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Completing this will unlock the ZZ nodes which will lead you to the boss node.
 
Completing this will unlock the ZZ nodes which will lead you to the boss node.
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'''Killing the [[Night Strait Princesses]]'''
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'''Recommended Fleet''''
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'''Nishimura Fleet with a Sub'''<br>
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2 BBV, 2DD, 2 XX*, 1 SSV (Meeting Fleet Requirements on Easy)<br>
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2 BBV, 3DD, 1 XX*, 1 SSV (Meeting Fleet Requirements on Medium)<br>
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2BBV, 4DD, 1SSV (Meeting Fleet Requirements on Hard) <br>
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'''<nowiki>*</nowiki> XX''' can be anything that is not a Carrier.
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An efficient formation that can generally help you take out the enemy fleet easier on easier difficulty while on higher difficulties you'll need to decide between going offensive or using Vanguard Formation until you reach the night battle segments where you'll need to depend fully on Vanguard Formation.
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Can work well in most battle situations, however, the sub can be in danger if they face the enemy fleet in the wrong formation.
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If the sub is able to survive, you'll be able to fight the boss and take minimal damage against the boss's fleet since most will target the sub.
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'''Standard Nishimura Fleet Appraoch'''<br>
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[[Fusou]], [[Yamashiro]], [[Mogami]], [[Shigure]], [[Michishio]], [[Asagumo]], [[Yamagumo]]
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For a more historical approach at the final part of the event map. This battle will present additional dangerous in night battle where you're likely to face lots of enemy ships attempting to cut into your fleet.
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Depend on the Vanguard formation to make it through and hope you do not take critical damage.
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If need be, bring a [[Striking Force Fleet Command Facility]] on your flagship to help remove any ships that get heavy damage so you can advance towards the boss.
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For traveling in this segment, it's recommended to have your BBV armed with two main guns + Seaplane bomber / Seaplane Scout + AP shell (or [[Striking Force Fleet Command Facility]] for the flagship), while your CAV wields 2 Seaplane fighters and 2 main guns, the DDs should use 2 guns + AA gun or Skilled Lookout so they can fight the imps through night battle in addition to one DD that should provide AACI support for the boss. Finally, your sub should use seaplane scouts/ seaplane fighters along with an engine to help her evade.
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Going through the night battle gauntlet in this segment of the event will have you deal with taking on a series of Destroyers and [[PT Imp Groups]] that will be launching torpedo cut in at your fleet. '''Vanguard formation''' from most tests have shown this formation to be effective at taking the most cut in attack and minimizing it to scratch damage resulting in your destroyers becoming efficient at absorbing hits for most of the night fight.
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If you make it to the boss node you will face a combined fleet consisting of the [[Night Strait Princesses]] along with a series of battleships and destroyers.
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Using your Boss Support fleet is highly recommended to help maximize the damage you deliver one the enemy fleet and take out more ships so you can have a chance to focus on the boss ship herself.
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Having a sub in the fleet will draw the fire from all DDs and PT imps to your sub making things easier for your fleet.
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Your [[LBAS]] should be focusing on attacking the boss and do as much damage as the can on her as soon as the day battle unfolds.
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If you score an Anti-Air Cut in, it can be possible to kill enough of the [[Night Strait Princesses]] planes to make it possible to score air superiority against her (If you have some seaplane fighters along with you).
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From there the rest will ride on if your battleships score an AP shell cut in or a strong torpedo salvo commences to end the battle.
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On the final kill, the [[Entombed Air Defense Guardian Princess]] joins in the escort fleet making it harder to score the hit since she may end up being targeted instead, but otherwise, the same rules apply in this fight as it had in previous battles.
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Repeat the process till she is defeated.
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'''Killing the [[Entombed Air Defense Guardian Princess]]'''
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'''Note: Fleet composition is the same Night Strait Princess Segment as above'''
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This segment is shorter and more of the same, however, your main concern to remember involves only a few equipment changes and LBAS changes.
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First, off you should only need 1 Seaplane fighter to gain air superiority at boss which will make things easier for making the rest of your fleet have the necessary power to defeat the [[Entombed Air Defense Guardian Princess]]. The rest of the seaplane armed on your BBV and CAVs should be Seaplane Scouts.
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In regards to your [[LBAS]], '''Do does not send them to the boss node till the final kill!'''
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The [[Entombed Air Defense Guardian Princess]] has Anti Air strength to successfully destroy or de-rank most, if not all of your Land Based planes with minimal effort. It is advised to send the [[LBAS]] attacks to '''node S''' till the final kill segment commences. Then sacrifice your planes to get the necessary damage to deliver the killing blow whether it comes from your Land Base or your ships.
    
{{clear}}
 
{{clear}}
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