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| The hit rate is used by all attacks. | | The hit rate is used by all attacks. |
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− | <math>\text{Hit %} = \bigl\lfloor \{ \text{Accuracy}_\text{attacker} - \text{Evasion}_\text{defender} \} \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency}</math> | + | <math>\text{Hit %} = \bigl\lfloor \text{Accuracy}_\text{attacker} - \text{Evasion}_\text{defender} \times \text{Morale}_\text{defender} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> |
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| * <math>\text{Accuracy}_\text{attacker}</math> is the calculated accuracy rate of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas. | | * <math>\text{Accuracy}_\text{attacker}</math> is the calculated accuracy rate of the attack. Please see [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|below]] for the various accuracy formulas. |
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| ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. | | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. |
| ** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes. | | ** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes. |
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| + | '''Hit Rate Caps''' |
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| + | There is a minimum and maximum hit rate in the game. |
| + | * If the calculated hit rate is '''below 10''', the cap is applied '''before''' the morale modifier is included. |
| + | * If the calculated hit rate is '''above 96''', the cap is applied '''after''' the morale modifier is included. |
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| '''Important Notes''' | | '''Important Notes''' |
− | * The result of the formula between <math>\{ \ \}</math> is capped at a '''minimum of 10''' and '''maximum of 97'''. | + | * Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''. |
| * Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate. | | * Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate. |
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| This formula applies to '''all''' night battle attacks. | | This formula applies to '''all''' night battle attacks. |
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− | <math>\text{Accuracy}_\text{NB} = \bigl\left( \text{Mod}_\text{contact}\left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \bigr\right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> | + | <math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> |
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| * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise. | | * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise. |
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| ** Double Attack: <math>1.1</math> | | ** Double Attack: <math>1.1</math> |
| ** Other multipliers are unknown. | | ** Other multipliers are unknown. |
− | * <math>\text{Mod}_\text{searchlight}</math> is the star searchlight of of <math>7</math> if triggered, <math>0</math> otherwise. | + | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight modifier of <math>7</math> if triggered, <math>0</math> otherwise. |
| * <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping [[:Category:20.3cm Variants|IJN 20.3cm guns]]. | | * <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping [[:Category:20.3cm Variants|IJN 20.3cm guns]]. |
| ** One gun: <math>10</math> | | ** One gun: <math>10</math> |