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| The following conditions must be met to attain each rank: | | The following conditions must be met to attain each rank: |
| | | |
− | {| class="wikitable" style="width: 75%; margin: auto; text-align:center" | + | {|class="wikitable" style="width:75%; margin:auto; text-align:center" |
| !Victory State | | !Victory State |
| !Rank | | !Rank |
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| !Conditions | | !Conditions |
| |- | | |- |
− | |rowspan=4|'''Victory'''
| + | !rowspan=4|Victory |
| |{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}} | | |{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}} |
| |{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}} | | |{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}} |
| |style="text-align:left| | | |style="text-align:left| |
| * Sink all enemy ships, while taking no damage in return. | | * Sink all enemy ships, while taking no damage in return. |
− | * In special nodes like air raids and RADAR ambush; take 0 damage. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take 0 damage. |
| |- | | |- |
| |{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}} | | |{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}} |
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| |style="text-align:left| | | |style="text-align:left| |
| * Sink all enemy ships. | | * Sink all enemy ships. |
− | * In special nodes like air raids and RADAR ambush; take less than 5% damage. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take less than 5% damage. |
| |- | | |- |
| |{{colour|red|'''Victory: A<br>(勝利A)'''}} | | |{{colour|red|'''Victory: A<br>(勝利A)'''}} |
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| |style="text-align:left| | | |style="text-align:left| |
| * Sink 2/3 of the enemy ships. | | * Sink 2/3 of the enemy ships. |
− | * In special nodes like air raids and RADAR ambush; take between 5% and 10% damage. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 5% and 10% damage. |
| |- | | |- |
| |{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}} | | |{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}} |
| |{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}} | | |{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}} |
| |style="text-align:left| | | |style="text-align:left| |
− | * Sink the enemy flagship. | + | * Sink the enemy flagship and have fewer ships sunk than the enemy. |
− | ** The number of enemies sunk must be greater than the number of your ships sunk.
| + | * If the enemy flagship survives and the Damage % gauge is at least 2.5x less than the enemy's. |
− | * If the enemy flagship survives, have the enemy Damage % gauge be 2.5x of yours. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 10% and 20% damage. |
− | * In special nodes like air raids and RADAR ambush; take between 10% and 20% damage. | + | * ''If any of the ships sink, this is the maximum rank obtainable''. |
− | * ''If any of your ships sink, this is the maximum rank you can get''. | |
| |- | | |- |
− | |rowspan=4|'''Defeat'''
| + | !rowspan=4|Defeat |
| |{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}} | | |{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}} |
| |{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}} | | |{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}} |
| |style="text-align:left| | | |style="text-align:left| |
− | * If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours. | + | * The enemy flagship survives and the Damage % gauge is between 0.5x and 2.5x less than the enemy's. |
− | ** Also applies if you sunk any ships during the battle. | + | ** Also applies when sinking any ship during the battle. |
− | * If the enemy flagship is sunk but you have more sunken ships than the enemy, as well as having the enemy Damage % gauge be between 0.5x and 2.5x of yours. | + | * If the enemy flagship is sunk but the enemy has fewer sunken ships, as well as having the Damage % gauge between 0.5x and 2.5x less than the enemy's. |
− | * In special nodes like air raids and RADAR ambush; take between 50% and 20% damage. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 50% and 20% damage. |
| |- | | |- |
| |{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}} | | |{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}} |
| |{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}} | | |{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}} |
| |style="text-align:left| | | |style="text-align:left| |
− | * If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's. | + | * If the enemy flagship survives and the Damage % gauge is less than 0.5x of the enemy's. |
− | * If your Damage % gauge is 0.05% (essentially 0). | + | * If the Damage % dealt is 0.05% (essentially 0). |
| * If both fleets deal no damage to each other. | | * If both fleets deal no damage to each other. |
| ** This applies to submarine vs submarine battles and air battle nodes. | | ** This applies to submarine vs submarine battles and air battle nodes. |
| * Ships are sunk but not enough to meet the conditions for E. | | * Ships are sunk but not enough to meet the conditions for E. |
− | * In special nodes like air raids and RADAR ambush; take heavy damage. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages. |
| |- | | |- |
| |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} | | |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} |
| |{{TextGlow|'''E rank'''|lightgray|text-colour=blue|glow-size=1px}} | | |{{TextGlow|'''E rank'''|lightgray|text-colour=blue|glow-size=1px}} |
| |style="text-align:left| | | |style="text-align:left| |
− | * The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements. | + | * The enemy flagship survives and the number of sunk ships in the fleet meets the minimum kill requirements. |
| ** Not meeting the requirements for a D Rank. | | ** Not meeting the requirements for a D Rank. |
| |} | | |} |
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| * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. | | * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. |
| * Perfect S (Total Victory) ranks count as a regular S-Rank. | | * Perfect S (Total Victory) ranks count as a regular S-Rank. |
− | ** Perfect S is fulfilled if all ships' final HPs on battle ended are greater than or equal to initial HPs on battle started. | + | ** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started. |
| ** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. | | ** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. |
| | | |
| ==MVP== | | ==MVP== |
− | At the end of combat, one ship is picked as the MVP. She gains bonuses to exp and morale. For more details, please see ''[[Experience and Rank]]'' and ''[[Morale and Fatigue]]''. | + | At the end of combat, one girl is picked as the MVP. She gains exp and morale bonuses. For more details, please see ''[[Experience and Rank]]'' and ''[[Morale and Fatigue]]''. |
| | | |
| The way MVP is determined is: | | The way MVP is determined is: |
− | * The ship who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted. | + | * The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted. |
− | * If multiple ships are tied for damage, the MVP goes to the topmost ship in the fleet order. | + | * If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order. |
| ** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP. | | ** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP. |
| * Battles ending in an E-Rank have no MVP. | | * Battles ending in an E-Rank have no MVP. |
− | * In a Combined Fleet, each fleet has their own, independent MVP. | + | * In a Combined Fleet, each fleet has its own independent MVP. |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Game Mechanics]] | | [[Category:Game Mechanics]] |