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The following conditions must be met to attain each rank:
 
The following conditions must be met to attain each rank:
   −
{| class="wikitable" style="width: 75%; margin: auto; text-align:center"
+
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
!Victory State
 
!Victory State
 
!Rank
 
!Rank
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!Conditions
 
!Conditions
 
|-
 
|-
|rowspan=4|'''Victory'''
+
!rowspan=4|Victory
 
|{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}}
 
|{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}}
 
|{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}}
 
|{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}}
 
|style="text-align:left|
 
|style="text-align:left|
 
* Sink all enemy ships, while taking no damage in return.
 
* Sink all enemy ships, while taking no damage in return.
* In special nodes like air raids and RADAR ambush; take 0 damage.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take 0 damage.
 
|-
 
|-
 
|{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}}
 
|{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}}
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|style="text-align:left|
 
|style="text-align:left|
 
* Sink all enemy ships.
 
* Sink all enemy ships.
* In special nodes like air raids and RADAR ambush; take less than 5% damage.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take less than 5% damage.
 
|-
 
|-
 
|{{colour|red|'''Victory: A<br>(勝利A)'''}}
 
|{{colour|red|'''Victory: A<br>(勝利A)'''}}
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|style="text-align:left|
 
|style="text-align:left|
 
* Sink 2/3 of the enemy ships.
 
* Sink 2/3 of the enemy ships.
* In special nodes like air raids and RADAR ambush; take between 5% and 10% damage.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 5% and 10% damage.
 
|-
 
|-
 
|{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}}
 
|{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}}
 
|{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}}
 
|{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}}
 
|style="text-align:left|
 
|style="text-align:left|
* Sink the enemy flagship.
+
* Sink the enemy flagship and have fewer ships sunk than the enemy.
** The number of enemies sunk must be greater than the number of your ships sunk.
+
* If the enemy flagship survives and the Damage % gauge is at least 2.5x less than the enemy's.
* If the enemy flagship survives, have the enemy Damage % gauge be 2.5x of yours.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 10% and 20% damage.
* In special nodes like air raids and RADAR ambush; take between 10% and 20% damage.
+
* ''If any of the ships sink, this is the maximum rank obtainable''.
* ''If any of your ships sink, this is the maximum rank you can get''.
   
|-
 
|-
|rowspan=4|'''Defeat'''
+
!rowspan=4|Defeat
 
|{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}}
 
|{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}}
 
|{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}}
 
|{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}}
 
|style="text-align:left|
 
|style="text-align:left|
* If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours.
+
* The enemy flagship survives and the Damage % gauge is between 0.5x and 2.5x less than the enemy's.
** Also applies if you sunk any ships during the battle.
+
** Also applies when sinking any ship during the battle.
* If the enemy flagship is sunk but you have more sunken ships than the enemy, as well as having the enemy Damage % gauge be between 0.5x and 2.5x of yours.
+
* If the enemy flagship is sunk but the enemy has fewer sunken ships, as well as having the Damage % gauge between 0.5x and 2.5x less than the enemy's.
* In special nodes like air raids and RADAR ambush; take between 50% and 20% damage.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take between 50% and 20% damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}}
 
|{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}}
 
|{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}}
 
|{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}}
 
|style="text-align:left|
 
|style="text-align:left|
* If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's.
+
* If the enemy flagship survives and the Damage % gauge is less than 0.5x of the enemy's.
* If your Damage % gauge is 0.05% (essentially 0).
+
* If the Damage % dealt is 0.05% (essentially 0).
 
* If both fleets deal no damage to each other.
 
* If both fleets deal no damage to each other.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In special nodes like air raids and RADAR ambush; take heavy damage.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''E rank'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''E rank'''|lightgray|text-colour=blue|glow-size=1px}}
 
|style="text-align:left|
 
|style="text-align:left|
* The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements.
+
* The enemy flagship survives and the number of sunk ships in the fleet meets the minimum kill requirements.
 
** Not meeting the requirements for a D Rank.
 
** Not meeting the requirements for a D Rank.
 
|}
 
|}
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* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
** Perfect S is fulfilled if all ships' final HPs on battle ended are greater than or equal to initial HPs on battle started.
+
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
 
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
 
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
    
==MVP==
 
==MVP==
At the end of combat, one ship is picked as the MVP. She gains bonuses to exp and morale. For more details, please see ''[[Experience and Rank]]'' and ''[[Morale and Fatigue]]''.
+
At the end of combat, one girl is picked as the MVP. She gains exp and morale bonuses. For more details, please see ''[[Experience and Rank]]'' and ''[[Morale and Fatigue]]''.
    
The way MVP is determined is:
 
The way MVP is determined is:
* The ship who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
+
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
* If multiple ships are tied for damage, the MVP goes to the topmost ship in the fleet order.
+
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
* Battles ending in an E-Rank have no MVP.
 
* Battles ending in an E-Rank have no MVP.
* In a Combined Fleet, each fleet has their own, independent MVP.
+
* In a Combined Fleet, each fleet has its own independent MVP.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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