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| map = 5-5 Map.png
 
| map = 5-5 Map.png
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
| item = {{ammo}}
+
| item = {{fuel}}
 
| exp =  450
 
| exp =  450
 
| code = 第二次サーモン海戦 ([[wikipedia:Battle_of_the_Eastern_Solomons|Second Battle of the Solomon Sea]])
 
| code = 第二次サーモン海戦 ([[wikipedia:Battle_of_the_Eastern_Solomons|Second Battle of the Solomon Sea]])
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| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 5-5 North
+
| Map = 5-5 North route
| Fleet = 2(F)BB(V) 2CV(L) 2XX
+
| Fleet = 4-6(F)BB(V)/CV(L), 0-2CA(V)
| Route = B-K-P-S
+
| Route = {{MapRoute|B|red|K|red|P|red|S|red}}
 
| AS = 392
 
| AS = 392
| Notes = 35% chance of offrouting if wildcards are (F)BB(V), CV(L) or SS(V).<br/>BBs and CVs are interchangeable.
+
| Notes = 35% chance of off-routing if 5 or more (F)BB(V)s/CV(L)s are used or if a SS(V) is used.
 
}}  
 
}}  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 5-5 Middle
+
| Map = 5-5 Middle route
| Fleet = 2(F)BB(V) 2DD CA(V) XX (XX = CA(V) or CLT)
+
| Fleet = 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
| Route = B-F-D-H-N-O-S
+
| Route = {{MapRoute|B|red|F|blue|D|purple|H|red|N|red|O|blue|S|red}}
 
| AS = 392
 
| AS = 392
 
| Notes =  
 
| Notes =  
 
}}  
 
}}  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 5-5 South
+
| Map = 5-5 South route
| Fleet = 2(F)BB(V) 4DD<br/>2(F)BB(V) 2XX 2DD (XX != (F)BB(V) or CV(L))
+
| Fleet = 2(F)BB(V)/CV(L), 4DD<br/>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
| Route = A-C-E-G-I-M-O-S
+
| Route = {{MapRoute|A|blue|C|red|E|green|G|black|I|blue|M|black|O|blue|S|red}}
 
| AS = 392
 
| AS = 392
| Notes = BBs and CVs are interchangeable. If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships.
+
| Notes = If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships.
 
}}  
 
}}  
 
}}
 
}}
Line 39: Line 39:  
* Meet '''ANY''' of the following requirements to go to A
 
* Meet '''ANY''' of the following requirements to go to A
 
** DD ≥ 4
 
** DD ≥ 4
** 4 ships carrying 4 [[Drum Canister]]
+
** 4 Drum carrying ships  
** 4 ships carrying 4 [[Daihatsu-class Landing Craft]] (T89 Landing Force and T2 Kami Tank also count)
+
** 4 DLC/tank carrying ships
 
* Otherwise, go to B
 
* Otherwise, go to B
   Line 86: Line 86:     
|O/empty -> R/empty, S =  
 
|O/empty -> R/empty, S =  
*Random routing if fleet contains SS(V) or fleet LoS is between '''63-67 F33 Cn2'''
+
*Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
 
*Meet '''ANY''' of the following to go to S
 
*Meet '''ANY''' of the following to go to S
**Pass the LoS check ('''≥ 67 F33 Cn2''')
+
**Pass the LoS check: ≥ 67 (Cn2)
**'''Fast+''' fleet ('''LoS check is ignored''')
+
**'''Fast+''' fleet ('''LoS check ignored''')
 
*Otherwise, go to R
 
*Otherwise, go to R
    
|P -> Q/empty, S =  
 
|P -> Q/empty, S =  
*Meet '''ANY''' of the following to '''FORCE''' node S ('''LoS check is ignored''')
+
*Meet '''ANY''' of the following to '''FORCE''' node S ('''LoS check ignored''')
 
**'''Fastest''' fleet
 
**'''Fastest''' fleet
 
**'''Fast+''' fleet '''and''' (F)BB(V)+CV(L/B) ≤ 5
 
**'''Fast+''' fleet '''and''' (F)BB(V)+CV(L/B) ≤ 5
*Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5 (65% to S if fleet LoS '''≥ 84 F33 Cn2''')
+
*Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5  
*Go to S if passing the LoS Check ('''≥ 81 F33 Cn2''')
+
**(65% to S if fleet LoS ≥ 84 (Cn2))
*Go to Q if LoS '''≤ 73 F33 Cn2'''
+
*Go to S if passing the LoS Check: ≥ 81 (Cn2)
 +
*Go to Q if LoS ≤ 73 (Cn2)
 
*Otherwise, random routing
 
*Otherwise, random routing
 
}}
 
}}
   −
*You must sink the Boss 5 times to clear the map.
+
 
*Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
  −
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly less dangerous than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps, particularly after the buff to the Southern War Princess in [[Winter 2019 Event]] (who does not appear at all in post-clear comps).
  −
***This is especially true if said quests require 2DDs, as DDs will face difficulty in dealing any significant damage to the pre-clear boss comps during the daytime battle
  −
***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated OASW ship must be brought if one wishes to secure a S-rank.
  −
*As with all World 5 maps, support expeditions 33 and 34 are applicable on this map.
  −
*Node B is a submarine node.
  −
*Nodes G and M are night battles.
      
===Tips===
 
===Tips===
*5-5 is one of the few maps that has arguably become more difficult after the Phase 2 update.
+
You must sink the Boss 5 times to clear the map.
**2 of the pre-clear boss compositions now contain 2 Elite Re-class Abyssals.
+
*5-5 is arguably among the most difficult maps in the game.
**The [[Southern War Princess]] has also gained additional armour followed by [[Winter 2019 Event]]
+
*Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
***Her escort has been slightly weakened to compensate for this. The Submarine in her escort has been changed from an Elite variant to a basic variant.
+
*The boss HP bar is reset at midnight JST at the beginning of each month.
**The addition of CL Tsu-class to multiple nodes has also made the map potentially more costly in terms of bauxite.
+
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.
**Pre-boss Node P still has the chance of containing an Elite Re-class in Line Ahead.
+
***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
**Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion slots may improve survivability against opening torpedoes.
+
***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
**Support Expedition(s) may help as well.
+
***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank.
*However, routing to the boss is now guaranteed with the correct composition(s) and sufficient LoS. Speed is also no longer a major factor in determining routing.
+
*As with all World 5 maps, '''Support Expeditions''' 33 and 34 are applicable on this map and are more than ever recommended here.
*The special attack (Touch mechanic) from [[Nelson|Nelson Kai]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]] are also a good option to consider if you want to clear out enemies at the boss node easier.
+
*Node {{MapRoute|B|red}} is a submarine node.
 +
*Nodes {{MapRoute|G|black}} and {{MapRoute|M|black}} are Night Nodes.
 +
 
 +
*Pre-boss Node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
 +
**Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
 +
*The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
 +
 
   −
<br/>'''Recommended Fleet'''
+
===Recommended Fleet===
*'''North : B-K-P-S or B-F-J-P-S: 4 (F)BB(V)/CV(L/B) + 2 XX'''
+
<tabber>
**LoS required: '''≥ 81 F33 Cn2'''
+
|-|North routes=
**Maximum of 4 (F)BB(V)/CV(L/B), otherwise chance of off-routing at pre-boss node P.
+
Very strong, but also costly fleets.
**Routing B->K or B->F will depend on your fleet. Fleet with either 3CV(B) or 4(F)BB(V)s will always go to K, otherwise will go to F as long as you have 2 DDs.
+
*'''4-6BB(V)/CV(L), 0-2CA(V)'''
**F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.
+
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
 +
*'''4BB(V)/CV(L), 2DD'''
 +
*Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
 +
**LoS required: ≥ 81 (Cn2)
 +
**Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
 +
**{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|purple}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
 
**CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs.
 
**CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs.
**[[Ise|Ise Kai Ni]] is another option if additional fighter power is needed. However, keep in mind that she is significantly weaker in terms of firepower compared to almost every other battleship.
+
**[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good option to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
**Seaplane Bombers should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
+
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
*'''Middle : B-F-D-H-N-O-S: 2 (F)BB(V) + 2 CA(V) + 2 DD'''
+
 
**LoS required: '''≥ 67 F33 Cn2'''
+
|-|Middle routes=
**Easier preboss, but will struggle against the double Re Elite boss node formations
+
* 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
**CAV can be replaced with CLT (Maximum 1 CLT)
+
*Route = {{MapRoute|B|red|F|blue|D|purple|H|red|N|red|O|blue|S|red}}
**D node is a maelstrom node that wipe out your fuel. Recommended to bring some radars to reduce the loss.
+
**LoS required: ≥ 67 (Cn2)
*'''South : A-C-E-G-I-M-O-S: 2 [(F)BB(V)+CV(B/L)] + 4 DD'''
+
**Easier preboss, but will struggle against the double Re Elite boss node formations.
**LoS required: '''≥ 67 F33 Cn2'''
+
**Node {{MapRoute|D|purple}} is a maelstrom node that wipes out your fuel. Recommended to bring some radars to reduce the loss.
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous night battles
+
 
***Pre-boss support shelling expeditions can help stabilize the night battles significantly
+
|-|South routes=
**Fleets that take this route will struggle significantly against the double Re Elite boss node formations
+
*2(F)BB(V)/CV(L), 4DD
**Generally lower bauxite consumption when compared to other routes
+
*2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
 +
*Route = Route = {{MapRoute|A|blue|C|red|E|green|G|black|I|blue|M|black|O|blue|S|red}}
 +
**LoS required: ≥ 67 (Cn2)
 +
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 +
***Pre-boss support shelling expeditions can help stabilize the night battles significantly.
 +
**Fleets that take this route will struggle significantly against the double Re Elite boss node formations.
 +
**Lower bauxite consumption when compared to other routes.
 +
</tabber>
 +
 
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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