Line 6: |
Line 6: |
| ==Gameplay Notes== | | ==Gameplay Notes== |
| ===Special Mechanics=== | | ===Special Mechanics=== |
− | * She can carry seaplane fighters on kai.
| + | |
− | * She gains the ability to equip WG42 and tanks on Kai Ni.
| + | ====Nagato Touch==== |
| * She gains a special attack on Kai Ni called "'''Nagato, Ready? Let's do this! Main guns, full broadside!'''" (長門、いい? いくわよ! 主砲一斉射ッ!) that targets 3 enemies at random. | | * She gains a special attack on Kai Ni called "'''Nagato, Ready? Let's do this! Main guns, full broadside!'''" (長門、いい? いくわよ! 主砲一斉射ッ!) that targets 3 enemies at random. |
− | ** Activation requirements are as follows:
| + | |
− | *** Mutsu Kai Ni must be the flagship. | + | <tabber> |
− | *** Another battleship must be in the 2nd position.
| + | |
− | *** She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
| + | |-|Activation requirements= |
− | *** The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
| + | * '''Mutsu Kai Ni''' must be the '''flagship'''. |
− | *** There must be 6 or more surface ships in the fleet.
| + | * Another battleship must be in the 2nd position. |
− | **** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
| + | * She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. |
− | **** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
| + | * The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span> |
− | *** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet. | + | * There must be 6 or more surface ships in the fleet. |
− | ** If triggered, Mutsu will do two attacks with a 1.4x post-cap modifier and the other battleship will do a 3rd attack with a 1.2x post-cap modifier.
| + | ** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed. |
− | *** If [[Nagato|Nagato Kai]] is the 2nd ship, Mutsu gains a 1.61x post-cap modifier while Nagato gains a 1.62x post-cap modifier.
| + | ** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect. |
− | *** If [[Nagato|Nagato Kai Ni]] is the 2nd ship, both Mutsu and Nagato will gain a 1.68x post-cap modifier.
| + | * {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet. |
− | *** If [[Nelson]] is the 2nd ship, Mutsu will gain a 1.54x post-cap modifier while Nelson gains a 1.5x post-cap modifier.
| + | |
− | *** An AP shell will provide an extra 1.35x multiplicative bonus.
| + | |-|Multiplier= |
− | *** A radar with 5 or more LoS stat will provide an extra 1.15x multiplicative bonus.
| + | If triggered, Mutsu will do two attacks and the other battleship will do a 3rd attack. |
− | *** See below for calculated bonus:
| + | {| class="wikitable" |
− | {| class="mw-collapsible" style="width: 100%;" | + | !rowspan="2" | '''Equipment''' |
− | !rowspan="2" style="width: 20%; text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment''' | + | !colspan="2" | {{Ship/Banner|Nagato/Kai|small=true}}<br>'''Nagato''' |
− | !colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nagato Kai''' | + | !colspan="2" | {{Ship/Banner|Nagato/Kai Ni|small=true}}<br>'''Nagato Kai Ni''' |
− | !colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nagato Kai Ni''' | + | !colspan="2" | {{Ship/Banner|Nelson|small=true}}<br>'''Nelson''' |
− | !colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nelson''' | + | !colspan="2" | '''With Other BB''' |
− | !colspan="2" style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Other BB''' | |
| |- | | |- |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
| + | | '''Attack 1 and 2''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
| + | | '''Attack 3''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
| + | | '''Attack 1 and 2''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
| + | | '''Attack 3''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
| + | | '''Attack 1 and 2''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
| + | | '''Attack 3''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
| + | | '''Attack 1 and 2''' |
− | !style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
| + | | '''Attack 3''' |
| |- | | |- |
− | |style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP + Radar'''
| + | |'''No Bonus Equipment''' |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.49 | + | |1.61 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.51 | + | |1.62 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60 | + | |1.68 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60 | + | |1.68 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.39 | + | |1.54 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.32 | + | |1.50 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17 | + | |1.40 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
| + | | 1.20 |
| |- | | |- |
− | |style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP Only''' | + | |{{Radar}}'''Radar Only''' |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17 | + | |1.85 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.51 | + | |1.86 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26 | + | |1.93 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26 | + | |1.93 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.07 | + | |1.77 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.02 | + | |1.72 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.89
| + | |1.61 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
| + | |1.38 |
| |- | | |- |
− | |style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''Radar Only''' | + | |{{RedAmmo}}'''AP Only''' |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.85 | + | |2.17 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86 | + | |2.18 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93 | + | |2.26 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93 | + | |2.26 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.77 | + | |2.07 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.72 | + | |2.02 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
| + | |1.89 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.38
| + | |1.62 |
| |- | | |- |
− | |style="width: 20%; text-align: center; border-radius: 0 0 0 6px; border-style: solid; border-width: 1px; |'''No Bonus Equipment''' | + | |{{RedAmmo}}{{Radar}}'''AP + Radar''' |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61 | + | |2.49 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62 | + | |2.51 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68 | + | |2.60 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68 | + | |2.60 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.54 | + | |2.39 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.50 | + | |2.32 |
− | |style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.4 | + | |2.17 |
− | |style="width: 10%; text-align: center; border-radius: 0 0 6px 0; border-style: solid; border-width: 1px; | 1.2
| + | |1.86 |
| |- | | |- |
− | |} | + | |} |
− | | |
− | ** It can be triggered even if you fail to activate artillery spotting.
| |
− | ** It can only be activated '''once per sortie'''.
| |
− | ** It has a chance to trigger every time she takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
| |
− | ** The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered ([https://twitter.com/syoukuretin/status/1063895644790677504 Source]), hence:
| |
| | | |
| + | |-|Cost= |
| + | * The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered <ref>https://twitter.com/syoukuretin/status/1063895644790677504</ref>, hence: |
| **If it is triggered in day battle, it costs 10% extra ammo. | | **If it is triggered in day battle, it costs 10% extra ammo. |
− | **If it is triggered in an night battle node, it costs 5% extra ammo. | + | **If it is triggered in a night battle node, it costs 5% extra ammo. |
| **If it is triggered in a night battle in a normal node, it costs 15% extra ammo. | | **If it is triggered in a night battle in a normal node, it costs 15% extra ammo. |
| | | |
− | ===Overview=== | + | |-|Trigger Rate= |
| + | * It can be triggered even if you fail to activate artillery spotting. |
| + | * It can only be activated '''once per sortie'''. |
| + | * It has a chance to trigger every time Mutsu takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle. |
| + | |
| + | </tabber> |
| + | |
| + | ===Equipment Compatibility=== |
| '''Kai''' | | '''Kai''' |
− | * Good firepower, HP and armour. | + | * Can equip {{RedGunHeavy}} {{EquipmentLink|Prototype 51cm Twin Gun Mount|51cm Twin Gun Mount|text=51cm guns}} and {{SeaplaneFighter}} [[List of Seaplanes by stats#Seaplane Fighters|Seaplane Fighter]]. |
− | | |
| '''Kai Ni''' | | '''Kai Ni''' |
− | * Great firepower and armour. | + | * Gain the ability to equip {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} and {{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}}. |
− | * Good HP.
| |
− | * Requires blueprint.
| |
| | | |
| ===Fit Bonuses=== | | ===Fit Bonuses=== |