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| The hit rate is used by all attacks. | | The hit rate is used by all attacks. |
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− | <math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{attacker} - \text{Evasion}_\text{defender} \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> | + | <math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{atk} - \text{Evasion}_\text{def} \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> |
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− | * <math>\text{Accuracy}_\text{attacker}</math> is the calculated accuracy rate of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas. | + | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas. |
− | * <math>\text{Evasion}_\text{defender}</math> is the calculated evasion rate of the defending ship. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|below]] for the various evasion formulas. | + | * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|below]] for the various evasion formulas. |
| * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. | | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. |
| ** >52 morale (sparkling) is <math>0.7</math> | | ** >52 morale (sparkling) is <math>0.7</math> |
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| There is a minimum and maximum hit rate in the game. | | There is a minimum and maximum hit rate in the game. |
− | * If the calculated hit rate is '''below 10''', the cap is applied '''before''' the morale modifier is included. | + | * If the calculated value of Accuracy-Evasion '''before''' the morale modifier is below 10 it is '''set to 10'''. |
− | * If the calculated hit rate is '''above 96''', the cap is applied '''after''' the morale modifier is included. | + | * If the calculated value of Accuracy-Evasion '''after''' the morale modifier is above 96 it is '''set to 96'''. |
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