Landing Craft should be the {{Equipment/Link|Armed Daihatsu}} for optimum effectiveness.
 
|}
 
|}
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