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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 7-3 Part 1
 
| Map = 7-3 Part 1
| Fleet = {{ShipLink|Haguro}} 3DD
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| Fleet = {{ShipLink|Haguro}}, 3DD
| Route = A-C-E
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| Route = {{MapRoute|A|blue|C|red|E|red}}
 
| AS = 0
 
| AS = 0
 
| Notes = Named ships are mandatory.
 
| Notes = Named ships are mandatory.
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 7-3 Part 2
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| Map = 7-3 Part 2 historical
| Fleet = {{ShipLink|Haguro}} {{ShipLink|Ashigara}} {{ShipLink|Kamikaze}} AV/CLT 2DD
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| Fleet = {{ShipLink|Haguro}}, {{ShipLink|Ashigara}}, {{ShipLink|Kamikaze}}, 1AV/CLT, 2DD
| Route = A-C-D-G-P
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| Route = {{MapRoute|A|blue|C|red|D|red|G|blue|P|red}}
 
| AS = 0
 
| AS = 0
 
| Notes = Named ships are mandatory.
 
| Notes = Named ships are mandatory.
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===Tips===
 
===Tips===
* World 7-3 consists of 2 Phases total
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* The map consists of 2 Phases.
* Similar to World 7-2, this map resets at the end of each month and you will have to clear Phase 1 and 2 each month.  
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* Similar to World [[7-2]], this map resets at the end of each month and you will have to clear Phase 1 and 2 each month.  
* Similar to World 5-2, this map featured historical routing if you use [[Kamikaze]], [[Haguro]], [[Ashigara]] for Phase 2
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* Similar to World [[5-2]], this map featured historical routing if you use [[Kamikaze]], [[Haguro]], [[Ashigara]] on Phase 2.
**[[Kamikaze]] is the key historical ship for this map and required in order to avoid node M which features CA Ri-Class that can potentially harm your light ships. If you don't have her, try to farm for her in this map as soon as possible to get better routing.
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**[[Kamikaze]] is the key historical ship for this map and required in order to avoid node {{MapRoute|M|red}} which features CA Ri-Class that can potentially harm your "light ships".  
**The number of historical ship being presented in the fleet heavily affects the routing you will take in Phase 2. Increasing the speed of the fleet to '''Fast+''' or more can help reduce the number of historical ships required to go the shortest route (See below).
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***You can drop her on this map to get better routings later.
====<u>Phase 1</u>====
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**The number of historical ships being presented in the fleet heavily affects the routing you will take in Phase 2. Increasing the speed of the fleet to '''Fast+''' or more can help reduce the number of historical ships required to go the shortest route (See below).
 +
 
 +
===<u>Phase 1</u>===
 
*This is a Light Fleet phase where you go and kill a fleet of 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in the Final Kill (Reverted to Late Model form again once this phase is cleared).
 
*This is a Light Fleet phase where you go and kill a fleet of 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in the Final Kill (Reverted to Late Model form again once this phase is cleared).
 
=====Recommended Fleet=====
 
=====Recommended Fleet=====
*[[Haguro]] + 3DD
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*[[Haguro]], 3DD
**Route: A-C-E
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**Route = {{MapRoute|A|blue|C|red|E|red}}
====<u>Phase 2</u>====
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**Not having [[Haguro]] may add extra nodes.
 +
 
 +
===<u>Phase 2</u>===
 
*This phase requires you to kill a much heavier enemy fleet than Phase 1 featuring CA Ne-Class Elite as the boss. In the final kill, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp once the map is cleared.
 
*This phase requires you to kill a much heavier enemy fleet than Phase 1 featuring CA Ne-Class Elite as the boss. In the final kill, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp once the map is cleared.
 
*It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the player wants.  
 
*It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the player wants.  
 
*All the compositions suggested below '''requires at least Fast fleet'''
 
*All the compositions suggested below '''requires at least Fast fleet'''
=====Historical Fleet=====
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*[[Kamikaze]] + [[Ashigara]] + [[Haguro]] + AV/CLT 2 DD (BY5 Composition)  
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<tabber>
*[[Haguro]] + [[Kamikaze]], 1 CA(V) 1 CLT/CT/AV 2 DD ('''Fast+''')
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|-|Historical Fleets=
** Route: A-C-D-G-P
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*[[Kamikaze]], [[Ashigara]], [[Haguro]], 1AV/CLT, 2DD ([[Quests#By5|By5]] Composition)  
* [[Kamikaze]] + [[Ashigara]] + [[Haguro]], 1CA(V) 1 DD ('''5 Ships''')
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*[[Haguro]], [[Kamikaze]], 1CA(V), 1CLT/CT/AV, 2DD ('''Fast+''')
*[[Haguro]] + [[Kamikaze]], 1 CA(V)/CLT/AV 3 DD ('''Fast+''')
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**Route = {{MapRoute|A|blue|C|red|D|red|G|blue|P|red}}
** Route: A-C-I-J-P
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*[[Haguro]] + [[Ashigara]] + [[Kamikaze]], 1 AV 1 CL/CLT 1 DD
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*[[Kamikaze]], [[Ashigara]], [[Haguro]], 1CA(V), 1DD ('''5 Ships''')
**Route: A-C-D-G-J-P
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*[[Haguro]], [[Kamikaze]], 1CA(V)/CLT/AV, 3DD ('''Fast+''')
 +
**Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
 +
 
 +
*[[Haguro]], [[Ashigara]], [[Kamikaze]], 1AV, 1CL/CLT, 1DD
 +
**Route = {{MapRoute|A|blue|C|red|D|red|G|blue|J|red|P|red}}
 
**Strongest comp possible you can bring that helps minimize bucket usage due to extra opening shots and less DDs required.
 
**Strongest comp possible you can bring that helps minimize bucket usage due to extra opening shots and less DDs required.
*[[Haguro]] + [[Ashigara]] + 3DD + 1 CLT/AV
  −
** Route: A-C-D-G-I-M-P
  −
**Not recommended as there is ammo penalty at the boss node. Only use this comp if you don't have [[Kamikaze]]
     −
=====Non-historical fleet=====
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*[[Haguro]], [[Ashigara]], 3DD, 1CLT/AV
*2 CA(V) 1 CL 3 DD ('''Fast+''' fleet / Max 1 CAV)
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**Route = {{MapRoute|A|blue|C|red|D|red|G|blue|I|blue|M|red|P|red}}
**Route: A-C-I-L-M-P
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**Not recommended as there is ammo penalty at the boss node. Only use this comp if you don't have [[Kamikaze]].
*1 CL 3 DD 2 CA(V) ('''Fastest''' fleet / Max 1 CAV)
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**Route: A-C-I-J-P
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|-|Non-historical fleets=
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*2CA(V), 1CL, 3DD ('''Fast+''' fleet, Max 1 CAV)
 +
**Route = {{MapRoute|A|blue|C|red|I|blue|L|purple|M|red|P|red}}
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*1CL, 3DD, 2CA(V) ('''Fastest''' fleet, Max 1 CAV)
 +
**Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
 +
</tabber>
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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