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this one's more aimed at newer players
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== Introduction ==
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note that most of the notes between here and the tables and are more for me as a reference to keep me focused on what this guide is fundamentally about. It will be cleaned up later.
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The purpose of this guide is to help newer admirals prepare a basic but effective set of ships to allow them to proceed through the early game and into midgame. It is divided into two stages - Stage 1 is focused on progress through standard maps up to 5-2, and Stage 2 is preparation for events as well as the rest of standard maps.
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it's for getting a basic set of ships available across a variety of types. Any ship in this guide will be accessible in non-event maps and it will be assumed that the player has no access to ships currently exclusive to time limited events, late main-map or LSC exclusive drops, or time limited drops in main maps.
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Due to prohibitive cost or limited and inconsistent availability, no ship mentioned in this guide is gated behind:
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* Large Ship Construction
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* Event-only limited time drops
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* Limited-time drops in standard maps
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* Drops exclusive to late standard maps (4-5, 5-3 and beyond, late World 7)
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it will come in two stages: basic readiness and then rounding out more event focused stuff
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=== About Construction ===
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first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops.
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It may be tempting to spam Construction for rare builds, especially to players who have already played other gacha games. This is unhelpful in the long run, as repeated Construction (especially with large recipes) eats up a ton of resources and valuable Development materials, most of which is better used in leveling and developing equipment.  
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The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
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The recommended way to proceed with Construction is as follows:
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* Do not do additional attempts outside of your "Factory" daily quests.
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* Construct using "Battleship Recipe" until you've acquired your first Battleship, then never touch the "Battleship Recipe" ever again. Early access to a Battleship will make victories more likely against more powerful players in PVP Exercises.
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* Construct using "Carrier Recipe" until you've acquired your first Carrier or Light Carrier, then never touch the "Carrier Recipe" ever again. One carrier of any type is needed to do complete a short quest chain that rewards Akagi {{Ship/Banner|Akagi/|small=true}} upon completion.
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* Construct using "Rare Destroyer/Light Cruiser" recipe until you've acquired two of the following ships:</br> Abukuma {{Ship/Banner|Abukuma|small=true}}</br> Shimakaze {{Ship/Banner|Shimakaze|small=true}}</br> Yukikaze {{Ship/Banner|Yukikaze|small=true}}</br>
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> The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
    
''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
 
''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
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__TOC__
 
__TOC__
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== PART 1: you just started the game and are a super beginner ==
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== Stage 1: Standard Maps ==
(maybe I can have these in separate clickable tabs? I dunno how to make that work)
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first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here.
 
first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here.

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