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The hit rate is used by all attacks.  
 
The hit rate is used by all attacks.  
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<math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{atk} - \text{Evasion}_\text{def} \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
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<math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{def}\right) \times \text{Morale}_\text{defender} \right)</math>
    
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas.
 
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas.
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There is a minimum and maximum hit rate in the game.  
 
There is a minimum and maximum hit rate in the game.  
* If the calculated value of Accuracy-Evasion '''before''' the morale modifier is below 10 it is '''set to 10'''.
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* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
* If the calculated value of Accuracy-Evasion '''after''' the morale modifier is above 96 it is '''set to 96'''.
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* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
     
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