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| ===Special Mechanics=== | | ===Special Mechanics=== |
| | | |
− | ====Nagato Touch==== | + | ====[[Special Attacks#Mutsu_Touch|Mutsu Touch]]==== |
| * She gains a special attack on Kai Ni called "'''Nagato, Ready? Let's do this! Main guns, full broadside!'''" (長門、いい? いくわよ! 主砲一斉射ッ!) that targets 3 enemies at random. | | * She gains a special attack on Kai Ni called "'''Nagato, Ready? Let's do this! Main guns, full broadside!'''" (長門、いい? いくわよ! 主砲一斉射ッ!) that targets 3 enemies at random. |
| | | |
| <tabber> | | <tabber> |
− |
| |
| |-|Activation requirements= | | |-|Activation requirements= |
| * '''Mutsu Kai Ni''' must be the '''flagship'''. | | * '''Mutsu Kai Ni''' must be the '''flagship'''. |
| + | ** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
| * Another battleship must be in the 2nd position. | | * Another battleship must be in the 2nd position. |
− | * She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | + | ** She must '''not''' be {{color|red|'''heavily damaged (大破)'''}}. |
− | * The second ship must '''not''' be {{color|red|'''heavily damaged (大破) '''}}
| |
| * There must be 6 or more surface ships in the fleet. | | * There must be 6 or more surface ships in the fleet. |
− | ** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed. | + | ** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. |
| ** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect. | | ** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect. |
| * {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet. | | * {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet. |
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| !colspan="2" | '''With Other BB''' | | !colspan="2" | '''With Other BB''' |
| |- | | |- |
− | | '''Attack 1 and 2''' | + | | '''Attacks 1 & 2 |
− | | '''Attack 3''' | + | | '''Attack 3 |
− | | '''Attack 1 and 2''' | + | | '''Attacks 1 & 2 |
− | | '''Attack 3''' | + | | '''Attack 3 |
− | | '''Attack 1 and 2''' | + | | '''Attacks 1 & 2 |
− | | '''Attack 3''' | + | | '''Attack 3 |
− | | '''Attack 1 and 2''' | + | | '''Attacks 1 & 2 |
− | | '''Attack 3''' | + | | '''Attack 3 |
| |- | | |- |
| |'''No Bonus Equipment''' | | |'''No Bonus Equipment''' |
− | |1.61 | + | |1.61||1.62||1.68||1.68||1.54||1.50||1.40||1.20 |
− | |1.62 | |
− | |1.68 | |
− | |1.68 | |
− | |1.54 | |
− | |1.50 | |
− | |1.40 | |
− | | 1.20 | |
| |- | | |- |
| |{{Radar}}'''Radar Only''' | | |{{Radar}}'''Radar Only''' |
− | |1.85 | + | |1.85||1.86||1.93||1.93||1.77||1.72||1.61||1.38 |
− | |1.86 | |
− | |1.93 | |
− | |1.93 | |
− | |1.77 | |
− | |1.72 | |
− | |1.61 | |
− | |1.38 | |
| |- | | |- |
| |{{RedAmmo}}'''AP Only''' | | |{{RedAmmo}}'''AP Only''' |
− | |2.17 | + | |2.17||2.18||2.26||2.26||2.07||2.02||1.89||1.62 |
− | |2.18 | |
− | |2.26 | |
− | |2.26 | |
− | |2.07 | |
− | |2.02 | |
− | |1.89 | |
− | |1.62 | |
| |- | | |- |
| |{{RedAmmo}}{{Radar}}'''AP + Radar''' | | |{{RedAmmo}}{{Radar}}'''AP + Radar''' |
− | |2.49 | + | |2.49||2.51||2.60||2.60||2.39||2.32||2.17||1.86 |
− | |2.51 | |
− | |2.60 | |
− | |2.60 | |
− | |2.39 | |
− | |2.32 | |
− | |2.17 | |
− | |1.86 | |
| |- | | |- |
| |} | | |} |
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| **If it is triggered in a night battle node, it costs 5% extra ammo. | | **If it is triggered in a night battle node, it costs 5% extra ammo. |
| **If it is triggered in a night battle in a normal node, it costs 15% extra ammo. | | **If it is triggered in a night battle in a normal node, it costs 15% extra ammo. |
| + | <references/> |
| + | {{clear}} |
| | | |
| |-|Trigger Rate= | | |-|Trigger Rate= |
− | * It can be triggered even if you fail to activate artillery spotting. | + | * Can be triggered even if you fail to activate artillery spotting. |
− | * It can only be activated '''once per sortie'''. | + | * Can only be activated '''Once per sortie. |
− | * It has a chance to trigger every time Mutsu takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle. | + | * Has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day battle, there is a chance to trigger it in the followup night battle. |
| + | * Trigger rate is affected by Nagato's luck {{Luck}}. |
| + | |
| + | |-|Special CG= |
| | | |
| </tabber> | | </tabber> |