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The hit rate is used by all attacks.  
 
The hit rate is used by all attacks.  
   −
<math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{attacker} - \text{Evasion}_\text{defender}  \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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<math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{atk} - \text{Evasion}_\text{def}  \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
   −
* <math>\text{Accuracy}_\text{attacker}</math> is the calculated accuracy rate of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas.
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* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas.
* <math>\text{Evasion}_\text{defender}</math> is the calculated evasion rate of the defending ship. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|below]] for the various evasion formulas.
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* <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|below]] for the various evasion formulas.
 
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship.
 
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship.
 
** >52 morale (sparkling) is <math>0.7</math>
 
** >52 morale (sparkling) is <math>0.7</math>
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There is a minimum and maximum hit rate in the game.  
 
There is a minimum and maximum hit rate in the game.  
* If the calculated hit rate is '''below 10''', the cap is applied '''before''' the morale modifier is included.
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* If the calculated value of Accuracy-Evasion '''before''' the morale modifier is below 10 it is '''set to 10'''.
* If the calculated hit rate is '''above 96''', the cap is applied '''after''' the morale modifier is included.
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* If the calculated value of Accuracy-Evasion '''after''' the morale modifier is above 96 it is '''set to 96'''.
     
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