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=Introduction=
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This page is to provide an in-depth look into the hit rate mechanics in-game for '''single/combined fleets and land-based air squadrons'''. The formulas presented in this page are still subject to change as more testing is done.  
 
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*'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.'''
This page is to provide an in-depth look into the hit rate mechanics in game for '''single/combined fleets and land-based air squadrons'''. The formulas presented in this page are still subject to change as more testing is done.  
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'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.'''
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=Hit Rate=
 
=Hit Rate=
   
The hit rate is used by all attacks.  
 
The hit rate is used by all attacks.  
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* <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas.
 
* <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas.
 
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship.
 
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship.
** >52 morale (sparkling) is <math>0.7</math>
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** >50 morale (sparkled) is '''0.7''',
** 30-52 morale (normal) is <math>1.0</math>
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** 30-50 morale (normal) is '''1.0''',
** 20-29 morale (orange) is <math>1.2</math>
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** 20-29 morale (orange) is '''1.2''',
** 0-19 morale (red) is <math>1.4</math>
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** 0-19 morale (red) is '''1.4'''.
 
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The value is <math>12</math> for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes.
 
** The value is <math>12</math> for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes.
      
'''Hit Rate Caps'''
 
'''Hit Rate Caps'''
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* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
 
* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
 
* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
 
* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
      
'''Notes:'''
 
'''Notes:'''
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* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** >50 morale (sparkling) is '''1.2''',
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** >50 morale (sparkled) is '''1.2''',
 
** 30-50 morale (normal) is '''1.0''',
 
** 30-50 morale (normal) is '''1.0''',
 
** 20-29 morale (orange) is '''0.8''',
 
** 20-29 morale (orange) is '''0.8''',
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