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| | map = 6-2 Map.png | | | map = 6-2 Map.png |
| | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ | | | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
− | | item = None | + | | item = - |
| | exp = 420 | | | exp = 420 |
| | code = MS諸島防衛戦 (Defense of the MS Archipelago) | | | code = MS諸島防衛戦 (Defense of the MS Archipelago) |
| | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! | | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! |
| | entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might! | | | entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might! |
− | | aircon = {{AirControlSystem | + | | aircon = |
| + | {{AirControlSystem |
| | Map = 6-2 Heavy Fleet | | | Map = 6-2 Heavy Fleet |
− | | Route = C-E-F-I-K | + | | Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| | AS = 252 | | | AS = 252 |
− | | Fleet = 2CV 2CLT 2CA(V) | + | | Fleet = 2BB(V)/CV, 2CLT, 2CA(V) |
− | | Notes = BBs and CVs are interchangeable. | + | | Notes = |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 6-2 "LoS Snipe" Fleet | | | Map = 6-2 "LoS Snipe" Fleet |
− | | Route = C-E-I/J-K | + | | Route = Random.<br/>{{MapRoute|C|red|E|blue|I|red|K|red}}<br/>{{MapRoute|C|red|E|blue|J|red|K|red}} |
| | AS = 153 | | | AS = 153 |
− | | Fleet = BB(V) CV 2DD 2CLT/CA(V) | + | | Fleet = 1BB(V), 1CV, 2DD, 2CLT/CA(V) |
| | Notes = | | | Notes = |
− | }}
| + | }} |
| }} | | }} |
| | | |
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| |id = 6-2 | | |id = 6-2 |
| |0 -> B, C = | | |0 -> B, C = |
− | *'''FORCE''' node B if CL+DD ≧ 4 | + | *'''FORCE''' node B if CL+DD ≥ 4 |
| *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
− | **BBV ≧ 2 | + | **BBV ≥ 2 |
− | **(F)BB(V)+CV(L/B) ≦ 3 | + | **(F)BB(V)+CV(L/B) ≤ 3 |
− | *Go to B if (F)BB(V)+CV(L/B) ≧ 5 | + | *Go to B if (F)BB(V)+CV(L/B) ≥ 5 |
− | *Otherwise, random routing, but the more (F)BB(V) you have in fleet, the more likely you will go to B | + | *Otherwise, random routing |
| + | **the more (F)BB(V) you have, the more likely you will go to B |
| | | |
| |B -> C, D/storm = | | |B -> C, D/storm = |
− | *Go to D if CL+DD ≧ 5 | + | *Go to D if CL+DD ≥ 5 |
| *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
| **Fleet contains slow ship | | **Fleet contains slow ship |
| **Fleet contains (F)BB(V) | | **Fleet contains (F)BB(V) |
− | **CL+DD ≦ 3 | + | **CL+DD ≤ 3 |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
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| **SS(V) = 6 | | **SS(V) = 6 |
| **(F)BB(V)+CV(L/B)+CA(V) = 6 | | **(F)BB(V)+CV(L/B)+CA(V) = 6 |
− | *Go to D if (F)BB(V)+CV(L/B) ≧ 3 | + | *Go to D if (F)BB(V)+CV(L/B) ≥ 3 |
| *Otherwise, E | | *Otherwise, E |
| | | |
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| |D/storm -> H = | | |D/storm -> H = |
| *Meet '''ALL''' of the following | | *Meet '''ALL''' of the following |
− | **CL+DD ≧ 5 | + | **CL+DD ≥ 5 |
− | **DD ≧ 3 | + | **DD ≥ 3 |
| **No (F)BB(V) and CV(L/B) | | **No (F)BB(V) and CV(L/B) |
| | | |
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| |E/empty -> F = *Does not meet the requirements to go to either I or J | | |E/empty -> F = *Does not meet the requirements to go to either I or J |
| |E/empty -> I,J = | | |E/empty -> I,J = |
− | *Go to I if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 43 | + | *Go to I if |
− | *Go to J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 51 | + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
− | *Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] is between 43 and 51 | + | **'''and''' LoS < 43 (Cn3) |
| + | *Go to J if |
| + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
| + | **'''and''' LoS > 51 (Cn3) |
| + | *Random between I and J if |
| + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
| + | **'''and''' 43 ≤ LoS ≤ 51 (Cn3) |
| | | |
− | |H -> G/empty = *Fail the LoS check | + | |H -> G/empty = *LoS < 41 (Cn3) |
− | |H -> K = * [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41 | + | |H -> K = *LoS > 41 (Cn3) |
| | | |
| |I -> G/empty, K = | | |I -> G/empty, K = |
− | *Go to G if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 34 | + | *Go to G if LoS < 34 (Cn3) |
− | *Go to K if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41 | + | *Go to K if LoS > 41 (Cn3) |
| *Otherwise, random routing | | *Otherwise, random routing |
| }} | | }} |
| | | |
| ===Tips=== | | ===Tips=== |
− | *Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
| + | Requires 3 Boos kills to deplete the HP gauge. |
− | *One thing to note for this map is the presence of [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger slots of CV(L) should you bring them in order not to run into the risk of having them all shot down, rendering your CV(L) unable to attack during shelling. | + | *There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. |
− | <br/>'''Recommended Fleet'''
| + | |
− | *'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K''' | + | |
− | **There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable. | + | ===Recommended Fleets=== |
− | *** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-43 guarantees going I and passing the second LoS check.
| + | "LoS Snipe" Fleet: |
− | *'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K''' | + | *1BB(V), 1CV, 2DD, 2CLT/CA(V) |
− | **Higher chance to kill the boss, but not as efficient for farming. | + | *Route = Random: |
| + | **{{MapRoute|C|red|E|blue|I|red|K|red}} |
| + | **{{MapRoute|C|red|E|blue|J|red|K|red}} |
| + | ***There is a LoS check at Node {{MapRoute|E|blue}} |
| + | ****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. |
| + | ****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. |
| + | ***As Node {{MapRoute|I|red}} is generally easier than {{MapRoute|J|red}}, failing this LoS check is preferable. |
| + | |
| + | Heavy Fleet: |
| + | *2BB(V)/CV, 2CLT, 2CA(V) |
| + | *Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| + | **Higher chance to kill the boss, but less efficient for farming. |
| + | |
| | | |
| ===Nodes And Enemy Encounters=== | | ===Nodes And Enemy Encounters=== |