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==TODO==
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=TODO=
 
Export calculated rating system<br/>
 
Export calculated rating system<br/>
 
List ringed/planned rings<br/>
 
List ringed/planned rings<br/>
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???
 
???
 
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==History==
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=History=
   −
===Completed Events===
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==Completed Events==
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===Ranking History===
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==Ranking History==
    
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==Kancolle Ship Rating System==
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=Kancolle Ship Rating System=
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===Methodology===
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==Methodology==
 
Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/>
 
Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/>
 
However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/>
 
However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/>
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** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/>
 
** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/>
   −
====Averages====
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===Averages===
 
Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/>
 
Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/>
 
* Special versions of the same ship are factored in separately from each other.
 
* Special versions of the same ship are factored in separately from each other.
 
** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average.
 
** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average.
   −
====Stretch/Compress====
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===Stretch/Compress===
 
Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship.
 
Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship.
 
* In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences
 
* In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences
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* Exceptions:
 
* Exceptions:
 
** Fuel & Ammo
 
** Fuel & Ammo
*** No have scalar multipliers
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*** No scalar multiplier
 
*** Instead, they have additive modifiers to the StdDev for each class
 
*** Instead, they have additive modifiers to the StdDev for each class
** Luck & LuckMax
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** '''Ignored:''' HP, Luck, LuckMax
*** Ignored
  −
** HP
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*** Ignored
     −
====Standard Deviation====
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===Standard Deviation===
 
The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/>
 
The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/>
 
This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/>
 
This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/>
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{{User:Memetails/Averages Deviation and StretchCompress}}
 
{{User:Memetails/Averages Deviation and StretchCompress}}
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====Stat Evaluation Clusters====
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===Stat Evaluation Clusters===
 
Using the above values, each individual ship is evaluated into clusters based on their stats.
 
Using the above values, each individual ship is evaluated into clusters based on their stats.
 
The math & clusters are as follows:
 
The math & clusters are as follows:
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|}
 
|}
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====Stat & Rating Multipliers====
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===Stat & Rating Multipliers===
 
Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/>
 
Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/>
 
Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/>
 
Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/>
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Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating.
 
Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating.
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====Special Abilities & Traits====
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===Special Abilities & Traits===
 
Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/>
 
Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/>
 
These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/>
 
These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/>
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{{User:Memetails/Specialty Bonus Values}}
 
{{User:Memetails/Specialty Bonus Values}}
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====Other Bonuses====
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===Other Bonuses===
Additionally, each ship can be awarded bonus points based on 2 items.<br/>
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Additionally, each ship can be awarded bonus points based on the number of ships that exist in that particular class.<br/>
The first is a bonus score based on the number of ships that exist in that particular class.<br/>
   
* For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class.
 
* For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class.
 
* The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math>
 
* The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math>
The second bonus is a subjective bonus of 1.5 and 3 points. This is effectively bonus 'waifu' points.
  −
In my case, I add 3 points to girls with twintails and 1.5 points to those that have seasonal CGs with twintails.
      
===Results===
 
===Results===
 
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The following table is the final results for my fleet.<br/>
 
{{User:Memetails/Ship Rating Results}}
 
{{User:Memetails/Ship Rating Results}}
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Notes:
 +
* '''Included:''' Modernization for HP/ASW/Luck
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* Marriage
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** '''Excluded:''' Stat gains for LoS/ASW/Eva
 +
** '''Excluded:''' Reduced consumption of Fuel/Ammo
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** '''Included:''' Extra HP & Luck
 
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==Rings==
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=Rings=
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==Current Rings==
 
{{User:Memetails/Currently Ringed}}
 
{{User:Memetails/Currently Ringed}}
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===Planned Rings(?)===
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==Planned Rings(?)==
    
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==Twintails of KC==
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=Twintails of KanColle=
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===System===
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==Classification System==
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===Descriptions===
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==Results==
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==WIP/Proposals==
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=WIP/Proposals=
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===Event Map Intro===
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==Event Map Intro==
 
Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]]
 
Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]]
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