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Damage Calculations
(view source)
Revision as of 14:02, 7 August 2022
17 bytes removed
,
2 years ago
m
→Ammunition Modifier
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Line 499:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
−
!Remaining Ammo
+
!Remaining Ammo
!
!Ammo Modifier
!
!Notes
−
!Ammo Modifier
−
!Notes
|-
|-
| >50%|| 100%||
| >50%|| 100%||
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* Whatever ammunition modifier applies in day battle carries over to night battle.
* Whatever ammunition modifier applies in day battle carries over to night battle.
* Maelstroms that reduce ammunition also count towards this modifier.
* Maelstroms that reduce ammunition also count towards this modifier.
−
*
The low ammo penalty can be counteracted with the
[[
Maritime Resupply
]]
item. Please see the page for more details
.
+
*
Using
[[
AO
]]
equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate ammo penalties
.
* The ammunition modifier affects aerial battle.
* The ammunition modifier affects aerial battle.
−
* Once a ship hits 0% ammo, all attacks become [[
Damage_Calculations
#Chip_Damage|chip damage]].
+
* Once a ship hits 0% ammo, all attacks become [[#Chip_Damage|chip damage]].
* Chip damage is unaffected by the ammunition modifier.
* Chip damage is unaffected by the ammunition modifier.
* Debuffs are affected by the ammunition modifier.
* Debuffs are affected by the ammunition modifier.
Jigaraphale
42,696
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