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*[[Victorious]]: A CVB
 
*[[Victorious]]: A CVB
   −
==Gameplay==
+
==General Gameplay==
   −
*Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus
+
* Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus
    
** As result [[Tutorial:Leveling|Leveling]] Spots have changed, see the page for more details
 
** As result [[Tutorial:Leveling|Leveling]] Spots have changed, see the page for more details
   −
*Introduction of new expeditions, some of which are only to be completed once a month. See [[Expeditions]] for details
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* Introduction of new expeditions, some of which are only to be completed once a month. See [[Expeditions]] for details
    
** Introduction of combat expeditions, which are able to damage ships
 
** Introduction of combat expeditions, which are able to damage ships
   −
*Introduction of [[Aerial_Combat#Rocket_Barrage|AA Rocket Barrage]]
+
* Introduction of [[Repairs#Emergency_Anchorage_Repairs|Underway Repairs]] and more special Routing on Event Maps featuring [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]]
   −
*Introduction of [[Tutorial:Leveling#Range|Long Range Dive Bombers]], allowing more range control of Carrier Shelling.
+
* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in Reinforcement Expansions. See its page to see the rules of how its retreat mechanics work.
   −
*Certain skilled and named Squadrons now enjoy [[Anti-Air_Fire#Shoot_Down_Resistance|Anti-Air Fire Evasion]].
+
* Recource Hardcaps have been changed to 350.000 respectively.
   −
*Introduction of very powerful Special Attacks with [[Nelson]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. Read their respective pages to get an idea of how they work
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==Combat Mechanics==
   −
*Introduction of more stat bonuses for certain equipment on ships. Check the respective ship pages to see them.
+
* Damage caps got raised:
   −
*Introduction of High-Altitude Interceptors and [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|High-Altitude Air Raids]]
+
** Support, ASW, Airstrike, LBAS - 170
 +
** Opening and closing torpedo - 180
 +
** Day shelling - 220
 +
** Night battle - 360
   −
*Introduction of [[Type 2 Land Based Reconnaissance Aircraft]] [[Type 2 Land-based Reconnaissance Aircraft (Skilled)|(skilled)]], increasing LBAS Range alongside Bombing and Fighterpower. Look at the [[Land-Based Air Squadron]] page for more details.
+
* Introduction of very powerful Special Attacks with [[Nelson]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. Read their respective pages to get an idea of how they work
   −
*Introduction of [[Repairs#Emergency_Anchorage_Repairs|Underway Repairs]] and more special Routing on Event Maps featuring [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]]
+
* Introduction of [[Aerial_Combat#Rocket_Barrage|AA Rocket Barrage]]
   −
*AA Fire Directors, Submarine RADAR/Echolocators and Skilled Lookouts can now be placed in Reinforcement Expansions
+
* Destroyers CIs have been buffed. Take a look at the [[Night_Battle#.22New_Type.22_Cut-ins|Night Battle Page]] to get an Idea of their effectivness.
   −
* Equipment Presets are now to be found in the [[Remodel_(Menu)]]
+
* ASW Fit Bonuses now contribute to damage, the synergy bonuses have been revised
 +
 
 +
* Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
 +
 
 +
==LBAS==
 +
 
 +
* Introduction of High-Altitude Interceptors and [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|High-Altitude Air Raids]]
 +
 
 +
* [[Winter_2022_Event/Extra_Operation#Heavy_Land_Base_Bomber_LBAS_mechanic|Heavy Bomber Raids]] require execution of a QTE-like Event on the map to get optimal Interception
 +
 
 +
* Introduction of [[Type 2 Land Based Reconnaissance Aircraft]] [[Type 2 Land-based Reconnaissance Aircraft (Skilled)|(skilled)]], increasing LBAS Range alongside Bombing and Fighterpower. Look at the [[Land-Based Air Squadron]] page for more details.
 +
 
 +
==Equipment==
   −
*Damage caps got raised:
+
* Introduction of [[Tutorial:Leveling#Range|Long Range Dive Bombers]], allowing more range control of Carrier Shelling.
   −
** Support, ASW, Airstrike, LBAS - 170
+
* Certain skilled and named Squadrons now enjoy [[Anti-Air_Fire#Shoot_Down_Resistance|Anti-Air Fire Evasion]].
** Opening and closing torpedo - 180
  −
** Day shelling - 220
  −
** Night battle - 360
     −
* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in Reinforcement Expansions. See its page to see the rules of how its retreat mechanics work.
+
* Introduction of more stat bonuses for certain equipment on ships. Check the respective ship pages to see them.
   −
* Destroyers CIs have been buffed. Take a look at the [[Night_Battle#.22New_Type.22_Cut-ins|Night Battle Page]] to get an Idea of their effectivness.
+
* The following can now be put into Reinforcement Expansions: AA Fire Directors, Submarine RADAR/Echolocators, Submarine Rear Torpedo Launcers, Skilled Lookouts, Elite Torpedo Squadron Command Facility
   −
* ASW Fit Bonuses now contribute to damage, the synergy bonuses have been revised
+
* Equipment Presets are now to be found in the [[Remodel_(Menu)]]
    
* [[Daihatsu-class Landing Craft]] are now craftable
 
* [[Daihatsu-class Landing Craft]] are now craftable
  −
* Recource Hardcaps have been changed to 350.000 respectively.
 
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