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*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
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====Air reconnaissance mechanic====
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
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*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
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**Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
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**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
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**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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===Air Reconnaissance===
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===Air Reconnaissance Mechanic===
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
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*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
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**Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
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**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
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**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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The formula for Air Reconnaissance is
The formula for Air Reconnaissance is
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
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{| class="wikitable"
{| class="wikitable"