• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
Line 28: Line 28:  
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP
 
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP
 
|reward_all={{Ship/Banner|Victorious}}
 
|reward_all={{Ship/Banner|Victorious}}
|phase_1_boss=
+
|phase_1_boss= {{EnemyLink|Abyssal Mediterranean Princess Vacation Mode}}
|phase_2_boss=
+
|phase_2_boss= {{EnemyLink|European Princess}}
|phase_3_boss=
+
|phase_3_boss= {{EnemyLink|Mediterranean Dreadnought Water Princess}}
|phase_4_boss=
+
|phase_4_boss= {{EnemyLink|European Armored Carrier Princess}}
 
|phase_5_boss=
 
|phase_5_boss=
 
|reward_1= {{QuestRewardEquip|SM.79 bis}}
 
|reward_1= {{QuestRewardEquip|SM.79 bis}}
Line 106: Line 106:  
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 5
 
** Amount of DD ≥ 5
 +
* Alternatively, use a Fast+ Fleet.
    
|B1 -> C = * Do not meet the requirements to go to C1.
 
|B1 -> C = * Do not meet the requirements to go to C1.
Line 146: Line 147:  
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B) ≤ 2
 
** Amount of CV(B) ≤ 2
** Pass the LoS check
+
** Pass the LoS check (Cn2 ≥ 39).
    
|G -> H/empty = * Fail the LoS check.
 
|G -> H/empty = * Fail the LoS check.
 
|G -> I = * Pass the LoS check.
 
|G -> I = * Pass the LoS check.
 
}}
 
}}
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-3 Starting Point 2
 
|title = E-3 Starting Point 2
Line 182: Line 182:     
|L -> K/empty = * Fail the LoS check.
 
|L -> K/empty = * Fail the LoS check.
|L -> M = * Pass the LoS check.
+
|L -> M = * Pass the LoS check (Cn1 ≥ 30).
    
|M -> N = * Do not meet the requirements to go to O.
 
|M -> N = * Do not meet the requirements to go to O.
Line 189: Line 189:  
** Amount of (F)BB(V) ≤ 4
 
** Amount of (F)BB(V) ≤ 4
 
** Amount of (F)BB(V)+CV(B) ≤ 6
 
** Amount of (F)BB(V)+CV(B) ≤ 6
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4
+
** If Slow fleet, meet '''ALL''' of the following as well:
 +
*** Amount of CV(B) ≤ 3
 +
*** Amount of (F)BB(V)+CV(B) ≤ 4
 
}}
 
}}
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-3 Starting Point 3
 
|title = E-3 Starting Point 3
Line 236: Line 237:  
** Combined Fleet
 
** Combined Fleet
 
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4
 
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4
** Amount of CV(B) ≤ 4
+
** Amount of CV(B) ≤ 3
 +
** Amount of CV(L/B) ≤ 4
    
|T2 -> T1, T3 =
 
|T2 -> T1, T3 =
Line 256: Line 258:  
** Do not meet the requirements to go to X1.
 
** Do not meet the requirements to go to X1.
 
** Fast Fleet
 
** Fast Fleet
** Amount of DD ≥ 4
+
** Amount of DD ≥ 3
 +
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4
 
** Amount of (F)BB(V)+CV(L/B) ≤ 6
 
** Amount of (F)BB(V)+CV(L/B) ≤ 6
   −
|X2 -> Y = * Do not meet the requirements to go to Z3.
+
|X2/empty -> Y = * Do not meet the requirements to go to Z3.
|X2 -> Z3 =  
+
|X2/empty -> Z3 =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Pass the LoS check.
 
** Pass the LoS check.
 +
** Amount of (F)BB(V)+CV(B)+CA(V) ≤ 6
 
** Amount of (F)BB(V)+CV(L/B) ≤ 4
 
** Amount of (F)BB(V)+CV(L/B) ≤ 4
 
** Amount of Drum Canister equipped on ships ≤ 2
 
** Amount of Drum Canister equipped on ships ≤ 2
Line 268: Line 272:  
|Y -> Z/green = Do not meet the requirements to go to Z3.
 
|Y -> Z/green = Do not meet the requirements to go to Z3.
 
|Y -> Z3 =  
 
|Y -> Z3 =  
* Meet '''ALL''' of the following requirements:
+
* Amount of (F)BB(V)+CV(L/B) > 6
 +
* Otherwise, meet '''ALL''' of the following requirements:
 
** Pass the LoS check.
 
** Pass the LoS check.
 
** Amount of Drum Canister equipped on ships ≤ 2
 
** Amount of Drum Canister equipped on ships ≤ 2
 +
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6
    
|Z/green -> Z1/empty = * Fail the LoS check.
 
|Z/green -> Z1/empty = * Fail the LoS check.
Line 278: Line 284:     
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
{{clear}}
+
 
 +
==Ship Bonuses (Tentative)==
 +
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}
    
==Overview==
 
==Overview==
Line 286: Line 294:  
* There are 2 event quests linked to this map.
 
* There are 2 event quests linked to this map.
 
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.
 
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.
 
+
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.
    
The following tags are used in this map:
 
The following tags are used in this map:
Line 292: Line 300:  
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}
 
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}
   −
<span style="color:red";>'''Warning:'''</span> Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 & 4. <span style="color:red">'''This applies for all difficulties.'''</span>
+
<span style="color:red";>'''Warning:'''</span> Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 & 4. <span style="color:red">'''This applies on all difficulties and also applies post-clear.'''</span>
 +
 
 
==Quests==
 
==Quests==
 
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
Line 301: Line 310:  
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.
+
| req =  A Rank nodes T1 and T4 on E-3 twice each.
    
| fuel = 0
 
| fuel = 0
Line 308: Line 317:  
| bauxite = 700
 
| bauxite = 700
 
| other =  '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} <br> '''Then choose between:'''<br/>{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}
 
| other =  '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} <br> '''Then choose between:'''<br/>{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}
| notes = Requires E-3 on either Easy, Normal or Hard difficulty. <br> Requires release for 3rd starting point of E-3.
+
| notes =
 +
* This quest is <span style="color:red;">'''not'''</span> available if E-3 is done on '''Casual''' difficulty.
 +
* The 3rd starting point of E-3 must be unlocked first.
 +
* For more info on how to clear T1 and T4, check out Phase 2.5B
 +
* <span style="color:red;">'''Warning:'''</span> Changing the difficulty of E-3 will reset the progress of this quest!
 
}}
 
}}
 
{{ProtoQuests
 
{{ProtoQuests
Line 316: Line 329:  
| namejp = 【地中海拡張作戦】北アフリカ作戦
 
| namejp = 【地中海拡張作戦】北アフリカ作戦
 
| nameen = {{color|black|North Africa Operation}}
 
| nameen = {{color|black|North Africa Operation}}
| req =  S(?) Rank nodes F and W on E-3 twice each.
+
| req =  S Rank nodes F and W on E-3 twice each.
    
| fuel = 1000
 
| fuel = 1000
Line 323: Line 336:  
| bauxite = 0
 
| bauxite = 0
 
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}}  
 
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}}  
| notes = Requires E-3 on either Normal or Hard difficulty.
+
| notes =  
 +
* This quest is <span style="color:red;">'''not'''</span> available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.
 +
* For more info on how to clear F and W, check out the following sections:
 +
** For node F, check out Phase 2.5A
 +
** For node W, check out Phase 2.5B
 +
* <span style="color:red;">'''Warning:'''</span> Changing the difficulty of E-3 will reset the progress of this quest!
 
}}
 
}}
 
|}
 
|}
Line 344: Line 362:  
<tabber>
 
<tabber>
 
|-|Option 1=
 
|-|Option 1=
Composition: '''1CL 5DD 1XX (Fast)'''
+
Composition: '''1CL 5DD 1XX Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 
* Guarantees the shortest route, but may not be able to defeat the boss.
 
* Guarantees the shortest route, but may not be able to defeat the boss.
Line 350: Line 368:     
|-|Option 2=
 
|-|Option 2=
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''
+
Composition: '''2CV(B) 2CVL 1CL 2DD'''
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
 
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
Line 364: Line 382:  
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
+
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.
 +
** The formation of this node will be locked at Line Ahead during Last Dance.
 +
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.
    
This phase uses the following tag:
 
This phase uses the following tag:
Line 374: Line 394:  
<tabber>
 
<tabber>
 
|-|Carrier Task Force=
 
|-|Carrier Task Force=
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''
+
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 +
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
       
|-|Surface Task Force=
 
|-|Surface Task Force=
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''
+
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
 
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
Line 388: Line 409:  
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 +
 +
 +
|-|Kuso strategy=
 +
<span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
 +
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.
 +
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.
 +
 +
===Option 1: Surface Task Force===
 +
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' cannot be (F)BB(V) or CV(L/B).
 +
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 +
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
 +
 +
===Option 2: Carrier Task Force===
 +
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' can be anything, but ships that can contribute to air power is recommended.
 +
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
 +
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
 +
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.
 +
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.
 
</tabber>
 
</tabber>
   Line 412: Line 455:  
|-
 
|-
 
| Medium
 
| Medium
| ??
+
| AS
| ??
+
| A+
 
| -
 
| -
 
|-
 
|-
Line 422: Line 465:  
|-
 
|-
 
| Casual
 
| Casual
| ??
+
| -
| ??
+
| -
 
| -
 
| -
 
|-
 
|-
Line 438: Line 481:     
===Option 1===
 
===Option 1===
Composition: '''1CV(B) 1CL 5DD (Fast)'''
+
Composition: '''1CV(B) 1CL 5DD Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}
 
* Guarantees the shortest route to the boss.
 
* Guarantees the shortest route to the boss.
Line 455: Line 498:     
===Option 1===
 
===Option 1===
Composition: '''1CV(B) 1CL 5DD (Fast)'''
+
Composition: '''1CV(B) 1CL 5DD Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}
 
* LoS Cn2 ≤ 40.
 
* LoS Cn2 ≤ 40.
Line 467: Line 510:     
===Option 3===
 
===Option 3===
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''
+
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}
 
* A variant of option 2 that uses a Single Fleet instead.
 
* A variant of option 2 that uses a Single Fleet instead.
Line 491: Line 534:  
! B2
 
! B2
 
! T1
 
! T1
 +
! T2
 +
! T3
 
! T4
 
! T4
 
! P
 
! P
Line 500: Line 545:  
| AS
 
| AS
 
| S
 
| S
 +
| A+
 +
| A+
 
| S
 
| S
 
| AS
 
| AS
Line 507: Line 554:  
|-
 
|-
 
| Medium
 
| Medium
| ??
+
| AS
| ??
+
| S
| ??
+
| A+
| ??
  −
| ??
   
| A+
 
| A+
 
| S
 
| S
 +
| -
 +
| A+
 +
| A+
 +
| A+
 
|-
 
|-
 
| Easy
 
| Easy
 +
| ??
 
| ??
 
| ??
 
| ??
 
| ??
Line 522: Line 572:  
| ??
 
| ??
 
| A+
 
| A+
| S
+
| A+
 +
| A+
 
|-
 
|-
 
| Casual
 
| Casual
 +
| -
 
| -
 
| -
 
| -
 
| -
Line 531: Line 583:  
| -
 
| -
 
| A+
 
| A+
| S
+
| -
 +
| A+
 
|-
 
|-
 
|}
 
|}
Line 538: Line 591:  
|-|Node B2=
 
|-|Node B2=
 
{{Shiplock|Summer2021EventTag6}}<br />
 
{{Shiplock|Summer2021EventTag6}}<br />
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''
+
Composition: '''1CV(L/B) 1CL 5DD Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}
 
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.
 
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.
Line 545: Line 598:  
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.
 
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.
   −
|-|Node T1=
+
|-|Nodes T1 and T2=
 
{{Shiplock|Summer2021EventTag5}}<br />
 
{{Shiplock|Summer2021EventTag5}}<br />
 
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.
 
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.
Line 563: Line 616:  
* This option is reserved for admirals without Submarine Tenders.
 
* This option is reserved for admirals without Submarine Tenders.
   −
|-|Node T4=
+
|-|Nodes T2, T3 and T4=
 
{{Shiplock|Summer2021EventTag5}}<br />
 
{{Shiplock|Summer2021EventTag5}}<br />
 
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.
 
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.
 
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}
 
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}
* The LBAS range to node {{MapRoute|T4|red}} is 10.
+
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.
    
===Option 1===
 
===Option 1===
Line 645: Line 698:  
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 
* XX can't be a (F)BB(V) or CV(L/B).
 
* XX can't be a (F)BB(V) or CV(L/B).
 +
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.
 
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 +
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 
</tabber>
 
</tabber>
   Line 660: Line 715:  
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.
 
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.
 
* As the routing barely changes, the strategy largely remains the same as in Phase 3.
 
* As the routing barely changes, the strategy largely remains the same as in Phase 3.
** CTF is not recommended and will not be suggested in this phase.
   
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}
 
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}
 
** Using Fleet Command Facility is encouraged for chipping the boss.
 
** Using Fleet Command Facility is encouraged for chipping the boss.
 
** A repair node is now available at node {{MapRoute|X1|blue}}
 
** A repair node is now available at node {{MapRoute|X1|blue}}
** Using {{ShipLink|Nelson}} is recommended for her touch attack.
+
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.
 +
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.
    
This phase uses the following tag:
 
This phase uses the following tag:
Line 675: Line 730:  
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''
 
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
* XX should either be CA(V), CLT or up to 1 SS(V).
+
* XX should either be CLT, up to 1 SS(V) or up to 1 CA(V).
 
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.
 
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.
   Line 685: Line 740:  
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
 
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
    +
|-|Carrier Task Force=
 +
===Option 1===
 +
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}
 +
* XX can't be a (F)BB(V) or CV(L/B).
 +
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.
 +
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 +
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 +
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 +
 +
===Option 2===
 +
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}
 +
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.
 +
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 
</tabber>
 
</tabber>
   Line 698: Line 768:  
! I
 
! I
 
! T
 
! T
 +
! X
 
! Y
 
! Y
 
! Z2
 
! Z2
Line 705: Line 776:  
| A+
 
| A+
 
| AS
 
| AS
 +
| S
 
| AS
 
| AS
 
| S
 
| S
 
|-
 
|-
 
| Medium
 
| Medium
| ??
+
| AS
| ??
+
| -
| ??
+
| AS
| ??
+
| A+
| ??
+
| AS?
 +
| A+
 
|-
 
|-
 
| Easy
 
| Easy
| ??
+
| AS
| ??
+
| -
| ??
+
| -
| ??
+
| A+
| ??
+
| AS?
 +
| A+
 
|-
 
|-
 
| Casual
 
| Casual
| ??
+
| AS
| ??
+
| -
| ??
+
| -
| ??
+
| A+
| ??
+
| -
 +
| A+
 
|-
 
|-
 
|}
 
|}
Line 734: Line 809:  
|-|Node I=
 
|-|Node I=
 
===Option 1===
 
===Option 1===
Composition: '''1CL 5DD 1XX (Fast)'''
+
Composition: '''1CL 5DD 1XX Fast'''
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 
* Guarantees the shortest route and should be sufficient for an A-rank.
 
* Guarantees the shortest route and should be sufficient for an A-rank.
Line 757: Line 832:  
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.
 
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.
   −
|-|Nodes Y and Z2=
+
|-|Nodes X, Y and Z2=
 
===Surface Task Force===
 
===Surface Task Force===
 
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''
 
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''
2,785

edits

Navigation menu