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| | | |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
− | ==TODO==
| + | =TODO= |
| Export calculated rating system<br/> | | Export calculated rating system<br/> |
| List ringed/planned rings<br/> | | List ringed/planned rings<br/> |
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| ??? | | ??? |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
− | ==History==
| + | =History= |
| | | |
− | ===Completed Events===
| + | ==Completed Events== |
| | | |
− | ===Ranking History===
| + | ==Ranking History== |
| | | |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
− | ==Kancolle Ship Rating System==
| + | =Kancolle Ship Rating System= |
| | | |
− | ===Methodology===
| + | ==Methodology== |
| Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/> | | Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/> |
| However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/> | | However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/> |
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| ** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/> | | ** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/> |
| | | |
− | ====Averages====
| + | ===Averages=== |
| Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/> | | Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/> |
| * Special versions of the same ship are factored in separately from each other. | | * Special versions of the same ship are factored in separately from each other. |
| ** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average. | | ** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average. |
| | | |
− | ====Stretch/Compress====
| + | ===Stretch/Compress=== |
| Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship. | | Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship. |
| * In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences | | * In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences |
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| * Exceptions: | | * Exceptions: |
| ** Fuel & Ammo | | ** Fuel & Ammo |
− | *** No have scalar multipliers | + | *** No scalar multiplier |
| *** Instead, they have additive modifiers to the StdDev for each class | | *** Instead, they have additive modifiers to the StdDev for each class |
− | ** Luck & LuckMax | + | ** '''Ignored:''' HP, Luck, LuckMax |
− | *** Ignored
| |
− | ** HP
| |
− | *** Ignored
| |
| | | |
− | ====Standard Deviation====
| + | ===Standard Deviation=== |
| The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/> | | The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/> |
| This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/> | | This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/> |
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| {{User:Memetails/Averages Deviation and StretchCompress}} | | {{User:Memetails/Averages Deviation and StretchCompress}} |
| | | |
− | ====Stat Evaluation Clusters====
| + | ===Stat Evaluation Clusters=== |
| Using the above values, each individual ship is evaluated into clusters based on their stats. | | Using the above values, each individual ship is evaluated into clusters based on their stats. |
| The math & clusters are as follows: | | The math & clusters are as follows: |
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| |} | | |} |
| | | |
− | ====Stat & Rating Multipliers====
| + | ===Stat & Rating Multipliers=== |
| Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/> | | Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/> |
| Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/> | | Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/> |
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| Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating. | | Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating. |
| | | |
− | ====Special Abilities & Traits====
| + | ===Special Abilities & Traits=== |
| Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/> | | Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/> |
| These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/> | | These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/> |
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| {{User:Memetails/Specialty Bonus Values}} | | {{User:Memetails/Specialty Bonus Values}} |
| | | |
− | ====Other Bonuses====
| + | ===Other Bonuses=== |
− | Additionally, each ship can be awarded bonus points based on 2 items.<br/> | + | Additionally, each ship can be awarded bonus points based on the number of ships that exist in that particular class.<br/> |
− | The first is a bonus score based on the number of ships that exist in that particular class.<br/>
| |
| * For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class. | | * For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class. |
| * The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math> | | * The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math> |
− | The second bonus is a subjective bonus of 1.5 and 3 points. This is effectively bonus 'waifu' points.
| |
− | In my case, I add 3 points to girls with twintails and 1.5 points to those that have seasonal CGs with twintails.
| |
| | | |
| ===Results=== | | ===Results=== |
− | | + | The following table is the final results for my fleet.<br/> |
| {{User:Memetails/Ship Rating Results}} | | {{User:Memetails/Ship Rating Results}} |
| + | Notes: |
| + | * '''Included:''' Modernization for HP/ASW/Luck |
| + | * Marriage |
| + | ** '''Excluded:''' Stat gains for LoS/ASW/Eva |
| + | ** '''Excluded:''' Reduced consumption of Fuel/Ammo |
| + | ** '''Included:''' Extra HP & Luck |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| | | |
− | ==Rings==
| + | =Rings= |
| | | |
| + | ==Current Rings== |
| {{User:Memetails/Currently Ringed}} | | {{User:Memetails/Currently Ringed}} |
| | | |
− | ===Planned Rings(?)===
| + | ==Planned Rings(?)== |
| | | |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| | | |
− | ==Twintails of KC==
| + | =Twintails of KanColle= |
| | | |
− | ===System=== | + | ==Classification System== |
| | | |
− | ===Descriptions=== | + | ==Results== |
| | | |
− | ==WIP/Proposals==
| + | <!-------------------------------------------------------------------> |
| + | =WIP/Proposals= |
| | | |
− | ===Event Map Intro===
| + | ==Event Map Intro== |
| Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]] | | Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]] |