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== Introduction ==
 
== Introduction ==
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* Construct using "Battleship Recipe" until you've acquired your first Battleship, then never touch the "Battleship Recipe" ever again. Early access to a Battleship will make victories more likely against more powerful players in PVP Exercises.
 
* Construct using "Battleship Recipe" until you've acquired your first Battleship, then never touch the "Battleship Recipe" ever again. Early access to a Battleship will make victories more likely against more powerful players in PVP Exercises.
 
* Construct using "Carrier Recipe" until you've acquired your first Carrier or Light Carrier, then never touch the "Carrier Recipe" ever again. One carrier of any type is needed to do complete a short quest chain that rewards Akagi {{Ship/Banner|Akagi/|small=true}} upon completion.
 
* Construct using "Carrier Recipe" until you've acquired your first Carrier or Light Carrier, then never touch the "Carrier Recipe" ever again. One carrier of any type is needed to do complete a short quest chain that rewards Akagi {{Ship/Banner|Akagi/|small=true}} upon completion.
* Construct using "Rare Destroyer/Light Cruiser" recipe until you've acquired two of the following ships:</br> Abukuma {{Ship/Banner|Abukuma|small=true}}</br> Shimakaze {{Ship/Banner|Shimakaze|small=true}}</br> Yukikaze {{Ship/Banner|Yukikaze|small=true}}</br>
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* Construct using "Rare Destroyer/Light Cruiser" recipe until you've acquired two of the following ships:
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{| class="wikitable"
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|-
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| {{Ship/Banner|Abukuma|small=true}} || Abukuma
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|-
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| {{Ship/Banner|Shimakaze|small=true}} || Shimakaze
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|-
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| {{Ship/Banner|Yukikaze|small=true}} || Yukikaze
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|}
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''TODO: Figure out how to indent this little table and/or display this in a better looking way''
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> The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
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=== General Fleet Building Tips ===
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* It is better to focus on a smaller number of ships and then branch out, as opposed to spreading experience broadly through a large number of ships. Remember that a fleet can only contain up to 6 ships at a time, and a core of stronger ships will make it easier and more efficient to farm, clear maps, and train up other weaker ships.
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* Shipgirl levels mean little in and of themselves. Aside from reaching set thresholds for remodel level requirements, Level does not do a lot - there is not much difference between a level 40 Kongou Kai and a level 70 one.
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* Shipgirl Modernization is extremely important - the stats gained from modernization (Firepower, Torpedo, Armor, Anti-Air) have a huge effect on the performance of your girls. There is a wide gulf between the abilities of a modernized Kongou Kai and an unmodernized one.
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* Throughout the early and midgame it is not worthwhile to raise multiple copies of any girl, since you cannot have more than one of the same ship in a fleet at a time.
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''TODO: maybe this section should have icons?''
    
''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
 
''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
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__TOC__
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> The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
    
== Stage 1: Standard Maps ==
 
== Stage 1: Standard Maps ==
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first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here.
 
first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here.
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Generally it is better to focus your experience and modernization fodder into a smaller number of ships first, and then you can use them to help carry and train more girls.
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lastly it is not worthwhile to raise multiple copies of any girl as you cannot use multiple of the same ship in a fleet at a time.
      
anyone not mentioned in any table is some combination of:
 
anyone not mentioned in any table is some combination of:

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