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'''Step One: Unlocking the Z Nodes'''
 
'''Step One: Unlocking the Z Nodes'''
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'''Recommended Fleet'''
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'''Shima Fleet'''<br>
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2-3 CA(V),1 CL, 3-4 DD, 0-1 AV (All ships must have Green Tag)
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'''Kurita Fleet'''<br>
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3 (F)BB, 1 CA(V) 2 CVL + 1 CL, 0-2, 2 DD, 1-2 CLT, 0-1 SS(V), 0-1 CVL (Suitiable for all difficulties depending on how you set up the composition and meeting the Kurita Fleet Requirements)
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'''Nishimura Fleet'''<br>
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2 (F)BB(V), 2DD, 2-3 XX*, 0-1 SSV (Meeting Fleet Requirements on Easy)<br>
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2 BBV, 3DD, 1-2 XX*, 0-1 SSV (Meeting Fleet Requirements on Medium)<br>
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2BBV, 4DD, 0-1XX* 0-1SSV (Meeting Fleet Requirements on Hard) <br>
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'''<nowiki>*</nowiki> XX''' can be anything that is not a CV(B)(L).
    
The Z nodes require you to do a series of steps that need to be completed which includes the following:
 
The Z nodes require you to do a series of steps that need to be completed which includes the following:
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*'''Successfully Intercept the LBAS Air Raid and take no Damage (Hard Mode Only)'''
 
*'''Successfully Intercept the LBAS Air Raid and take no Damage (Hard Mode Only)'''
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Completing these condition will unlock the Z Nodes which will lead to the next series of steps:
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Unlocking the Z nodes will require a simple path that should be manageable for your fleets to tackle for all ends. The Kurita Fleet will need to tackle an enemy combined fleet that's two nodes ahead if they have met the pathing requirements and have the Kurita Fleet members to take the necessary path. The battle should be straight forward and easy to beat.
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Reaching Node X can be done using the '''Shima Fleet''' make sure to have some way to provide air defense along the path to Node X and make use of the '''Vangaurd Formation''' to get past the sub node that takes place in night battle.
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Getting Air Superiority in Nodes N and V will require you to use the '''Shime Fleet''' and '''Nishimura Fleet''' paths while using LBAS fighters to help reduce the air power of these node so you'll be able to achive an easy Air Superiority. Make sure your fleet can use Zuiuns and/or Seaplane Fighters to achieve this.
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Final as for getting a successful interception, this requires you to play the map until an air raid occurs where you'll need to successfully intercept an Air raid and take no damage. Make sure to use your LBAS and have all the fighter / interceptors used to reduce to plane to improve the likely hood you'll take no damage.
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Completing these condition will unlock the Z Nodes which will lead to the next series of steps.
    
'''Step Two: Unlocking the ZZ Nodes'''
 
'''Step Two: Unlocking the ZZ Nodes'''
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'''Recommended Fleet'''
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'''Shima Fleet'''<br>
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2-3 CA(V),1 CL, 3-4 DD, 0-1 AV (All ships must have Green Tag)
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'''Kurita Fleet'''<br>
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3 (F)BB, 1 CA(V) 2 CVL + 1 CL, 0-2, 2 DD, 1-2 CLT, 0-1 SS(V), 0-1 CVL (Suitiable for all difficulties depending on how you set up the composition and meeting the Kurita Fleet Requirements)
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'''Nishimura Fleet'''<br>
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2 (F)BB(V), 2DD, 2-3 XX*, 0-1 SSV (Meeting Fleet Requirements on Easy)<br>
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2 BBV, 3DD, 1-2 XX*, 0-1 SSV (Meeting Fleet Requirements on Medium)<br>
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2BBV, 4DD, 0-1XX* 0-1SSV (Meeting Fleet Requirements on Hard) <br>
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'''<nowiki>*</nowiki> XX''' can be anything that is not a CV(B)(L).
    
The ZZ nodes require you to do a series of steps that need to be completed which includes the following:
 
The ZZ nodes require you to do a series of steps that need to be completed which includes the following:
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*'''Obtain an S rank on Z9'''
 
*'''Obtain an S rank on Z9'''
 
*'''Successfully Intercept the LBAS Air Raid and take no Damage again (Medium and Hard Mode Only)'''
 
*'''Successfully Intercept the LBAS Air Raid and take no Damage again (Medium and Hard Mode Only)'''
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Unlike before hand, your fleet will be required to travel much farther through the map to reach certain goals and some of these will be quite challenging.
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Reaching Z6 will require you to use the '''Kurita Fleet''' and travel through at least 1 Sub node, 1 Combined Fleet, 2 Air Attacks, 2 night battles before reaching the boss fleet.
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It's highly recommended to use a support fleet for in route due to the difficulty the enemy fleet may present along the way to the boss. Also due to the fact that the map requires a high LOS to reach Z6 you will need to assemble around 4-5 of your best seaplane scouts along with some radars to help meet the requirements. You should do your best to avoid removing anyone from the combined fleet in order to have the best chance at successfully completing the requirement.
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As per usual, use Vangaurd formation where it can used (especially for the night battle areas and as always go line ahead on Z6.
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Z6's fleet consist of a large amount of Light carriers along with some BBs and possible some CLs and DD in the combined fleet. If you're able to get her and have your LBAS sent over here with 3 Fighters/ Interceptor + 1 Land Base Bobmer / Torpedo Bombers and 1 Fighter/ Interceptor + 3 Land Base Bobmers / Torpedo Bombers, you should be able to benefit with the best possible damage you can deliver on the enemy fleet and hopefully gain air control against the enemy fleet.
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Z8 is straight forward and will simply require you to take the '''Shima Fleet down a slightly longer path, but otherwise use the same methods as before to complete the path as before hand and use vanguard at the night battle nodes in all locations outside of Z8 itself.
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Z9 will require you to take the '''Nishimura Fleet''' along the same path as you did in the last session when doing the air control segments. However your fleet will need to be more combat focused. You will need to bring several of the Nishimura Members with you along the path if you wish to complete the requirements (2 for easy, 4 for Normal, 6 for Hard) if you wish to be able to reach Z9. Once reached, defeat the enemy combined fleet as usual. Use and LBAS consisting of bomber if necessary to help achieve this goal.
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Getting Air Superiority at Z1 and Z2 along with the perfect interception will require you to do the same processes as mentioned above in the Z node steps to have the best chance at successfully completing the requirements.
    
Completing this will unlock the ZZ nodes which will lead you to the boss node.
 
Completing this will unlock the ZZ nodes which will lead you to the boss node.
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'''Nishimura Fleet with a Sub'''<br>
 
'''Nishimura Fleet with a Sub'''<br>
2 BBV, 2DD, 2 XX*, 1 SSV (Meeting Fleet Requirements on Easy)<br>  
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2 (F)BB(V), 2DD, 2 XX*, 1 SSV (Meeting Fleet Requirements on Easy)<br>  
 
2 BBV, 3DD, 1 XX*, 1 SSV (Meeting Fleet Requirements on Medium)<br>  
 
2 BBV, 3DD, 1 XX*, 1 SSV (Meeting Fleet Requirements on Medium)<br>  
 
2BBV, 4DD, 1SSV (Meeting Fleet Requirements on Hard) <br>
 
2BBV, 4DD, 1SSV (Meeting Fleet Requirements on Hard) <br>
'''<nowiki>*</nowiki> XX''' can be anything that is not a (F)BB(V), CV(B)(L), CLT or SS(V).
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'''<nowiki>*</nowiki> XX''' can be anything that is not a CV(B)(L).
    
An efficient formation that can generally help you take out the enemy fleet easier on easier difficulty while on higher difficulties you'll need to decide between going offensive or using Vanguard Formation until you reach the night battle segments where you'll need to depend fully on Vanguard Formation.
 
An efficient formation that can generally help you take out the enemy fleet easier on easier difficulty while on higher difficulties you'll need to decide between going offensive or using Vanguard Formation until you reach the night battle segments where you'll need to depend fully on Vanguard Formation.
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