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==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
 
==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}. For this phase, you want to mount up your AA and [[AACI]] to help survive the nodes along the trip to make clearing this section easier.
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In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}.  
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There are two main strategies to fight the boss, which are both listed below:
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There are two main strategies to fight the boss, in both cases :
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* High AA and [[AACI]] are recommended to help survive the nodes along the trip.
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* Boss airpower is 191 AP / 422 AS / 828 AS+.
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* 1 [[LBAS]] should use fighters and bombers (range 8 Required).
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* Boss support is optional.
    
<tabber>
 
<tabber>
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** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
 
** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
 
** Strong carrier fleets are present making passing rates harder compared to the north route
 
** Strong carrier fleets are present making passing rates harder compared to the north route
** AACI is recommended
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** Boss airpower is 191 AP/422 AS/828 AS+
   
** Will make scoring AS more possible at the boss node
 
** Will make scoring AS more possible at the boss node
** Land base should use fighters and bombers (Range 8 Required)
   
** Will allow for a strong opening strike
 
** Will allow for a strong opening strike
 
** Do note, however, you will not get a 2nd shelling attack
 
** Do note, however, you will not get a 2nd shelling attack
** Boss support is optional
   
|-|North route=
 
|-|North route=
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
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** Bringing an FBB will allow 2nd Shelling which will be useful for the boss
 
** Bringing an FBB will allow 2nd Shelling which will be useful for the boss
 
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
 
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
** AACI is recommended
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** Boss airpower is 191 AP/422 AS/828 AS+
   
** Aim for at least AP to survive
 
** Aim for at least AP to survive
** Land base should use fighters and bombers (Range 8 Required)
   
**You may want your land base to split between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} to improve survival chances
 
**You may want your land base to split between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} to improve survival chances
** Boss support is optional
   
</tabber>
 
</tabber>
    
Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete.
 
Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete.
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=Suzu's guide=
 
=Suzu's guide=
  
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