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speedrun
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For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
 
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
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=Kancolle speedrun=
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A speedrun competition where you need to clear  KC maps as fast as possible.
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Here, only in-port time, combat time, and sortie time are counted; "black loading times" are cut to prevent any unfair advantages, but most "in-game loading times" are kept for simplicity.
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In the end, the best speedrunners are the ones who navigate through the menus with ease, assemble fleets quickly, use the best routes, clear nodes the fastest, and avoid A ranks and retreats at all costs.
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Any retreat, off-route, bucket used, S rank failed, or fleet assembly mistake must be avoided in order to achieve the best time possible.
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==Categories==
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For the different "clearing categories" we have :
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*A- All MO but W7
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*B- All MO with W7 double boss, cleared
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*C- All MO with W7 double boss, not cleared
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*D- All MO with W7 last boss, cleared
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*E- All MO with W7 last boss, not cleared
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*Subdivided by :
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**X1- No EO
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**X2- All EO, cleared
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**X2- All EO, not cleared
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For each category, you need to obtain an S rank on the boss of each map (just reach node N for 1-6). When the boss has a health bar, depending on the category, you either need to deplete the bar during the speedrun if you are in a "boss not cleared" category, or you need to clear the map only if has already been depleted when you are in a "boss cleared" one.
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'''A1 and D2 should be the most popular choices since doing the not cleared versions is only possible once a month.'''
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No order in particular should be imposed, so players can do the most "RNG bound" maps 1st to avoid long wasted runs and also add some moral management ease. If any order should be imposed, the only logical one is to clear the worlds from 1 to 7 in display order (1,2,3,7,4,5,6) or in numerical order (1,2,3,4,5,6,7), within each world the maps cleared from 1st to last in order.
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For 3rd party users (KC3, Poi, Kcanotify…), the speed runs can be divided into 2 main categories, the "Vania" and the "3rd party" ones.
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Regarding the connection type to the game (nothing, VPN, KCCP, Goto browser …), since all "black loading times" are cut, all modes should be included, but since modes like KCCP also decrease some "in-game loading times", they are encouraged.
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==Some rules==
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When you start your speedrun, 100% of the ships you will use during the run must be unequipped, since having more equipments available can give unfair advantages. Also, you are only allowed to use your 1st fleet to clear the run, and the ship in it at the start of your run must be one that is not used on the 1st map cleared. During the run, you can keep some ships equipped to gain some time, and you are allowed to use the base equipment saving slots, you are also allowed to use the base fleet saving slots.
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Since paying captains and free captains will be playing this mode, it is logical to limit some aspects of the paying ones.
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The limitations are :
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* 100 different ships max per speedrun
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* 2 repair docs in use at a time max (but bucket use is allowed and encouraged)
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* Base fleet saving slots max
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* Base equipment saving slots max
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* All RE must be empty
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* No repair fairy allowed
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* No morale cakes are allowed
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In the end, only multiple married girls are allowed for paying captains.
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The paid LBAS are not taken into account since upgrading them plays a minor role in clearing the maps.
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==Miscellaneous points==
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*Since the Android version is a bit different from the regular one, maybe it should be banned to prevent any potential unfair advantage.
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*Regarding the RE rule, it can maybe be voted to allow the use of some very common RE, like the ones on some RLK2 capable ships, or on Yuubary but only for turbine use.
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*Regarding the use of "exclusive items" like events or ranking limited ones, all are allowed, but if at some point one is judged to be too overpowered, it can be banned to be used.
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*Regarding the use of graphic mods like the EN patch, if they keep the main essence of the game without giving any significant advantage (like a hypothetical fast loading pack), they are allowed.
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*Regarding the navigation thru the ship menu, having all your ships at Lv 99 or at a specific Lv can help to assemble a fleet, but since any captain is supposed to know his own fleet and that he will at some point have to navigate between multiple pages anyway, we can assume that no significant advantage can be obtained by having a certain fleet over another.
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