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Route: B-F-E-D-A
 
Route: B-F-E-D-A
   −
B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.
+
<br> B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.
    
|-|Reach L Node=
 
|-|Reach L Node=
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Route:B-C-G-I-L
 
Route:B-C-G-I-L
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B Node is a submarine node so OASW capable ships are important; at bare minimum 1 OASW Ship is needed especially on Hard Mode. Node C and I are surface comabt nodes
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<br>B Node is a submarine node so OASW capable ships are important; at bare minimum 1 OASW Ship is needed especially on Hard Mode. Node C and I are surface comabt nodes, feel free to send your LBAS to those sections as needed.
      Line 228: Line 228:  
Routing: B-F-J-E-D-A
 
Routing: B-F-J-E-D-A
   −
B Node and Node D are submarine node. Node E is an air raid node.
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<br>B Node and Node D are submarine node. Node E is an air raid node.
    
|-|A+ Rank M Node=
 
|-|A+ Rank M Node=
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Routing: B-C-G-K-M
 
Routing: B-C-G-K-M
   −
M is a submarine node. For this phase, beginner players may want to equip their destroyers with enough ASW gear. OASW ships is nice to have especially on higher difficulties; however, for newer admirals even non-OASW capable destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
+
<br> M is a submarine node. For this phase, beginner players may want to equip their destroyers with enough ASW gear. OASW ships is nice to have especially on higher difficulties; however, for newer admirals even non-OASW capable destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
 
</tabber>
 
</tabber>
 +
 
==Phase 2==
 
==Phase 2==
 
<tabber>
 
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