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| *{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing. | | *{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing. |
| **{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]]. | | **{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]]. |
− | *{{Template:Autogyro}}{{Template:ASWPlane}}Autogyros and ASW Planes are only useful against Submarines. | + | *{{Template:Autogyro}}{{Template:ASWPlane}} Autogyros, Helicopters and ASW Planes are only useful against Submarines. |
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| ===Color-coded Naval Guns=== | | ===Color-coded Naval Guns=== |
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| **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. | | **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. |
| **When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]]. | | **When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]]. |
| + | **{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. |
| + | **{{Template:DepthCharge}} The new [[Type 2 12cm Mortar Kai]]s, [[Type 3 Depth Charge Launcher (Concentrated Deployment)]], [[Prototype 15cm Nonuple ASW Rocket Launcher]], [[RUR-4A Weapon Alpha Kai]] and [[Lightweight ASW Torpedo (Initial Test Model)]] don't count for the ASW synergy bonus. |
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| *{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft | | *{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft |
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| *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. | | *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. |
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− | *{{CommandFacility}} The [[Fleet Command Facility]] and [[Striking Force Fleet Command Facility]] allow for ships in a combined fleet or strike force respectively to retreat when critically damaged. | + | *{{CommandFacility}} The [[Fleet Command Facility]], [[Striking Force Fleet Command Facility]] and [[Elite Torpedo Squadron Command Facility]] allow for ships in a combined fleet, strike force, or DD fleets respectively to retreat when critically damaged. |
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| *{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/ | | *{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/ |
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− | *{{Template:GreenAmmo}} [[Type 3 Shell]]s confer a small AA bonus, but are primarily utilized against soft Installations. | + | *{{Template:GreenAmmo}} [[Type 3 Shell]]s and [[Type 3 Shell Kai]]s confer a small AA bonus, but are primarily utilized against soft Installations. |
| *{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. | | *{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. |
− | *{{AntiGroundArtillery}} The [[WG42]] confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns | + | *{{AntiGroundArtillery}} The [[WG42]], and [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]]s confers a flat firepower bonus against installation targets. |
| *{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking. | | *{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking. |
| *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost | | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost |
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| *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase | | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase |
| *{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane | | *{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane |
| + | *{{AviationPersonnel}} [[Arctic Gear & Deck Personnel]] is needed for CV/CVB/CVL to sortie in "Arctic Maps" |
| *{{Rations}} Rations restore morale during sorties. | | *{{Rations}} Rations restore morale during sorties. |
− | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel and ammo to ships during a sortie. | + | *{{Supplies}} [[Maritime Resupply]] allows for [[AO]] to restore fuel and ammo to ships during a sortie. |
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| ==IJN ship-naming conventions== | | ==IJN ship-naming conventions== |