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| ==Use Notes== | | ==Use Notes== |
| + | 1. Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone. |
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| + | 2. They are '''two''' of the '''three''' fighter-bombers with shoot-down resistance. This makes them useful when needing to maximize fighter power while maintaining some striking power. Jets are the fighter-bombers with the highest AA {{AA}} in-game. |
| + | *This usefulness is relative, since they cannot be used in the [[CVCI]]. |
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− | 1. Since they use the dive bomber multiplier and have a weaker airstrike, their use against targets larger than a heavy cruiser is limited.
| + | 3. The steel cost can add up very quickly, especially when being equipped on the largest slots of your CV. |
− | | + | *Note that equipping them in smaller slots limits their ability to contribute to air control and damage. |
− | 2. They are two of the three fighter-bombers with shoot down resistance. This makes them useful when needing to maximise fighter power while maintaining some striking power. The Kikka Kai is fighter-bomber with the highest anti-air {{AA}} in game.
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− | * This usefulness is limited because they cannot be used to trigger CVCI.
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− | 3. The steel cost can add up very quickly. Especially when being equipped on the largest slots of Shoukaku and Zuikaku. | |
− | * Note that equipping them in smaller slots limits their ability to contribute to air control and damage. | |
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| =Steel Cost= | | =Steel Cost= |