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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
!Remaining Ammo
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!Remaining Ammo!!Ammo Modifier!!Notes
!Ammo Modifier
  −
!Notes
   
|-
 
|-
 
| >50%|| 100%||  
 
| >50%|| 100%||  
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* Whatever ammunition modifier applies in day battle carries over to night battle.
 
* Whatever ammunition modifier applies in day battle carries over to night battle.
 
* Maelstroms that reduce ammunition also count towards this modifier.
 
* Maelstroms that reduce ammunition also count towards this modifier.
* The low ammo penalty can be counteracted with the [[Maritime Resupply]] item. Please see the page for more details.
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* Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate ammo penalties.
 
* The ammunition modifier affects aerial battle.
 
* The ammunition modifier affects aerial battle.
* Once a ship hits 0% ammo, all attacks become [[Damage_Calculations#Chip_Damage|chip damage]].
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* Once a ship hits 0% ammo, all attacks become [[#Chip_Damage|chip damage]].
 
* Chip damage is unaffected by the ammunition modifier.
 
* Chip damage is unaffected by the ammunition modifier.
 
* Debuffs are affected by the ammunition modifier.
 
* Debuffs are affected by the ammunition modifier.
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