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| ==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}== | | ==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}== |
− | In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}. For this phase, you want to mount up your AA and [[AACI]] to help survive the nodes along the trip to make clearing this section easier. | + | In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}. |
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− | There are two main strategies to fight the boss, which are both listed below: | + | There are two main strategies to fight the boss, in both cases : |
| + | * High AA and [[AACI]] are recommended to help survive the nodes along the trip. |
| + | * Boss airpower is 191 AP / 422 AS / 828 AS+. |
| + | * 1 [[LBAS]] should use fighters and bombers (range 8 Required). |
| + | * Boss support is optional. |
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| <tabber> | | <tabber> |
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| ** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way. | | ** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way. |
| ** Strong carrier fleets are present making passing rates harder compared to the north route | | ** Strong carrier fleets are present making passing rates harder compared to the north route |
− | ** AACI is recommended
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− | ** Boss airpower is 191 AP/422 AS/828 AS+
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| ** Will make scoring AS more possible at the boss node | | ** Will make scoring AS more possible at the boss node |
− | ** Land base should use fighters and bombers (Range 8 Required)
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| ** Will allow for a strong opening strike | | ** Will allow for a strong opening strike |
| ** Do note, however, you will not get a 2nd shelling attack | | ** Do note, however, you will not get a 2nd shelling attack |
− | ** Boss support is optional
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| |-|North route= | | |-|North route= |
| * '''0-1FBB, 1-2CVL, 1CL, 3DD | | * '''0-1FBB, 1-2CVL, 1CL, 3DD |
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| ** Bringing an FBB will allow 2nd Shelling which will be useful for the boss | | ** Bringing an FBB will allow 2nd Shelling which will be useful for the boss |
| ** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling. | | ** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling. |
− | ** AACI is recommended
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− | ** Boss airpower is 191 AP/422 AS/828 AS+
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| ** Aim for at least AP to survive | | ** Aim for at least AP to survive |
− | ** Land base should use fighters and bombers (Range 8 Required)
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| **You may want your land base to split between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} to improve survival chances | | **You may want your land base to split between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} to improve survival chances |
− | ** Boss support is optional
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| </tabber> | | </tabber> |
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| Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete. | | Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete. |
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| =Suzu's guide= | | =Suzu's guide= |
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