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use Vita formula for contact
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Contact is a special mechanic that increases the damage of '''all bombers''' participating in the Airstrike Phase. Specifically, it may be triggered during Stage 1, but has no effects until Stage 3. When successful, the Squadron performing Contact will be shown on top of the opposing fleet's "Radar", together with the text '''Making contact! (触接中!, ''shokusetsu-chū!'')'''.
 
Contact is a special mechanic that increases the damage of '''all bombers''' participating in the Airstrike Phase. Specifically, it may be triggered during Stage 1, but has no effects until Stage 3. When successful, the Squadron performing Contact will be shown on top of the opposing fleet's "Radar", together with the text '''Making contact! (触接中!, ''shokusetsu-chū!'')'''.
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* Contact may be triggered only under specific Air States.
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* Contact may be triggered only under '''<font color="green">AS+</font>''', '''<font color="green">AS</font>''', and '''<font color="red">AD</font>'''. It '''cannot''' trigger under '''AP''' and '''<font color="red">AI</font>'''.
 
* At least one Carrier-based {{Seaplane}}Reconnaissance Aircraft, {{YellowPlane}}Reconnaissance Seaplane, or {{BluePlane}}Torpedo Bomber must be present.
 
* At least one Carrier-based {{Seaplane}}Reconnaissance Aircraft, {{YellowPlane}}Reconnaissance Seaplane, or {{BluePlane}}Torpedo Bomber must be present.
 
** {{Seaplane}}Seaplane Bombers '''cannot''' perform contact.
 
** {{Seaplane}}Seaplane Bombers '''cannot''' perform contact.
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<math>\text{Contact Rate}= \sum^{\text{All planes}} \left( \sqrt{\text{Slot Size}} \times \text{Plane}_\text{LoS} \times \text{Plane}_\text{mod} \times \text{Air State}_\text{mod} \right)
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<math>\text{Contact Rate}= \sum^{\text{All planes}} \left( \frac{\sqrt{\text{Slot Size}} \times \text{Plane}_\text{LoS}} {\text{Air State}_\text{mod}} \right)
 
</math>
 
</math>
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* <math>\text{Slot Size}</math> is the plane's slot size.
 
* <math>\text{Slot Size}</math> is the plane's slot size.
 
* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
 
* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
* <math>\text{Plane}_\text{mod}</math> is the plane's type modifier.
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** Assumes 0.04 if the plane is a {{YellowPlane}} or {{Seaplane}}Recon.
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** Assumes a much smaller value if the plane is a {{BluePlane}}.
   
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
 
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
** Assumes 1 for AS+, 0.6 for AS.
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** <font color="green">AS+</font>: 25
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** <font color="green">AS</font>: 40
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** <font color="red">AD</font>: 55
 
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<math>\text{Selection Rate}= \text{Plane}_\text{LoS} \times \text{Air State}_\text{mod}
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<math>\text{Selection Rate}= \frac{\text{Plane}_\text{LoS}} {\text{Air State}_\text{mod}}
 
</math>
 
</math>
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* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
 
* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
 
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
 
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
** Assumes 0.07 for AS+, 0.06 for AS, and 0.055 for AD.
+
** <font color="green">AS+</font>: 14
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** <font color="green">AS</font>: 16
 +
** <font color="red">AD</font>: 18
 
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