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| *[[Victorious]]: A CVB | | *[[Victorious]]: A CVB |
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− | ==Gameplay== | + | ==General Gameplay== |
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− | *Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus | + | * Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus |
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| ** As result [[Tutorial:Leveling|Leveling]] Spots have changed, see the page for more details | | ** As result [[Tutorial:Leveling|Leveling]] Spots have changed, see the page for more details |
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− | *Introduction of new expeditions, some of which are only to be completed once a month. See [[Expeditions]] for details | + | * Introduction of new expeditions, some of which are only to be completed once a month. See [[Expeditions]] for details |
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| ** Introduction of combat expeditions, which are able to damage ships | | ** Introduction of combat expeditions, which are able to damage ships |
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− | *Introduction of [[Aerial_Combat#Rocket_Barrage|AA Rocket Barrage]] | + | * Introduction of [[Repairs#Emergency_Anchorage_Repairs|Underway Repairs]] and more special Routing on Event Maps featuring [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] |
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− | *Introduction of [[Tutorial:Leveling#Range|Long Range Dive Bombers]], allowing more range control of Carrier Shelling. | + | * The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in Reinforcement Expansions. See its page to see the rules of how its retreat mechanics work. |
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− | *Certain skilled and named Squadrons now enjoy [[Anti-Air_Fire#Shoot_Down_Resistance|Anti-Air Fire Evasion]]. | + | * Recource Hardcaps have been changed to 350.000 respectively. |
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− | *Introduction of very powerful Special Attacks with [[Nelson]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. Read their respective pages to get an idea of how they work
| + | ==Combat Mechanics== |
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− | *Introduction of more stat bonuses for certain equipment on ships. Check the respective ship pages to see them. | + | * Damage caps got raised: |
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− | *Introduction of High-Altitude Interceptors and [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|High-Altitude Air Raids]] | + | ** Support, ASW, Airstrike, LBAS - 170 |
| + | ** Opening and closing torpedo - 180 |
| + | ** Day shelling - 220 |
| + | ** Night battle - 360 |
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− | *Introduction of [[Type 2 Land Based Reconnaissance Aircraft]] [[Type 2 Land-based Reconnaissance Aircraft (Skilled)|(skilled)]], increasing LBAS Range alongside Bombing and Fighterpower. Look at the [[Land-Based Air Squadron]] page for more details. | + | * Introduction of very powerful Special Attacks with [[Nelson]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. Read their respective pages to get an idea of how they work |
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− | *Introduction of [[Repairs#Emergency_Anchorage_Repairs|Underway Repairs]] and more special Routing on Event Maps featuring [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] | + | * Introduction of [[Aerial_Combat#Rocket_Barrage|AA Rocket Barrage]] |
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− | *AA Fire Directors, Submarine RADAR/Echolocators and Skilled Lookouts can now be placed in Reinforcement Expansions | + | * Destroyers CIs have been buffed. Take a look at the [[Night_Battle#.22New_Type.22_Cut-ins|Night Battle Page]] to get an Idea of their effectivness. |
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− | * Equipment Presets are now to be found in the [[Remodel_(Menu)]] | + | * ASW Fit Bonuses now contribute to damage, the synergy bonuses have been revised |
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| + | * Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines. |
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| + | ==LBAS== |
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| + | * Introduction of High-Altitude Interceptors and [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|High-Altitude Air Raids]] |
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| + | * [[Winter_2022_Event/Extra_Operation#Heavy_Land_Base_Bomber_LBAS_mechanic|Heavy Bomber Raids]] require execution of a QTE-like Event on the map to get optimal Interception |
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| + | * Introduction of [[Type 2 Land Based Reconnaissance Aircraft]] [[Type 2 Land-based Reconnaissance Aircraft (Skilled)|(skilled)]], increasing LBAS Range alongside Bombing and Fighterpower. Look at the [[Land-Based Air Squadron]] page for more details. |
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| + | ==Equipment== |
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− | *Damage caps got raised: | + | * Introduction of [[Tutorial:Leveling#Range|Long Range Dive Bombers]], allowing more range control of Carrier Shelling. |
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− | ** Support, ASW, Airstrike, LBAS - 170 | + | * Certain skilled and named Squadrons now enjoy [[Anti-Air_Fire#Shoot_Down_Resistance|Anti-Air Fire Evasion]]. |
− | ** Opening and closing torpedo - 180
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− | ** Day shelling - 220
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− | ** Night battle - 360
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− | * The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in Reinforcement Expansions. See its page to see the rules of how its retreat mechanics work. | + | * Introduction of more stat bonuses for certain equipment on ships. Check the respective ship pages to see them. |
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− | * Destroyers CIs have been buffed. Take a look at the [[Night_Battle#.22New_Type.22_Cut-ins|Night Battle Page]] to get an Idea of their effectivness. | + | * The following can now be put into Reinforcement Expansions: AA Fire Directors, Submarine RADAR/Echolocators, Submarine Rear Torpedo Launcers, Skilled Lookouts, Elite Torpedo Squadron Command Facility |
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− | * ASW Fit Bonuses now contribute to damage, the synergy bonuses have been revised | + | * Equipment Presets are now to be found in the [[Remodel_(Menu)]] |
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| * [[Daihatsu-class Landing Craft]] are now craftable | | * [[Daihatsu-class Landing Craft]] are now craftable |
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− | * Recource Hardcaps have been changed to 350.000 respectively.
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