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*** Carrier Task Force Shelling order may lead to problems on-route with nodes {{MapRoute|R|red}} and {{MapRoute|V2|red}} as the escort engages first. Sending an LBAS Base to {{MapRoute|V2|red}} might help alleviate that problem.
 
*** Carrier Task Force Shelling order may lead to problems on-route with nodes {{MapRoute|R|red}} and {{MapRoute|V2|red}} as the escort engages first. Sending an LBAS Base to {{MapRoute|V2|red}} might help alleviate that problem.
 
*** Node {{MapRoute|R|red}} has a torpedo squadron fleet that will be forced on vanguard in last-dance.
 
*** Node {{MapRoute|R|red}} has a torpedo squadron fleet that will be forced on vanguard in last-dance.
*** High AA at the Boss and the Route may lead to deplaning and of slots.
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*** High AA at the Boss and the Route may lead to deplaning of slots.
 
*** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
 
*** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
 
*** The same AACI/ASW DD as used in Phase 1 may be recycled here.
 
*** The same AACI/ASW DD as used in Phase 1 may be recycled here.
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