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| =Evasion Formulas= | | =Evasion Formulas= |
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| Evasion has several caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows: | | Evasion has several caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows: |
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| * <math>\text{Evasion}_\text{ship}</math> is the evasion of the ship '''including''' any visible equipment bonuses. | | * <math>\text{Evasion}_\text{ship}</math> is the evasion of the ship '''including''' any visible equipment bonuses. |
− | * <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation_Modifier|Combat]] for more details. | + | * <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details. |
| ** Currently modifiers for Vanguard are unknown. | | ** Currently modifiers for Vanguard are unknown. |
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| * <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = \lfloor 40 + 3\sqrt{\text{Evasion}_\text{base} - 40} \rfloor</math> | | * <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = \lfloor 40 + 3\sqrt{\text{Evasion}_\text{base} - 40} \rfloor</math> |
| * <math>\text{Evasion}_\text{base} > 65: \text{Evasion}_\text{cap} = \lfloor55 + 2\sqrt{\text{Evasion}_\text{base} - 65}\rfloor</math> | | * <math>\text{Evasion}_\text{base} > 65: \text{Evasion}_\text{cap} = \lfloor55 + 2\sqrt{\text{Evasion}_\text{base} - 65}\rfloor</math> |
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| Capped evasion is then modified by post-cap modifiers: | | Capped evasion is then modified by post-cap modifiers: |
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| <math>\text{Evasion %} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{vanguard} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math> | | <math>\text{Evasion %} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{vanguard} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math> |
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− | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight evasion penalty. It is <math>0.2</math> for any ship equipped with a searchlight (even if not triggered) and <math>1.0</math> otherwise. | + | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and <math>1.0</math> otherwise. |
| * <math>\text{Mod}_\text{sonar}</math> is the sonar improvement modifier that '''only applies to''' opening and closing torpedo attacks. It is <math>0</math> otherwise. | | * <math>\text{Mod}_\text{sonar}</math> is the sonar improvement modifier that '''only applies to''' opening and closing torpedo attacks. It is <math>0</math> otherwise. |
| ** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math> | | ** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math> |
− | * <math>\text{Mod}_\text{CA}</math> is the heavy/aviation cruiser night battle evasion bonus. It is <math>5</math> for heavy/aviation cruisers and <math>0</math> otherwise. | + | * <math>\text{Mod}_\text{CA}</math> is the heavy/aviation cruiser night battle evasion bonus. It is '''5''' for heavy/aviation cruisers and <math>0</math> otherwise. |
| * <math>\text{Mod}_\text{vanguard}</math> is the Vanguard evasion bonus. This is different from the formation modifier that gets taken into account for base evasion. Bonuses are: | | * <math>\text{Mod}_\text{vanguard}</math> is the Vanguard evasion bonus. This is different from the formation modifier that gets taken into account for base evasion. Bonuses are: |
| ** For ships at the top (slots 1-2 or 1-3): Non-destroyers get a 5% bonus. Destroyers get a 20% bonus. | | ** For ships at the top (slots 1-2 or 1-3): Non-destroyers get a 5% bonus. Destroyers get a 20% bonus. |
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| ** The penalty is an integer and not a percentage. | | ** The penalty is an integer and not a percentage. |
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− | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
| |+ Remaining Fuel Penalty | | |+ Remaining Fuel Penalty |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"|Remaining Fuel | + | !Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref> |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
| + | !Remaining Fuel!!Penalty |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Penalty | |
− | |-
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|80%
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|2nd Battle
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|0
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| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|60% | + | |2nd Battle||80%||0 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|3rd Battle
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|15 | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|40% | + | |3rd Battle||60%||15 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|4th Battle
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|35 | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|20% | + | |4th Battle||40%||35 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|5th Battle
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|55 | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|0% | + | |5th Battle||20%||55 |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|6th+ Battle
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|75 | |
| |- | | |- |
− | |}<references/> | + | |6th+ Battle||0%||75 |
| + | |} |
| + | <references/> |
| {{clear}} | | {{clear}} |
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− | | + | '''Notes:''' |
− | '''Important Notes''' | |
| * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test. | | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test. |
| + | * Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties. |
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| =Special Cases= | | =Special Cases= |