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→‎Branching Table: Replaced the "prime" node names with "one"s; the apostrophe broke the template.
Line 1: Line 1:  
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{EventInfoBox
 
{{EventInfoBox
|title_en= Fierce Battle! Escort Force of Eastern New Guinea Area
+
|title_en= Mortal Combat! Eastern New Guinea Area Convoy
 
|title_jp= <div style="margin-top: 0px !important; font-size: 12px;">死闘!東部ニューギニア方面護衛隊</div>
 
|title_jp= <div style="margin-top: 0px !important; font-size: 12px;">死闘!東部ニューギニア方面護衛隊</div>
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]
+
|tag_text= [[File:{{ROOTPAGENAME}} Tag 4.png]]'''Carrier Task Force'''<br>[[File:{{ROOTPAGENAME}} Tag 5.png]] '''Area Escort Force'''<br>[[File:{{ROOTPAGENAME}} Tag 1.png]]'''R-Area Defense Unit'''
|tag2= [[File:{{ROOTPAGENAME}} Tag 4.png]]
+
|tag= [[File:{{ROOTPAGENAME}} Tag 4.png]]
|tag3= [[File:{{ROOTPAGENAME}} Tag 5.png]]
+
|tag2= [[File:{{ROOTPAGENAME}} Tag 5.png]]
 +
|tag3= [[File:{{ROOTPAGENAME}} Tag 1.png]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
|map_2=[[File:{{ROOTPAGENAME}} E-3 Phase 1 Map.png|450px]]
+
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]
|map_2_text=Phase 1
+
|map_2_text=Phase 0.5
|map_3=[[File:{{ROOTPAGENAME}} E-3 Phase 2 Map.png|450px]]
+
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]
|map_3_text=Phase 2
+
|map_3_text=Phase 1
|map_4=[[File:{{ROOTPAGENAME}} E-3 Phase 3 Map.png.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]
|map_4_text=Phase 3
+
|map_4_text=Phase 2
|map_5=[[File:{{ROOTPAGENAME}} E-3 LBAS Range Map.png|450px]]
+
|map_5=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]
|map_5_text= ???
+
|map_5_text=Phase 3
|boss_hard= ?? HP
+
|map_6=[[File:{{ROOTPAGENAME}} E3 Map LBAS Range.png|450px]]
|boss_medium= ?? HP
+
|map_6_text= LBAS
|boss_easy= ?? HP
+
|boss_hard= 1800 HP + 700 TP + 5200 HP
|boss_casual= ?? HP
+
|boss_medium= 1500 HP + 500 TP + 4600 HP
 +
|boss_easy= 1500 HP + 350 TP + 4600 HP
 +
|boss_casual= 1500 HP + 350 TP + 4000 HP
 
|reward_all={{Ship/Banner|Hayashio}}
 
|reward_all={{Ship/Banner|Hayashio}}
 
|phase_1_boss={{EnemyLink|Aircraft Carrier Water Demon}}
 
|phase_1_boss={{EnemyLink|Aircraft Carrier Water Demon}}
Line 27: Line 30:  
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
|reward_1={{QuestRewardItem|Medal}}
+
|rewards = E-3
|reward_1_casual=
  −
|reward_1_easy=1
  −
|reward_1_medium=2
  −
|reward_1_hard=2
  −
|reward_2={{QuestRewardItem|Action Report}}
  −
|reward_2_casual=
  −
|reward_2_easy=
  −
|reward_2_medium=1
  −
|reward_2_hard=1
  −
|reward_3={{QuestRewardItem|Improvement Material}}
  −
|reward_3_casual=
  −
|reward_3_easy=
  −
|reward_3_medium=5
  −
|reward_3_hard=6
  −
|reward_4={{QuestRewardEquip|Late Model Radar & Passive Radiolocator + Snorkel Equipment}}
  −
|reward_4_casual=
  −
|reward_4_easy=
  −
|reward_4_medium=
  −
|reward_4_hard=1 (★2)
  −
|reward_5={{QuestRewardEquip|61cm Quadruple (Oxygen) Torpedo Mount Late Model}}
  −
|reward_5_casual=
  −
|reward_5_easy=1
  −
|reward_5_medium=1 (★1)
  −
|reward_5_hard=1 (★2)
  −
|reward_6={{QuestRewardEquip|B-25}}
  −
|reward_6_casual=
  −
|reward_6_easy=
  −
|reward_6_medium=1
  −
|reward_6_hard=1 (★2)
   
}}
 
}}
   Line 63: Line 37:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-3 Branching Rules
+
|title = E-3 Start Point
|id = ???
+
|id = 54-3a
|order = ???
+
|order = 0,1,2,3
|?? -> ?? =  
+
|0 -> 1 = Single Fleet / Striking Force Fleet
 +
|0 -> 2 = * If Start Point 3 is Locked
 +
** Combined Fleet
 +
* If Start Point 3 is Unlocked
 +
** Carrier Task Force
 +
|0 -> 3 = Surface Task Force / Transport Combined Fleet
 +
}}
    +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 1 & 3)
 +
|id = 54-3b
 +
|order = 1,A,G,H,L,S,T,X
 +
|1 -> A = * Does not meet the requirements to go to C
 +
|1 -> C = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Slow
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V)+CVL ≥ 2
 +
** Amount of DD+DE ≤ 2
 +
|3 -> F = * Does not meet the requirements to go to G or H
 +
|3 -> G = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Slow STF '''and''' CL ≥ 2
 +
** Fleet is Fast STF
 +
|3 -> H = * Meet '''ANY''' of the following requirements:
 +
** Transport Combined Fleet '''and''' CL ≥ 2
 +
** Fleet is Fast STF '''and''' (F)BB(V) ≤ 1 '''and''' CL ≥ 2
 +
|A -> B = * Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V)+CVL ≥ 1
 +
** Amount of CA(V) ≥ 3
 +
** Amount of CL+DD+DE ≤ 3
 +
|A -> D/empty = * Does not meet the requirements to go to B
 +
|G -> H/empty = * Path to H is Unlocked
 +
* For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 +
*** If slow fleet, amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 1
 +
** Amount of DD ≥ 3
 +
** CL = 1 and pass the LoS check (Cn1 = 14(?) on Hard)
 +
* For Combined Fleet, amount of ships ≤ ???
 +
|G -> I = * Does not meet the requirements to go to H or J
 +
|G -> J = * For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 1
 +
** Amount of DD ≥ 3
 +
** (AV + AO ≥ 2) or (CL ≥ 2) or (CL = 1 and fail the LoS check)
 +
* For Combined Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
*** if amount of AV + AO ≥ 2, amount of (F)BB(V) ≤ 2
 +
** Amount of (F)BB(V) + CVL ≤ 3
 +
** Amount of CV(B) = 0
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 3
 +
|H/empty -> J = * Meet '''ANY''' of the following requirements:
 +
** Route to R is Locked
 +
** Fleet is Slow
 +
|H/empty -> R = * Does not meet the requirements to go to J
 +
|L -> S = * Route to V/W is Locked
 +
* Single Fleet / Striking Force Fleet
 +
* For combined fleets, meet '''ANY''' of the following requirements:
 +
** If Fast, Amount of CVL ≥ 2
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V)+CVL ≥ 5 (?)
 +
|L -> V = * Does not meet the requirements to go to S or W
 +
|L -> W = * Meet '''ALL''' of the following requirements:
 +
** Akitsushima + Akashi + AO + (?) ≥ 1
 +
** Amount of CL ≥ 2 and DD ≥ 3 '''or''' Fleet is Slow
 +
|S -> T = * Single Fleet / Striking Force Fleet
 +
|S -> V = * Combined Fleet
 +
|T -> U = Pass the LoS check (Cn4 = 66 on Hard)
 +
|T -> U1/empty = Fail the LoS check
 +
|X -> Y = Pass the LoS check (Cn4 = 175(?) on Hard)
 +
|X -> Y1/empty = Fail the LoS check
 
}}
 
}}
 +
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 2)
 +
|id = 54-3c
 +
|order = M,M1,P
 +
|M -> M1 = * Does not meet the requirements to go to N
 +
|M -> N = * Meet '''ALL''' of the following requirements:
 +
** Fleet is Fast
 +
** Amount of CV(B) ≤ 2
 +
** Amount of CL ≥ 3
 +
|M1 -> M2 = * Does not meet the requirements to go to N
 +
|M1 -> N = * Meet '''ALL''' of the folowing requirements:
 +
** Fleet is Fast
 +
** Amount of CV(B) ≤3
 +
** Amount of (F)BB(V) ≤ 2 (?)
 +
|P -> Q = Pass the LoS check (Cn4 = 170(?) on Hard)
 +
|P -> Q1/empty = Fail the LoS check
 +
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
   −
The event guides are to be constructed through the respective [[{{ROOTPAGENAME}}/E-3/Sandbox|Event map page guide]] and reviewed by editors before being approved here.  
+
The event guides are to be constructed through the respective [[{{ROOTPAGENAME}}/E-3/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here.  
 
'''Do not under any circumstance update the guides through this page or attempt to fix them through this page.'''  
 
'''Do not under any circumstance update the guides through this page or attempt to fix them through this page.'''  
 
Please only update guides through their respective sandbox pages.
 
Please only update guides through their respective sandbox pages.
Line 81: Line 145:     
==Map Overview==
 
==Map Overview==
Soon™
+
 
 +
E3 is a three-phase map using [[Striking Force Fleet]]s (7 ship fleet) and Combined Fleets.
 +
*This map utilizes three locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Carrier Task Force''' Tag is applied to Carrier Task Forces sortied to this map and will start at point 2.
 +
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Area Escort Force''' Tag is applied to Striking Force Fleet or Surface Task Forces sortied to this map and will start at point 1 and point 3 respectively.
 +
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' is a recycled lock from E1.
 +
***R-Area Defense Unit ships can be mixed with the Area Escort Force Fleet Tag for E3 Phase 3
 +
* 2 [[LBAS]] are available for sortie, the third base is only to be used in defense
 +
** High Altitude Air-Raids will occur on Medium and Hard difficulty.
 +
 
 +
==Phase 0.5: Scout the Enemy Mobile Task Force!==
 +
There are a total of 2 requirements needed to locate the fleet guarding Murcadha Bay. The requirements are the same across all difficulties.
 +
* {{MapRoute|L|pink}} AS x2 & {{MapRoute|E|pink}} AS x1
 +
* It is possible to reach both nodes using a fleet in a single sortie.
 +
 
 +
<tabber>
 +
|-|Heavy Fleet=
 +
* SF: '''1CVL, 2CA(V), 1CL, 3DD, (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 +
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 +
** Fighter muling CVL a to reach AS for the required nodes is recommended.
 +
** {{MapRoute|J|red}} contains a light submarine squadron.
 +
** The heavier fleet takes a longer route than the light one.
 +
 
 +
|-|Light Fleet=
 +
* SF: '''1AV, 2CA(V), 1CL, 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 +
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 +
** {{MapRoute|J|red}} contains a light submarine squadron.
 +
** A lighter fleet which forgoes the use of CVL. CAV should be [[SPF|Seaplane Fighter]] muled.
 +
</tabber>
 +
 
 +
* [[AACI]] is highly recommended.
 +
 
 +
* Securing AS on {{MapRoute|L|pink}} a third time in this phase counts towards the progress of unlocking the 2nd Phase of this Map (see Phase 1.5). Therefore it is recommended to make the extra sortie now, so the TP Boss unlocks as soon as Phase 1 is finished.
 +
 
 +
==Phase 1: Intercept the Fleet Guarding Murcadha Bay==
 +
* CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)''' [[File:Spring_2022_Event_Tag_4.png]]
 +
* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
 +
* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
 +
** There is an LoS check at {{MapRoute|P|red}}.
 +
** Using one '''strong''' [[AACI]] ship such as the [[:Category:Akizuki Class|''Akizuki''-class]], [[:Category:Fletcher Class|''Fletcher''-class]] DD is highly recommended.
 +
** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended.
 +
 
 +
==Phase 1.5: Push Towards the Vitiaz Strait==
 +
There is 1 requirement to unlock the Phase 2 boss which is the same across all difficulties: AS {{MapRoute|L|pink}}.
 +
* Refer to Node L in Phase 0.5 of the guide.
 +
 
 +
==Phase 2: Carry out the Lae Transport Operation==
 +
This is a TP Phase utilizing the Striking Force Fleet.
 +
 
 +
<tabber>
 +
|-|AV/CA(V) comp=
 +
* SF: '''0-1AV, 1-2CA(V), 1-2CL, 3-4DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
 +
* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
 +
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 +
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 +
 
 +
|-|CVL/CA(V) Comp=
 +
* SF: '''1CVL, 1-2CA(V), 1-2CL, 3-4DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
 +
* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
 +
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 +
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 +
** Will go through one extra node ({{MapRoute|B|pink}}) but in exchange will bring more air power to the boss allowing for easy AS.
 +
** Make the CVL into a fighter mule to pass by most of the air nodes more easily.
 +
</tabber>
 +
 
 +
* Using Vanguard Formation for all nodes except for air nodes and Boss Node is recommended.
 +
* Having at least 1 strong [[AACI]] for the air nodes on the route is highly recommended.
 +
* 1 OASW capable ship in the first three slots of the fleet is recommended due to the submarine on Node {{MapRoute|S|red}}.
 +
* Aiming for A rank on the boss is recommended.
 +
* Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
 +
* 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
 +
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
 +
* It is possible to use the {{CommandFacility}} {{Equipment/Link|Striking Force Fleet Command Facility}}.
 +
** Be warned about the drop in LoS which could prevent routing to the boss.
 +
 
 +
==Phase 3: Final Battle! Breach the Solomon Sea!==
 +
* Locking Note: It is possible to mix the [[File:{{ROOTPAGENAME}} Tag 1.png]] along with the [[File:Spring_2022_Event_Tag_5.png]] to do this Phase.
 +
 
 +
<tabber>
 +
|-|Light Fleet=
 +
* STF: '''2(F)BB(V), 1CVL, 0-1AV, 1-2CL, 1[[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 0-2CA(V), 0-2CLT, 3DD''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute|3|grey|G|red|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
 +
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 +
** This is the heaviest fleet possible for the shortest route.
 +
** BB in the fleet should be [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.
 +
 
 +
|-|Heavy Fleet=
 +
* STF: '''2-3(F)BB(V), 1-2CVL, 1CL, 1[[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 0-2CA(V), 0-2CLT, 2-3DD''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
 +
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 +
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
 +
** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.
 +
 
 +
|-|Submarine Fleet=
 +
* STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL, 1[[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 0-2CA(V), 1SS(V), 0-1CLT, 2-4DD''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
 +
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 +
** Only recommended to a particular group of ships that are almost all historical and can forgo using Touch-based attacks.
 +
** CVLs and FBB are recommended to be historical ships.
 +
** Escorts should be composed of mostly historical ships.
 +
** Using SS(V) in both main and escort can minimize the damage taken from the boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
 +
** While beatable without debuff, debuffing the boss may yield faster results.
 +
</tabber>
 +
 
 +
* There is a LoS check at {{MapRoute|X|red}}.
 +
* {{MapRoute|W|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] node.
 +
* Having at least 1 strong [[AACI]] is recommended.
 +
* Boss Support Expedition is recommended for LD.
 +
* DDs in the escort fleet should be set up for high night battle damage.
 +
 
 +
==Phase 4: Debuff Phase==
 +
 
 +
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
 +
* The following requirements are needed to complete the debuffing process.
 +
{| class="wikitable"
 +
|-
 +
!
 +
! LBAS
 +
! E
 +
! L
 +
! Q
 +
! R
 +
! U
 +
|-
 +
| Hard
 +
| AS x2
 +
| AS
 +
| AS
 +
| A
 +
| S
 +
| S
 +
|-
 +
| Medium
 +
| ?
 +
| AS
 +
| ?
 +
| A
 +
| S
 +
| S
 +
|-
 +
| Easy
 +
| AS x2?
 +
| AS
 +
| -
 +
| A
 +
| S
 +
| -
 +
|-
 +
| Casual
 +
| ?
 +
| ?
 +
| -
 +
| ?
 +
| S
 +
| -
 +
|}
 +
 
 +
<tabber>
 +
|-|AS Land Base=
 +
* '''LBAS:''' Air Defense
 +
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 +
 
 +
|-|Node Q=
 +
The process is the same as it was during phase 1:
 +
 
 +
* CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)''' [[File:Spring_2022_Event_Tag_4.png]]
 +
* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
 +
* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
 +
** There is an LoS check at {{MapRoute|P|red}}.
 +
** Using one '''strong''' [[AACI]] ship such as the [[:Category:Akizuki Class|''Akizuki''-class]], [[:Category:Fletcher Class|''Fletcher''-class]] DD is highly recommended.
 +
** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended.
 +
 
 +
|-|Nodes E-R-L=
 +
A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step.
 +
 
 +
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute|1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
 +
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 +
** Fighter muling a CVL to reach AS for the required nodes is recommended.
 +
** AACI is highly recommended.
 +
** Make sure ships are equipped with an Anti-PT set up to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}.
 +
{{Anti-PT Imp Setups}}
 +
 
 +
|-|Node U=
 +
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
 +
 
 +
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
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* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
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** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
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*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
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** It's recommended to use historical ships to maximize damage output against the boss
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** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
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** CVL should be a fighter mule.
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** The main objective at the boss should be to:
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***Eliminate the smaller enemy ships and whittle down the boss to a decent degree during day battle.
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***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
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</tabber>
    
==Enemy Compositions==
 
==Enemy Compositions==
 
{{:{{ROOTPAGENAME}}/E-3/Enemy comps}}
 
{{:{{ROOTPAGENAME}}/E-3/Enemy comps}}
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==Ship Drops==
 
==Ship Drops==
 
{{:{{ROOTPAGENAME}}/E-3/Ship drops}}
 
{{:{{ROOTPAGENAME}}/E-3/Ship drops}}
 
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
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