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The Quest Menu is located in the 6th top tab of the main screen. All the incomplete quests unlocked at the moment, sortable by categories and type can be found there.
 
The Quest Menu is located in the 6th top tab of the main screen. All the incomplete quests unlocked at the moment, sortable by categories and type can be found there.
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* A quest is activated by clicking on it. An orange Icon on the right indicates the quest being active  
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* A quest is activated by clicking on it. An {{color|orange|'''orange'''}} icon on the right indicates the quest being active  
 
* Clicking on the quest again will deactivate it.
 
* Clicking on the quest again will deactivate it.
** An active quest will track progress until you completed or deactivated.
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** An active quest will track progress until it is completed or deactivated.
 
** A deactivated quest will save its progress until reactivation.  
 
** A deactivated quest will save its progress until reactivation.  
*** By default, only '''5 quests can active at any time'''.
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*** By default, only '''5 quests can be active at any time'''.
 
***Completing quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will reward a '''[[Headquarters Personnel]]''' [[File:Item Icon Headquarters Personnel.png|30px]], expanding the maximum number of quests active by one each. They can be redeemed in the [[Inventory]]. The current maximum are '''8 active quests'''.
 
***Completing quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will reward a '''[[Headquarters Personnel]]''' [[File:Item Icon Headquarters Personnel.png|30px]], expanding the maximum number of quests active by one each. They can be redeemed in the [[Inventory]]. The current maximum are '''8 active quests'''.
 
**When some quest requirements are met, an approximate percentage may be displayed:
 
**When some quest requirements are met, an approximate percentage may be displayed:
 
*** [[File:Quest 50%.png|80px]] from about 50% to 80%
 
*** [[File:Quest 50%.png|80px]] from about 50% to 80%
*** [[File:Quest 80%.png|80px]] at about 80% or more
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*** [[File:Quest 80%.png|80px]] at about 80% or more.
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When a quest is completed, the icon on the right will turn blue. Clicking it will claim the quest rewards. If there is a connection interruption while claiming rewards and/or choosing them, the quest will count as not being redeemed.  
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When a quest is completed, the icon on the right will turn {{color|cyan|'''blue'''}}. Clicking it will claim the quest rewards. If there is a connection interruption while claiming rewards and/or choosing them, the quest will count as not being redeemed.  
''Specific ships are required for certain quests. A list of these ships can be found '''[[List of ships required by quests and expeditions|here]]''' or in the '''[[#See also|See also]]''' section.''
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Specific ships are required for certain quests. A list of these ships can be found ''[[List of ships required by quests and expeditions|here]]'' or in the ''[[#See also|See also]]'' section.
    
As new quests are frequently introduced to the game, the latest additions can be seen [[Quests#Newly Implemented Quests|here]].
 
As new quests are frequently introduced to the game, the latest additions can be seen [[Quests#Newly Implemented Quests|here]].
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| [[Quests#Composition Quests|Composition Quests]]
 
| [[Quests#Composition Quests|Composition Quests]]
 
| Assembling a specific fleet
 
| Assembling a specific fleet
| Evaluated in sync with player fleets
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| Evaluated in sync with player fleets.
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*All are one-time quests.
 
|-
 
|-
 
| [[File:Quest sortie.png|50px]]
 
| [[File:Quest sortie.png|50px]]
 
| [[Quests#Sortie Quests|Sortie Quests]]
 
| [[Quests#Sortie Quests|Sortie Quests]]
 
| Meeting several requirements while doing [[Sortie]]s
 
| Meeting several requirements while doing [[Sortie]]s
| Evaluated after the end of each battle
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| Evaluated after the end of each battle.
*Any reset mid-battle will void the count
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*A sortie is not counted if:
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**A reset happen mid-battle,
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**Any named ship is sunk/retreated.
 
|-
 
|-
 
| [[File:Quest pvp.png|50px]]
 
| [[File:Quest pvp.png|50px]]
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| [[Quests#Expedition Quests|Expedition Quests]]
 
| [[Quests#Expedition Quests|Expedition Quests]]
 
| Completing [[Expeditions]]
 
| Completing [[Expeditions]]
| Evaluated upon completion of each expedition
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| Evaluated upon completion of each expedition.
* Therefore these quests only need to be active when a expedition returns
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* These quests only need to be active when the expeditions return.
 
|-
 
|-
 
| [[File:Quest supply.png|50px]]
 
| [[File:Quest supply.png|50px]]
 
| [[Quests#Supply / Docking Quests|Supply / Docking Quests]]
 
| [[Quests#Supply / Docking Quests|Supply / Docking Quests]]
 
| Resupplying or repairing ships
 
| Resupplying or repairing ships
| Evaluated immediately upon start of the timer
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| Evaluated immediately upon the start of the timer.
 
|-
 
|-
 
| [[File:Quest factory.png|50px]]
 
| [[File:Quest factory.png|50px]]
 
| [[Quests#Factory Quests|Factory Quests]]
 
| [[Quests#Factory Quests|Factory Quests]]
 
| [[Construction|Make]], [[Improvement|improve]], and transform equipment
 
| [[Construction|Make]], [[Improvement|improve]], and transform equipment
| Evaluated immediately upon start of the timer
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| Evaluated immediately upon the start of the timer.
* If equipment is consumed, equipment of the lowest improvement level (stars) will be selected first
   
|-
 
|-
 
| [[File:Quest modernization.png|50px]]
 
| [[File:Quest modernization.png|50px]]
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|}
 
|}
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*Unless specifically indicated, remodel status does not matter for any quest.
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*Unless specifically indicated, ship remodel status does not matter for any quest.
 
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*Composition quests are all one-time quests.
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*For sortie quests :
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**Quests that require specific ships cannot be cleared if any of those ships are sunk or retreated during the sortie.
      
*For factory quests :
 
*For factory quests :
**Quests requiring to scrap equipment count the number of equipment scrapped in total.
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** For quests consuming or converting equipment:
**For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and '''NOT''' the number of equipment scrapped.  
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*** Equipment of the lowest improvement level [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] will be selected first.
***Bulk-scrapping equipment only increases the counter by 1 in these quests
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*** Only equipment not locked can validate the quests.
***This applies mainly to early scrapping quests such as [[#F12|F12]] and others.
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** Quests requiring to scrap equipment, count the number of equipment scrapped in total.
**[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after scrapping the appropriate equipment before returning to the quest tab, the game will not give credit for the progress:
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*** For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and '''NOT''' the number of equipment scrapped.  
***Changing the Flagship flagship; or
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*** Bulk-scrapping equipment only increases the counter by 1 for those quests. This applies mainly to early scrapping quests such as [[#F12|F12]] and older ones.
***Unequipping the "base equipment" off the flagship.
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** [[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after scrapping the appropriate equipment before returning to the quest tab, the game will not give credit for the progress:
***In addition, if the "base equipment" is locked, it is possible to get credit for the quest, but the game will prevent clicking on the quest to gain the reward. To resolve, it is required to remove the equipment to unlock it, and the quest progress can still be kept if the player doesn't return to the main screen after unlocking and re-equipping the equipment. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
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*** Changing the Flagship flagship; or
**Only equipment not locked can validate quests consuming or converting equipment.
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*** Unequipping the "base equipment" off the flagship.
 
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*** In addition, if the "base equipment" is locked, it is possible to get credit for the quest, but the game will prevent clicking on the quest to gain the reward. To resolve, it is required to remove the equipment to unlock it, and the quest progress can still be kept if the player doesn't return to the main screen after unlocking and re-equipping the equipment. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
*"Success" in all modernization quests is defined as ''any stat raised by 1 or more''.
      
===Quest types===
 
===Quest types===
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*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.  
 
*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.  
 
**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
 
**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
**This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
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**This does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
 
**This same logic also applies to quarterly and yearly quests.
 
**This same logic also applies to quarterly and yearly quests.
  
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