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| *Boss: [[Seaplane Tender Princess]] | | *Boss: [[Seaplane Tender Princess]] |
| *Gauge: 800 (Hard), 500 (Med), 300 (Easy) | | *Gauge: 800 (Hard), 500 (Med), 300 (Easy) |
− | **Requires going through node G to reduce the boss gauge | + | **Requires going through node G to reduce the boss gauge (but the only path to boss always goes through G) |
| **You do not need to sink the flagship to deplete the gauge, just get A rank or better | | **You do not need to sink the flagship to deplete the gauge, just get A rank or better |
− | **Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel | + | **The Gauge decreases at the rate of 40 per run, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. The decrease is increased by 44% if you score an S-rank victory instead of just an A-rank victory. |
− | **Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires [[Abukuma]] or [[Akitsu Maru]].
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| *'''Ship Restrictions: Transport Combined Fleet''' | | *'''Ship Restrictions: Transport Combined Fleet''' |
| *''Ships tagged [[File:Autumn2015TransportTag.png]] | | *''Ships tagged [[File:Autumn2015TransportTag.png]] |
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| |A_to_B = Active Branching | | |A_to_B = Active Branching |
| |A_to_C = Active Branching | | |A_to_C = Active Branching |
− | |C_to_D = CA/V in fleet, no CLT | + | |C_to_D = May be fixed if [[Akitsu Maru]] or AV or [[Hayasui]] in fleet |
− | |C_to_E = Any other fleet | + | |C_to_E = BBV in fleet |
| |H_to_J = Fail LOS check | | |H_to_J = Fail LOS check |
| |H_to_K = LOS Check | | |H_to_K = LOS Check |
| }} | | }} |
| | | |
− | |tips = *LHAs or AVs and CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity. | + | |tips = *Because you are not allowed any carriers for this map, only [[Akitsu Maru]], AVs, CAVs, and BBVs can be used for air superiority purposes. This is critical for the boss node since on all difficulties there are 3 enemies that can perform artillery spotting attacks. You would need about 50 to 60 air power at the boss node for Air Parity on hard mode. |
− | *You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting. | + | **Whether you have [[Akitsu Maru]] for this map changes how you could approach this map. On higher difficulties it is difficult (if not outright impossible) to make even Air Parity without making BBV/CAV Zuiun mules (and the former forces you to go through the night battle node filled with [[Patrol_Boat_Imp_Group|PT Imps]]. |
| + | *Having a good support expedition is critical to have a good chance of successfully reducing the gauge. Having both enroute and boss support is critical to ensure your ships make it through to the boss (relatively) intact. |
| + | *If you have the [[Fleet Command Facility]], consider equipping it. Activating it will cause you to possibly lose some amount of gauge you would otherwise reduce, but it is much better than not reducing the gauge at all. |
| <br /> | | <br /> |
| <tabber>Hard= | | <tabber>Hard= |