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| =Node Guide= | | =Node Guide= |
| {| class="wikitable mw-collapsible mw-collapsed" | | {| class="wikitable mw-collapsible mw-collapsed" |
| + | !type |
| + | !icon |
| + | !name |
| + | !mechanics |
| + | |- |
| + | ! rowspan="8"|Passive |
| + | | |
| + | | Blue |
| + | | Nothing happens |
| + | |- |
| + | | |
| + | | Repair |
| + | | Nodes where [[Akashi]] or [[Akitsushima Kai]] can trigger the [[Emergency Anchorage Repairs]] mechanic to repair the fleet. |
| + | |- |
| + | | |
| + | | Branching |
| + | | The player needs to manually select one of two nodes where to route. |
| + | |- |
| + | | |
| + | | Resource |
| + | | Resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or a consumable ({{IR}}{{IC}}{{DM}}) are obtained. |
| + | *Only one type of resource or consumable is given. |
| + | *The resources are kept only if the next combat node is cleared. |
| + | |- |
| + | | |
| + | | Storm |
| + | | Some Fuel {{Fuel}} or Ammo {{Ammo}} are lost |
| + | |- |
| + | | |
| + | | Air Reconnaissance |
| + | | Exclusive to [[6-3]] |
| + | *See [[World 6/6-3#Air_Reconnaissance_Mechanic|here]] for more detail. |
| + | *Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}} |
| + | |- |
| + | | |
| + | | Port |
| + | | Seen on [[1-6]] & [[7-4]] |
| + | *Reaching it will end the map. |
| + | *Can sometimes give resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}). |
| + | **Gives usually more resources than regular Resource nodes. |
| + | **Can give several types of resources at the same time. |
| + | |- |
| + | | |
| + | | TP point |
| + | | Exclusive to event maps with [[Transport Operation]]. |
| + | |- |
| + | | |
| + | |- |
| + | ! rowspan="4"|Surface |
| + | | |
| + | | Battle |
| + | | Standard Surface battle |
| + | *Include a day and potentially a night phase. |
| + | *See [[Combat]] for more detail. |
| + | |- |
| + | | |
| + | | Submarine |
| + | | Surface battle with only ASW fighting. |
| + | *An abyssal submarine will appear above the said node when the feet reaches it. |
| + | *Not all battle nodes with only submarines are Submarine nodes |
| + | |- |
| + | | |
| + | | Night Battle |
| + | | A surface node where only the night phase is played. |
| + | |- |
| + | | |
| + | | Boss |
| + | | A surface node at the end of a map. |
| + | *The may enemy (often the boss itself) will appear above the node when the fleet reaches it. |
| + | *Maybe linked to a map HP bar, where killing or just damaging the flagship will also deplete the bar. |
| + | |- |
| + | | |
| + | |- |
| + | ! rowspan="3"|Air |
| | | | | |
| + | | Air-Raid |
| + | | A battle where only aircraft are used. |
| + | *The enemy fleet cannot be damaged but by [[LBAS]] planes. |
| + | *AA mechanics like [[AACI]] can also be triggered. |
| |- | | |- |
| | | | | |
| + | | Air-Battle |
| + | | Sen on [[1-6] and [[5-2]] |
| + | *Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. |
| + | *If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. |
| |- | | |- |
| + | | |
| + | | Air-Ambush |
| | | | | |
| |} | | |} |
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| =Unlokings= | | =Unlokings= |