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− | ==World 6-3: K作戦 Operation K== | + | {{World/Hub}} |
| + | ==World 6-3: グアノ環礁沖海域 Guano Atoll Offshore Sea== |
| {{LabSortieworld | | {{LabSortieworld |
− | | map = Map6-3.png | + | | page = World 6/6-3 |
| | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ | | | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
| | item = Depends | | | item = Depends |
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| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
− | | Map = 6-3 Heavyer fleet | + | | Map = 6-3 Heavier fleet |
| | Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | | | Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} |
| | AS = 0 | | | AS = 0 |
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| }} | | }} |
| }} | | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''6-3''' is unlocked after clearing [[6-2]] HP bar. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 4 times. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
| |title = 6-3 Branching Rules | | |title = 6-3 Branching Rules |
− | |expand = true
| |
| |id = 2-5 | | |id = 2-5 |
| |A/empty -> B,C = * Choice node | | |A/empty -> B,C = * Choice node |
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| ===Tips=== | | ===Tips=== |
| ====Regarding the map==== | | ====Regarding the map==== |
− | Requires 4 Boss kills to deplete the HP gauge.
| + | Once the map is cleared, it no longer possible to roll the final boss form. |
− | *Once the map is cleared, you can no longer roll the Final Form at the boss node.
| + | *'''Only AVs, CLs, CTs, and DDs are allowed to sortie!''' |
− | *'''Only AVs, CLs, CTs, and DDs are allowed!''' | |
| **Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. | | **Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. |
| + | *Maximum of 2AV allowed. |
| | | |
| ====Node notes==== | | ====Node notes==== |
| *Node {{MapRoute|C|red}} is a normal submarine node | | *Node {{MapRoute|C|red}} is a normal submarine node |
− | *Node {{MapRoute|B|red}} can be a submarine node, but isn't always. | + | *Node {{MapRoute|B|red}} is a submarine node that sometimes contains surface ships instead of submarines |
− | **The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/don't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}}. But doing so requires an additional fight which is not preferable. | + | **Regardless of enemies present, {{MapRoute|B|red}} is treated as a Submarine node for {{Ammo}}/{{Fuel}} consumption |
| + | **The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/doesn't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}} but at the cost of an extra surface node |
| *A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}. | | *A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}. |
| *Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet. | | *Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet. |
| | | |
− | | + | ===Recommended Fleets=== |
− | ===Recommend Fleets=== | |
| AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition. | | AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition. |
| *Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime. | | *Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime. |
− | *Using SPBs on your AV's biggest slots can help you achieve AS and Artillery Spotting. | + | *Using [[:Category:Seaplane Bombers|Seaplane Bombers]] on your AV's biggest slots can help you achieve AS and Artillery Spotting. |
− | *Consider using special night cut-ins on your DDs to damage the boss during night battle.
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| | | |
| <tabber> | | <tabber> |
| + | |-|Heavier fleet= |
| + | *2AV, 1CL, 1DD, 2CL/CT/DD |
| + | *'''2AV, 3CL, 1DD''' |
| + | *Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} |
| + | **Has the highest damage output at the boss, especially since the boss fight almost always requires night battle. |
| + | **Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] |
| + | |
| |-|Light fleet= | | |-|Light fleet= |
| *'''1AV, 1CL, 4DD''' | | *'''1AV, 1CL, 4DD''' |
| *Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | | *Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |
| **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. | | **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. |
− | **The setup with the lowest damage output, that may not consistently get a victory at the boss. | + | **The setup with the lowest damage output. It may not consistently get a victory at the boss. |
| | | |
| |-|Medium fleet= | | |-|Medium fleet= |
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| **{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | | **{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |
| **{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | | **{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} |
− | **Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better output. | + | **Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better damage output. |
− | **Has to deal with RNG, and being sent to Node {{MapRoute|F|red}} may hurts a bit more. | + | **Has to deal with RNG. Being sent to Node {{MapRoute|F|red}} may hurt a bit more. |
| | | |
− | |-|Heavyer fleet=
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− | *1AV, 1CL, 1DD, 3AV/CL/DD
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− | *'''2AV, 3CL, 1DD'''
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− | *Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
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− | **The highest damage output at the boss, especially due to the boss fight almost always requiring night battle.
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− | **Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has battleship-like stats.
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| </tabber> | | </tabber> |
| | | |
| + | ===[[Air Reconnaissance]] Mechanic=== |
| + | {{:Air Reconnaissance}} |
| | | |
− | ===Air Reconnaissance Mechanic===
| + | {{Map/Footer|6-3| |
− | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
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− | *Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
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− | **Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
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− | **Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
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− | **Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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− | **'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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− | | |
− | The formula for Air Reconnaissance is
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− | <math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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− | | |
− | To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
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| | | |
− | *For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
| + | |enemycompsnotes= |
− | *For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
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− | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
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| | | |
− | {| class="wikitable"
| + | |shipdropnotes= |
− | |+ Rewards for Nodes G and H
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− | |-
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− | !colspan="2"|Normal Success
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− | !rowspan="11", style="width:1px;"|
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− | !colspan="2"|Great Success
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− | |-
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− | ! Item !! Chance to Obtain
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| | | |
− | ! Item !! Chance to Obtain
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− | |-
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− | | 1 {{DM}} || 35%
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− | | 4 {{DM}} || 5%
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− | |-
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− | | 80{{Ammo}} || 5%
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− | | 3 {{DM}} || 10%
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− | |-
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− | |60{{Ammo}} || 10%
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− | |2 {{DM}} || 25%
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− | |-
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− | |50{{Ammo}} || 15%
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− | |200{{Ammo}} || 5%
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− | |-
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− | |50{{Bauxite}} || 5%
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− | |150{{Ammo}}|| 10%
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− | |-
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− | |40{{Bauxite}} || 10%
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− | |100{{Ammo}} || 15%
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− | |-
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− | |30{{Bauxite}} || 20%
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− | |150{{Bauxite}} || 5%
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− | |-
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− | |rowspan="2"|
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− | |rowspan="2"|
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− | | 100 {{Bauxite}}|| 10%
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− | |-
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− | | 80 {{Bauxite}}|| 15%
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− | |}
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− |
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− | ===Nodes And Enemy Encounters===
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− | {{#invoke:EnemyEncounters2|encounterTemplate
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− | |A_label = '''<span style="color:blue">Choose your route</span>'''
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− | |A-1_node_info = Choose your route
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− | |
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− | |B_label = 泊地哨戒線
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− | |B-1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
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− | |B-1_form = line_abreast echelon
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− | |B-1_xp =
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− | |B-1_enemy_air_power =
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− | |B-2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
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− | |B-2_form = double_line
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− | |B-2_xp =
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− | |B-2_enemy_air_power =
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− | |B-3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
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− | |B-3_form = echelon line_abreast
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− | |B-3_xp =
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− | |B-3_enemy_air_power =
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− | |B-4_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
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− | |B-4_form = double_line
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− | |B-4_xp =
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− | |B-4_enemy_air_power =
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− | |
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− | |C_label = 深海潜水艦隊
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− | |C-1_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
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− | |C-1_form = echelon line_abreast
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− | |C-1_xp =
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− | |C-1_enemy_air_power =
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− | |C-2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
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− | |C-2_form = echelon line_abreast
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− | |C-2_xp =
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− | |C-2_enemy_air_power =
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− | |C-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
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− | |C-3_form = echelon line_abreast
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− | |C-3_xp =
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− | |C-3_enemy_air_power =
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− | |
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− | |D_label = 深海ピケット艦隊
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− | |D-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
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− | |D-1_form = line_ahead double_line
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− | |D-1_xp =
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− | |D-1_enemy_air_power =
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− | |D-2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
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− | |D-2_form = double_line line_ahead
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− | |D-2_xp =
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− | |D-2_enemy_air_power =
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− | |D-3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
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− | |D-3_form = double_line line_ahead
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− | |D-3_xp =
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− | |D-3_enemy_air_power =
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− | |
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− | |E_label = 深海哨戒水雷戦隊
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− | |E-1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
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− | |E-1_form = line_ahead double_line
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− | |E-1_xp =
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− | |E-1_enemy_air_power =
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− | |E-2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
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− | |E-2_form = line_ahead double_line
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− | |E-2_xp =
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− | |E-2_enemy_air_power =
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− | |E-3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
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− | |E-3_form = line_ahead double_line
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− | |E-3_xp =
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− | |E-3_enemy_air_power =
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− | |
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− | |F_label = 深海中部水上打撃群
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− | |F-1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
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− | |F-1_form = line_ahead double_line
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− | |F-1_xp =
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− | |F-1_enemy_air_power =
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− | |F-2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
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− | |F-2_form = line_ahead double_line
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− | |F-2_xp =
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− | |F-2_enemy_air_power =
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− | |F-3_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
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− | |F-3_form = double_line line_ahead
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− | |F-3_xp =
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− | |F-3_enemy_air_power =
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− | |
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− | |G_label =
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− | |G-1_node_info =
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− | |
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− | |H_label =
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− | |H-1_node_info =
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− | |
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− | |I_label = '''<span style="color:blue">Battle Avoided</span>'''
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− | |I-1_node_info = "Must be my imagination" (battle avoided)
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− | |
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− | |J_label = 留守泊地旗艦艦隊
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− | |J-1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
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− | |J-1_form = line_ahead
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− | |J-1_xp =
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− | |J-1_enemy_air_power =
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− | |J-2_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model
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− | |J-2_form = line_ahead
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− | |J-2_xp =
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− | |J-2_enemy_air_power =
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− | |J-3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
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− | |J-3_form = line_ahead
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− | |J-3_xp =
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− | |J-3_enemy_air_power =
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− | |J-4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model
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− | |J-4_form = line_ahead
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− | |J-4_xp =
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− | |J-4_enemy_air_power =
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− | |J-5_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
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− | |J-5_form = line_ahead
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− | |J-5_xp =
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− | |J-5_enemy_air_power =
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− | |J-6_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
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− | |J-6_form = line_ahead
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− | |J-6_xp =
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− | |J-6_enemy_air_power =
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− | |
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− | |final_form =
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− | |boss_node =
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| }} | | }} |
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− | {{:{{BASEPAGENAME}}/6-3/Drop list}}
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