Jigaraphale

Joined 1 December 2020
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===Must add/change features===
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==Must add/change features==
 
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
 
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
 
*New maps :
 
*New maps :
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===Sorties===
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==Sorties==
 
*possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something
 
*possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something
 
**doing it as Kcanotify does is a good starting point
 
**doing it as Kcanotify does is a good starting point
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===Events===
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==Events==
 
*historical bonus general debuff, it must be a simple bonus fact, not a game-breaking thing that is almost a "must-have" each time
 
*historical bonus general debuff, it must be a simple bonus fact, not a game-breaking thing that is almost a "must-have" each time
 
*friendly fleets from the start, but using them add a drawback, like less/worst drops for instance
 
*friendly fleets from the start, but using them add a drawback, like less/worst drops for instance
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===New tuto===
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==New tuto==
 
*add a brand new tuto that explain more mechanics from the beginning, like :
 
*add a brand new tuto that explain more mechanics from the beginning, like :
 
**cut-in
 
**cut-in
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**give Gotland as the final tuto reward, a nice Easter egg, fixing her obtainability issue at the same time
 
**give Gotland as the final tuto reward, a nice Easter egg, fixing her obtainability issue at the same time
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===Upgrade system===
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==Upgrade system==
 
*increase the screws/week from 4 to about 10 in end-game
 
*increase the screws/week from 4 to about 10 in end-game
 
**maybe add one map (like a hard new EO) that can give 1 screw/run (eventually caped), or use some new expeditions
 
**maybe add one map (like a hard new EO) that can give 1 screw/run (eventually caped), or use some new expeditions
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===Farming ===
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==Farming==
*add more ways to farm multiples things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps
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*add more ways to farm multiple things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps
 
*rework all the expeditions rewards & length (some are way too useless)
 
*rework all the expeditions rewards & length (some are way too useless)
 
*change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...)
 
*change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...)
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===The "RNG issue"===
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==The "RNG issue"==
 
KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
 
KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
 
*Drops :
 
*Drops :
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**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 
*Routing :
 
*Routing :
**Since phase 2, there are less to no "non-sense" off routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
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**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
 
**I think it could be nice to have some maps where at some points you have random chances to follow different paths, obliging you to chose fleets suited for any of those situations.
 
**I think it could be nice to have some maps where at some points you have random chances to follow different paths, obliging you to chose fleets suited for any of those situations.
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===UI improvements===
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==UI improvements==
 
*for sparkling (making it more visible)
 
*for sparkling (making it more visible)
 
*to sort ships and equipment by stats/types
 
*to sort ships and equipment by stats/types
*to see the full stats/names for equipment or ships
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*To see the full stats/names for equipment or ships
 
*dark mode (for my poor eyes)
 
*dark mode (for my poor eyes)
 
*notifications for exped, repair, craft, morale …
 
*notifications for exped, repair, craft, morale …
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===Good bonus stuff===
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==Good bonus stuff==
 
Not really needed, but highly appreciable  
 
Not really needed, but highly appreciable  
 
*ranking hints :
 
*ranking hints :
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===Things I absolutely do not ever want to see ===
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==Things I absolutely do not ever want to see ==
 
*Gacha lottery
 
*Gacha lottery
 
*auto quest selector
 
*auto quest selector
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