- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Sandbox/Winter 2022 E-3
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take the path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct their own version of their guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 versions of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
DarkHeron's Proposal/Initial Guide
Map Overview
Phase 1: Defeat the Carrier Task Force Combined Fleet at L
- STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
- Route: A D F I J L
Phase 2: Deplete the TP Gauge at S
- TCF = 1AV, 4DD, 1XX + 1CL, 2XX, 3-4DD
- Route: A B C M P S
- LoS (Cn1) = 20.0 (on Hard)
Phase 2.5: Unlock the routing to Z
The goal of this phase is to
- Route = ? ? ?
- Route = ? ? ?
Phase 3: Final Boss at Z
- Route = ? ? ?
- Route = ? ? ?
Debuff
Memetail's Proposal/Initial Guide
Map Overview
- This map uses Transport Unit and Combined Fleet locks.
- 2 LBASs are available to sortie, a third base is only able to be used in defense.
- Air raids will occur on this map.
Phase 1: Defeat the Boss Node at L
Phase 2: Deplete the TP Gauge at S
- TCF = 1AV, 4DD, 1XX + 1CL, 1-2XX, 3-4DD
- XX can be CL/CA(V)
- Route: A B C M P S
- LoS (Cn1) = 20.0 (on Hard)
Phase 2.5: Unlock the Final Boss at Z
- There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node | L | LBAS | U | V1 | V2 |
---|---|---|---|---|---|
Hard | A+ | AS | AS | AS | S |
Medium | - | ? | AS(?) | AS | S |
Easy | - | ? | - | AS | S |
Casual | - | ? | - | AS | S |
- Refer to the composition for Phase 1
- This can be done along with any of the other phases.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 269 | 603 | 1206 |
Medium | 223 | 500 | 999 |
Easy | 193 | 432 | 864 |
Casual | 142 | 318 | 636 |
- 2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
- Route: A B C T U
- This can be the same fleet as used in Phase 1
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 328 | 737 | 1473 |
Medium | 245 | 551 | 1101 |
Easy | 220 | 494 | 987 |
Casual | 174 | 390 | 780 |
- 2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL,2-3 DD
- Route: A B C R V V1
- This can be the same fleet as used in Phase 3
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 213 | 477 | 954 |
Medium | 161 | 362 | 723 |
Easy | 159 | 357 | 714 |
Casual | 83 | 186 | 372 |
- Refer to the composition for V1 but route to V2 at choice node V.
- Route: A B C R V V2
Phase 3: Defeat Yokohama Wharf Princess at Z
Optional Debuff Phase
- There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node | B | E | LBAS | S | Y |
---|---|---|---|---|---|
Hard | AS | AS | AS x2 | A+ | S (?) |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Most compositions that pass through B can be used
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 134 | 300 | 600 |
Medium | 98 | 219 | 438 |
Easy | 93 | 207 | 414 |
Casual | 63 | 140 | 279 |
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 275 | 617 | 1233 |
Medium | 138 | 419 | 637 |
Easy | 191 | 429 | 858 |
Casual | 145 | 326 | 651 |
- This can be done along with any of the other phases.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 269 | 603 | 1206 |
Medium | 223 | 500 | 999 |
Easy | 193 | 432 | 864 |
Casual | 142 | 318 | 636 |
- Refer to the composition for Phase 2
Gruns Guide captured from Memetails and now hijacked by Totaku (Jiga's cut)
Map Overview
- This map uses two locks:
- 2 LBASs are available to sortie, a third base is only able to be used in defense.
- Air raids will occur on this map.
Phase 1: Defeat the Enemy Carrier Task Force at L
- STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 0-2CLT, 0-1CA(V), 1CL, 2-4DD
- Route: A D F I J L
- LBAS: 137/274 AD/AP on Hard Mode (7 Range). It is recommended to send both bases to L.
- Strong AACI as well as some ASW is recommended to be taken on a support ship (Fletcher/Akizuki-Class).
- Offloading Fighter Power to SPF-Muling CAV to enable stronger daytime shelling by the (F)BB(V) as well as CV is recommended especially for last dance.
Phase 2: Deplete the TP Gauge at S
- TCF = 1AV, 4DD, 1XX + 1CL, 1-2XX, 3-4DD
- XX can be CL/CA(V)
- Route: A B C M P S
- LoS (Cn1) = 20.0 (on Hard)
- LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to S. One base with high accuracy Bombers could be sent to M (3 Range) to help increase the pass rate.
- One or two strong ASW ships are recommended for C.
- One AACI is recommended for B.
- Due to the boss node containing up to two Ne-Class Kai it is recommended to forgo trying to S-Rank the boss and load out the Escort Fleet for more reliable A-Ranks instead.
Phase 2.5: Unlock the Final Boss at Z
- There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node | L | LBAS | U | V1 | V2 |
---|---|---|---|---|---|
Hard | A+ | AS | AS | AS | S |
Medium | - | ? | AS(?) | AS | S |
Easy | - | ? | - | AS | S |
Casual | - | ? | - | AS | S |
- Refer to the composition for Phase 1
- This can be done along with any of the other phases.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 269 | 603 | 1206 |
Medium | 223 | 500 | 999 |
Easy | 193 | 432 | 864 |
Casual | 142 | 318 | 636 |
- STF: 2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
- Route: A B C T U
- This can be the same fleet as used in Phase 1.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 328 | 737 | 1473 |
Medium | 245 | 551 | 1101 |
Easy | 220 | 494 | 987 |
Casual | 174 | 390 | 780 |
- CTF: 2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD
- Route: A B C R V V1
- This can be the same fleet as used in Phase 3.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 213 | 477 | 954 |
Medium | 161 | 362 | 723 |
Easy | 159 | 357 | 714 |
Casual | 83 | 186 | 372 |
- Refer to the composition for V1 but route to V2 at choice node V.
- Route: A B C R V V2
- Fleet will fight a carrier fleet.
Phase 3: Defeat Yokohama Wharf Princess at Z
- 2(F)BB, 3-4CV(L/B), 0-1CA(V), 0-1SS(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD
- Route: A B C R V V2 Z
- LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss.
- This fleet has very high firepower against the boss, but has several shortcomings:
- Carrier Task Force Shelling order may lead to problems on-route with nodes R and V2 as the escort engages first. Sending an LBAS Base to V2 might help alleviate that problem.
- Node R has a torpedo squadron fleet that will be forced on vanguard in last-dance.
- High AA at the Boss and the Route may lead to deplaning of slots.
- A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
- The same AACI/ASW DD as used in Phase 1 may be recycled here.
- 2(F)BB, 2CVL, 2CA(V) + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
- Route: A B C T U X Z
- LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss.
- This fleet will have lower opening power than the Carrier Task Fleet due to decreased air presence, but will allow for a better passing rate.
Debuff Phase
- It is highly recommended to debuff the boss.
- There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node | B | E | LBAS | S | Y |
---|---|---|---|---|---|
Hard | AS | AS | AS x2 | A+ | S (?) |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Most compositions that pass through B can be used.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 134 | 300 | 600 |
Medium | 98 | 219 | 438 |
Easy | 93 | 207 | 414 |
Casual | 63 | 140 | 279 |
- CTF:2(F)BB, 2-4CV(B), 0-2CA(V) + 1-2CLT, 0-1CA(V), 0-1DE, 1CL, 2-3DD (SLOW)
- Route: A D E
- Bringing at least 4 at least (F)BB/CV along with a slow ship in the fleet is recommend for routing to E.
- Fighter muling carriers to help gain AS on E is recommended.
- 1 LBAS Fighter sweep if necessary.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 275 | 617 | 1233 |
Medium | 138 | 419 | 637 |
Easy | 191 | 429 | 858 |
Casual | 145 | 326 | 651 |
- This can be done along with any of the other phases.
LBAS | AP | AS | AS+ |
---|---|---|---|
Hard | 269 | 603 | 1206 |
Medium | 223 | 500 | 999 |
Easy | 193 | 432 | 864 |
Casual | 142 | 318 | 636 |
- Refer to the composition for Phase 2
- STF/CTF: 2(F)BB, 2-4CV(B) 0-2CA(V), 0-1CL + 1CL, 2-3XX, 2DD
- Route: A B C R V V2 Y
- 3XX can be CA/CLT/CVL/FBB.
- The Fleet used here can be either be a fast or slow fleet and 1 of the following conditions:
- A Fast or Slow fleet with 6+ BB/CV and 2 DD or less can reach Y.
- Having Low LoS with 4 or less BB/CV in the fleet.
- Running a fleet with no BB/CV and having 4 Surface Radars.
- STF routing just needs low LoS.
- For more details please review comps on KCNav
Branching Table (Feel free to edit)
E-3 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
Choose your own adventure! |
D | ||
C |
M |
|
R |
| |
T |
| |
D |
E |
|
F |
| |
F |
G |
Choose your own adventure! |
I | ||
H |
I |
??? |
J |
??? | |
I |
H |
|
J |
| |
J |
K |
|
L |
| |
M |
N |
|
P |
| |
N |
O |
??? |
P |
??? | |
P |
Q |
|
S |
| |
U |
X |
|
Y |
| |
V |
V1 |
Choose your own adventure! |
V2 | ||
V2 |
Y |
|
Z |
| |
X |
Y |
|
Z |
| |
Y |
W |
|
Z |
|