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| The following are the various formulas for determining critical hits for attacks. | | The following are the various formulas for determining critical hits for attacks. |
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− | * Shelling/ASW (including carriers): <math>\lfloor 1.3 \times \sqrt{\text{Hit %}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> | + | * Shelling/ASW (including carriers): <math>\lfloor 1.3 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> |
− | * Torpedo: <math>\lfloor 1.5 \times \sqrt{\text{Hit %}} \rfloor + 1</math> | + | * Torpedo: <math>\lfloor 1.5 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> |
− | * Airstrike: <math>\lfloor 0.2 \times \sqrt{\text{Hit %}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> | + | * Airstrike: <math>\lfloor 0.2 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> |
− | * Night Battle (including carriers): <math>\lfloor \left(1.5 + \text{Const}_\text{contact} \right) \sqrt{\text{Hit %}} \rfloor + 1</math> | + | * Night Battle (including carriers): <math>\lfloor \left(1.5 + \text{Const}_\text{contact} \right) \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> |
− | * Shelling Support: <math>\lfloor 1.3 \times \sqrt{\text{Hit %}} \rfloor + 1</math> | + | * Shelling Support: <math>\lfloor 1.3 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> |
− | * Airstrike Support: <math>\lfloor 0.2 \times \sqrt{\text{Hit %}} \rfloor + 1</math> | + | * Airstrike Support: <math>\lfloor 0.2 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> |
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| * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details. | | * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details. |
| * <math>\text{Const}_\text{contact}</math> is the night contact constant from the [[Type 98 Recon Seaplane (Night Scout)]]. It is <math>0.07</math> if night contact is triggered, <math>0</math> otherwise. | | * <math>\text{Const}_\text{contact}</math> is the night contact constant from the [[Type 98 Recon Seaplane (Night Scout)]]. It is <math>0.07</math> if night contact is triggered, <math>0</math> otherwise. |
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| =Accuracy Formulas= | | =Accuracy Formulas= |