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| | map = 5-5 Map.png | | | map = 5-5 Map.png |
| | difficulty = ☆☆☆☆☆☆☆☆☆☆☆ | | | difficulty = ☆☆☆☆☆☆☆☆☆☆☆ |
− | | item = {{ammo}} | + | | item = {{fuel}} |
| | exp = 450 | | | exp = 450 |
| | code = 第二次サーモン海戦 ([[wikipedia:Battle_of_the_Eastern_Solomons|Second Battle of the Solomon Sea]]) | | | code = 第二次サーモン海戦 ([[wikipedia:Battle_of_the_Eastern_Solomons|Second Battle of the Solomon Sea]]) |
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| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
− | | Map = 5-5 North | + | | Map = 5-5 North route |
− | | Fleet = 2(F)BB(V) 2CV(L) 2XX | + | | Fleet = 4-6(F)BB(V)/CV(L), 0-2CA(V) |
− | | Route = B-K-P-S | + | | Route = {{MapRoute|B|red|K|red|P|red|S|red}} |
| | AS = 392 | | | AS = 392 |
− | | Notes = 35% chance of offrouting if wildcards are (F)BB(V), CV(L) or SS(V).<br/>BBs and CVs are interchangeable. | + | | Notes = 35% chance of off-routing if 5 or more (F)BB(V)s/CV(L)s are used or if a SS(V) is used. |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
− | | Map = 5-5 Middle | + | | Map = 5-5 Middle route |
− | | Fleet = 2(F)BB(V) 2DD CA(V) XX (XX = CA(V) or CLT) | + | | Fleet = 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V) |
− | | Route = B-F-D-H-N-O-S | + | | Route = {{MapRoute|B|red|F|blue|D|purple|H|red|N|red|O|blue|S|red}} |
| | AS = 392 | | | AS = 392 |
| | Notes = | | | Notes = |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
− | | Map = 5-5 South | + | | Map = 5-5 South route |
− | | Fleet = 2(F)BB(V) 4DD<br/>2(F)BB(V) 2XX 2DD (XX != (F)BB(V) or CV(L)) | + | | Fleet = 2(F)BB(V)/CV(L), 4DD<br/>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L)) |
− | | Route = A-C-E-G-I-M-O-S | + | | Route = {{MapRoute|A|blue|C|red|E|green|G|black|I|blue|M|black|O|blue|S|red}} |
| | AS = 392 | | | AS = 392 |
− | | Notes = BBs and CVs are interchangeable. If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships. | + | | Notes = If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships. |
| }} | | }} |
| }} | | }} |
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| * Meet '''ANY''' of the following requirements to go to A | | * Meet '''ANY''' of the following requirements to go to A |
| ** DD ≥ 4 | | ** DD ≥ 4 |
− | ** 4 ships carrying 4 [[Drum Canister]] | + | ** 4 Drum carrying ships |
− | ** 4 ships carrying 4 [[Daihatsu-class Landing Craft]] (T89 Landing Force and T2 Kami Tank also count) | + | ** 4 DLC/tank carrying ships |
| * Otherwise, go to B | | * Otherwise, go to B |
| | | |
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| | | |
| |O/empty -> R/empty, S = | | |O/empty -> R/empty, S = |
− | *Random routing if fleet contains SS(V) or fleet LoS is between '''63-67 F33 Cn2''' | + | *Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2) |
| *Meet '''ANY''' of the following to go to S | | *Meet '''ANY''' of the following to go to S |
− | **Pass the LoS check ('''≥ 67 F33 Cn2''') | + | **Pass the LoS check: ≥ 67 (Cn2) |
− | **'''Fast+''' fleet ('''LoS check is ignored''') | + | **'''Fast+''' fleet ('''LoS check ignored''') |
| *Otherwise, go to R | | *Otherwise, go to R |
| | | |
| |P -> Q/empty, S = | | |P -> Q/empty, S = |
− | *Meet '''ANY''' of the following to '''FORCE''' node S ('''LoS check is ignored''') | + | *Meet '''ANY''' of the following to '''FORCE''' node S ('''LoS check ignored''') |
| **'''Fastest''' fleet | | **'''Fastest''' fleet |
| **'''Fast+''' fleet '''and''' (F)BB(V)+CV(L/B) ≤ 5 | | **'''Fast+''' fleet '''and''' (F)BB(V)+CV(L/B) ≤ 5 |
− | *Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5 (65% to S if fleet LoS '''≥ 84 F33 Cn2''') | + | *Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5 |
− | *Go to S if passing the LoS Check ('''≥ 81 F33 Cn2''') | + | **(65% to S if fleet LoS ≥ 84 (Cn2)) |
− | *Go to Q if LoS '''≤ 73 F33 Cn2''' | + | *Go to S if passing the LoS Check: ≥ 81 (Cn2) |
| + | *Go to Q if LoS ≤ 73 (Cn2) |
| *Otherwise, random routing | | *Otherwise, random routing |
| }} | | }} |
| | | |
− | *You must sink the Boss 5 times to clear the map.
| + | |
− | *Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
| |
− | **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly less dangerous than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps, particularly after the buff to the Southern War Princess in [[Winter 2019 Event]] (who does not appear at all in post-clear comps).
| |
− | ***This is especially true if said quests require 2DDs, as DDs will face difficulty in dealing any significant damage to the pre-clear boss comps during the daytime battle
| |
− | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated OASW ship must be brought if one wishes to secure a S-rank.
| |
− | *As with all World 5 maps, support expeditions 33 and 34 are applicable on this map.
| |
− | *Node B is a submarine node.
| |
− | *Nodes G and M are night battles.
| |
| | | |
| ===Tips=== | | ===Tips=== |
− | *5-5 is one of the few maps that has arguably become more difficult after the Phase 2 update. | + | You must sink the Boss 5 times to clear the map. |
− | **2 of the pre-clear boss compositions now contain 2 Elite Re-class Abyssals. | + | *5-5 is arguably among the most difficult maps in the game. |
− | **The [[Southern War Princess]] has also gained additional armour followed by [[Winter 2019 Event]] | + | *Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''. |
− | ***Her escort has been slightly weakened to compensate for this. The Submarine in her escort has been changed from an Elite variant to a basic variant. | + | *The boss HP bar is reset at midnight JST at the beginning of each month. |
− | **The addition of CL Tsu-class to multiple nodes has also made the map potentially more costly in terms of bauxite. | + | **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. |
− | **Pre-boss Node P still has the chance of containing an Elite Re-class in Line Ahead.
| + | ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. |
− | **Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion slots may improve survivability against opening torpedoes. | + | ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle. |
− | **Support Expedition(s) may help as well.
| + | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank. |
− | *However, routing to the boss is now guaranteed with the correct composition(s) and sufficient LoS. Speed is also no longer a major factor in determining routing.
| + | *As with all World 5 maps, '''Support Expeditions''' 33 and 34 are applicable on this map and are more than ever recommended here. |
− | *The special attack (Touch mechanic) from [[Nelson|Nelson Kai]], [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]] are also a good option to consider if you want to clear out enemies at the boss node easier. | + | *Node {{MapRoute|B|red}} is a submarine node. |
| + | *Nodes {{MapRoute|G|black}} and {{MapRoute|M|black}} are Night Nodes. |
| + | |
| + | *Pre-boss Node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead. |
| + | **Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes. |
| + | *The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier. |
| + | |
| | | |
− | <br/>'''Recommended Fleet''' | + | ===Recommended Fleet=== |
− | *'''North : B-K-P-S or B-F-J-P-S: 4 (F)BB(V)/CV(L/B) + 2 XX''' | + | <tabber> |
− | **LoS required: '''≥ 81 F33 Cn2''' | + | |-|North routes= |
− | **Maximum of 4 (F)BB(V)/CV(L/B), otherwise chance of off-routing at pre-boss node P. | + | Very strong, but also costly fleets. |
− | **Routing B->K or B->F will depend on your fleet. Fleet with either 3CV(B) or 4(F)BB(V)s will always go to K, otherwise will go to F as long as you have 2 DDs.
| + | *'''4-6BB(V)/CV(L), 0-2CA(V)''' |
− | **F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway. | + | *Route = {{MapRoute|B|red|K|red|P|red|S|red}} |
| + | *'''4BB(V)/CV(L), 2DD''' |
| + | *Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}} |
| + | **LoS required: ≥ 81 (Cn2) |
| + | **Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}} |
| + | **{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|purple}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway. |
| **CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs. | | **CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs. |
− | **[[Ise|Ise Kai Ni]] is another option if additional fighter power is needed. However, keep in mind that she is significantly weaker in terms of firepower compared to almost every other battleship. | + | **[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good option to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs. |
− | **Seaplane Bombers should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. | + | **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. |
− | *'''Middle : B-F-D-H-N-O-S: 2 (F)BB(V) + 2 CA(V) + 2 DD''' | + | |
− | **LoS required: '''≥ 67 F33 Cn2''' | + | |-|Middle routes= |
− | **Easier preboss, but will struggle against the double Re Elite boss node formations | + | * 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V) |
− | **CAV can be replaced with CLT (Maximum 1 CLT) | + | *Route = {{MapRoute|B|red|F|blue|D|purple|H|red|N|red|O|blue|S|red}} |
− | **D node is a maelstrom node that wipe out your fuel. Recommended to bring some radars to reduce the loss.
| + | **LoS required: ≥ 67 (Cn2) |
− | *'''South : A-C-E-G-I-M-O-S: 2 [(F)BB(V)+CV(B/L)] + 4 DD''' | + | **Easier preboss, but will struggle against the double Re Elite boss node formations. |
− | **LoS required: '''≥ 67 F33 Cn2''' | + | **Node {{MapRoute|D|purple}} is a maelstrom node that wipes out your fuel. Recommended to bring some radars to reduce the loss. |
− | **The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous night battles | + | |
− | ***Pre-boss support shelling expeditions can help stabilize the night battles significantly | + | |-|South routes= |
− | **Fleets that take this route will struggle significantly against the double Re Elite boss node formations | + | *2(F)BB(V)/CV(L), 4DD |
− | **Generally lower bauxite consumption when compared to other routes | + | *2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L)) |
| + | *Route = Route = {{MapRoute|A|blue|C|red|E|green|G|black|I|blue|M|black|O|blue|S|red}} |
| + | **LoS required: ≥ 67 (Cn2) |
| + | **The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes. |
| + | ***Pre-boss support shelling expeditions can help stabilize the night battles significantly. |
| + | **Fleets that take this route will struggle significantly against the double Re Elite boss node formations. |
| + | **Lower bauxite consumption when compared to other routes. |
| + | </tabber> |
| + | |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |