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| Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete. | | Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete. |
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− | Below is an explanation of each requirement:
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| <tabber> | | <tabber> |
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| * Organize your CVL to have all Fighters | | * Organize your CVL to have all Fighters |
| * Also include Seaplane fighters on your AV/CL | | * Also include Seaplane fighters on your AV/CL |
− | * LBAS Fighter Sweep is recommened | + | * If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node |
− | *If you don't have strong fighters and lack SPFs for your CL or AV, consider a 2nd CVL, however you will travel to node {{MapRoute|E|red}} in additions to the nodes above. | + | * You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above. |
| |-|Node P= | | |-|Node P= |
| * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}} | | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}} |
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| * Fleet should be armed for surface combat. | | * Fleet should be armed for surface combat. |
− | * Having 1 ASW ship for Node B is optional but preferred. | + | * Having 1 ASW ship for Node B is optional but recommended. |
− | * Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.
| + | * Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve |
− | * Node P is a combined fleet that while contains an [[Aircraft Carrier Water Demon]] is filled with relatively weak ships that can be easily beaten to achive the A rank required. | + | * LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered |
− | * Sortie LBAS and In route is not entirely necessary, but can be helpful. | |
| |-|Air Defense= | | |-|Air Defense= |
| * AS requirement: 269 - 326 | | * AS requirement: 269 - 326 |
| * Can be done passively while doing anything between phase 1 to 1.5 | | * Can be done passively while doing anything between phase 1 to 1.5 |
− | * Hard contains High Altitude Plane bonuses for the enemy, bring rocket interceptors if possible. | + | * Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible. |
| <br> | | <br> |
| '''Beginner Strategies''' | | '''Beginner Strategies''' |
| <br> | | <br> |
− | Newer Players who are trying to clear this section on Hard may find it difficult if they do not have a Rocket Interceptor and highly trained land base interceptors as they will have to compete against the High Attitude Bomber bonus the enemy fleet's air power will have.
| + | If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid. |
− | <br> <br>However it is still remotely possible to clear under this method if you can meet a few requirements: | + | <br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend: |
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− | * Consider 7 Prototype Reppu and one +11 AA Plane or Interceptor | + | * 7x 10+ AA and one 11+ AA Plane or Interceptor |
− | * Alternatively, if you have British BB, you can consider making Spitfires and training them to >> | + | * The above only works against the weakest composition, stronger planes can also take on harder ones. |
− | * From there you will need to wait for the weakest Land Base attack to occur and hope for AS | + | * Therefore you might need to rerun this map until you roll the desired enemy air raid composition. |
− | * '''If your unable to achieve this, consider dropping to Normal difficulty''' | + | * '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests''' |
| </tabber> | | </tabber> |
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− | Once all conditions are met, the path to Node U is open.
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| ==Phase 2: Eliminate the Wo-class Carrier Fleet== | | ==Phase 2: Eliminate the Wo-class Carrier Fleet== |