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| <math>\text{Shelling Power} = \text{FP} + \bigstar + 5</math> | | <math>\text{Shelling Power} = \text{FP} + \bigstar + 5</math> |
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− | '''Important Notes''' | + | '''Notes:''' |
| * The caliber of the gun does not affect damage. | | * The caliber of the gun does not affect damage. |
| * Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage. | | * Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage. |
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| <math>\text{Power}_\text{carrier} = \bigl\lfloor \left( \text{FP} + \left(\text{TP} + \bigstar \right) + \lfloor \text{DB} \times 1.3 \rfloor + \bigstar \right) \times 1.5 \bigr\rfloor + 55 </math> | | <math>\text{Power}_\text{carrier} = \bigl\lfloor \left( \text{FP} + \left(\text{TP} + \bigstar \right) + \lfloor \text{DB} \times 1.3 \rfloor + \bigstar \right) \times 1.5 \bigr\rfloor + 55 </math> |
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− | '''Important Notes''' | + | '''Notes:''' |
| * Dive and Torpedo groups contribute, respectively, twice (1.95) and 1.5 times their dive bomb and torpedo stats towards shelling power | | * Dive and Torpedo groups contribute, respectively, twice (1.95) and 1.5 times their dive bomb and torpedo stats towards shelling power |
| * Torpedo Stat from fit does not contribute to shelling damage | | * Torpedo Stat from fit does not contribute to shelling damage |
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| * Night battle - 360 | | * Night battle - 360 |
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− | '''Important Notes''' | + | '''Notes:''' |
| * Any excess firepower above this cap is square rooted. Please see the [[Damage Calculations#Damage Formula|damage formula]] for how it is applied. | | * Any excess firepower above this cap is square rooted. Please see the [[Damage Calculations#Damage Formula|damage formula]] for how it is applied. |
| * It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce the attack power. | | * It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce the attack power. |
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| *Equipping a {{Template:YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement. | | *Equipping a {{Template:YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement. |
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− | '''Notes''' | + | '''Notes:''' |
| * It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can also hamper the enemy from damaging the fleet. | | * It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can also hamper the enemy from damaging the fleet. |
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