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| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 3-3 North
+
| Map = 3-3 North route
| Fleet = CV CVL 2XX 2DD (XX = AV, CA(V) or CLT)
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| Fleet = 1CV, 1BB/CVL, 2XX, 2DD (XX = AV, CA(V) or CLT)
| Route = A-C-G-M
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| Route = {{MapRoute|A|red|C|purple|G|red|M|red}}
| Notes = CVL and BB are interchangeable.
+
| Notes =  
 
| AS = 78
 
| AS = 78
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 3-3 North via E node
+
| Map = 3-3 North route + E node
| Fleet = 2CV CVL 1XX 2DD (XX = AV, CA(V) or CLT)
+
| Fleet = 2CV, 1BB/CVL, 1XX, 2DD, (XX = AV, CA(V) or CLT)
| Route = A-C-E-G-M
+
| Route = {{MapRoute|A|red|C|purple|E|red|G|red|M|red}}
 
| AS = 108
 
| AS = 108
| Notes = CVL and BB are interchangeable.
+
| Notes =
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 3-3 South Route
+
| Map = 3-3 South route
| Fleet = CVL 2[CA(V)+CLT] CL 2DD
+
| Fleet = 1CVL, 2CA(V)/CLT, 1CL, 2DD
| Route = A-B-F-J-K-M
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| Route = {{MapRoute|A|red|B|red|F|purple|J|blue|K|red|M|red}}
 
| Notes =  
 
| Notes =  
 
| AS = 36
 
| AS = 36
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===Tips===
 
===Tips===
*On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1-3 ships to minimize the loss of your fuel while you travel through this map.
+
On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of your fuel while you travel through this map.
*This is also an excellent map for farming [[Mutsu]] for her 41 cm guns to upgrade equipment
+
*This is also an excellent map to farm [[Mutsu]] for her 41 cm guns to upgrade equipment.
<br/>'''Recommended Fleet'''
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*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
+
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
+
===Recommended Fleets===
*'''1 [(F)BB(V)+CVL] 2 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
+
<tabber>
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
+
|-|North routes=
 +
*'''1BB(V)/CVL, 1 CV, 2CA(V)/CLT/AV, 2DD'''  
 +
*Route = {{MapRoute|A|red|C|purple|G|red|M|red}}
 +
**Quickest path in the north route. Most enemies wonth be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
 +
*2CV, 1BB/CVL, 1XX, 2DD, (XX = AV, CA(V) or CLT)
 +
*Route = {{MapRoute|A|red|C|purple|E|red|G|red|M|red}}
 +
**Stronger fleet, but that pass through an extra node.
 +
 
 +
|-|South route=
 +
*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''  
 +
*Route = {{MapRoute|A|red|B|red|F|purple|J|blue|K|red|M|red}}
 +
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**CA(V) can be replaced with CLT
 
**CA(V) can be replaced with CLT
 +
</tabber>
 +
   −
<br/>'''Furniture Coin Box Collecting'''
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===Furniture Coin Box Farming===
*Collecting Furniture Coins in the South Path (Routing '''A - B - D  or A - B - F - H''') requires a light fleet: '''3 CVL 2 DD 1 [CA(V)+CLT]'''
+
Collecting Furniture Coins in the South route requires a light fleet:  
**This fleet should be strong enough to help you survive the battles on the way to Nodes D and H to get Furniture Coin Boxes, however there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node K.
+
*'''3CVL, 2DD, 1CA(V)/CLT'''
 +
*Route = {{MapRoute|A|red|B|red|D|green}}
 +
*Route = {{MapRoute|A|red|B|red|F|purple|H|green}}
 +
*This fleet should be strong enough to help you survive the battles on the way to Nodes {{MapRoute|D|green}} and {{MapRoute|H|green}}, to get Furniture Coin Boxes, however, there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node {{MapRoute|K|red}}, or reset before it.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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