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| **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink. | | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink. |
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− | *The '''[[Vanguard Formation]]''' can be used. | + | *The '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}''' can be used. |
| ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet. | | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet. |
| ** This formation is available for single and Strike Force fleets made of 4 to 7 ships. | | ** This formation is available for single and Strike Force fleets made of 4 to 7 ships. |
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| |-|Gimmicks= | | |-|Gimmicks= |
| *'''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things : | | *'''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things : |
− | * Boss [[Debuffs]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked. | + | ** Boss [[Debuffs]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked. |
− | * Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. | + | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. |
− | ** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | + | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
− | *'''Choosing a higher difficulty''' on an event map will reset it to its initial state. | + | **'''Choosing a higher difficulty''' on an event map will reset it to its initial state. |
− | *These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. | + | **These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. |
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− | *'''Enemy Radar Ambush Nodes''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it. | + | *'''[[Combat/Map Mechanics and Nodes#Short_Battle_Nodes|Enemy Radar Ambush Nodes]]''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it. |
| ** The fleet will not be able to fight against the enemy fleet. | | ** The fleet will not be able to fight against the enemy fleet. |
| ** By meeting certain conditions, these nodes can be evaded. | | ** By meeting certain conditions, these nodes can be evaded. |
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| *[[Repairs#Emergency_Anchorage_Repairs|'''Emergency Anchorage Maintenance/Repairs''']]. | | *[[Repairs#Emergency_Anchorage_Repairs|'''Emergency Anchorage Maintenance/Repairs''']]. |
− | ** Both [[Akashi Kai]] and [[Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. | + | ** Both [[Akashi]] and [[Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. |
| + | ** This consumes [[File:Item Icon Emergency Repair Material.png|25px]] [[Emergency Repair Material]]s. |
| ** See [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. | | ** See [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. |
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| *[[:Category:High Altitude Interceptors|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}}. | | *[[:Category:High Altitude Interceptors|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}}. |
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− | *'''Heavy Land-Based Bomber Air Raid sequence''', a QTE where the LBAS is attacked by bomber, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors". | + | *'''Heavy Land-Based Bomber Air Raid sequence''', a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors". |
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| *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps. | | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps. |