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| * <math>\text{Slot Size}_\text{plane}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Slot Size}_\text{plane}</math> is the number of planes in the slot prior to Stage 1's start. |
| * <math>\text{Proficiency}</math> is the bonus granted by '''Aircraft Proficiency'''. | | * <math>\text{Proficiency}</math> is the bonus granted by '''Aircraft Proficiency'''. |
| + | ** The value is <math>25</math> for <span style="color:orange">'''>>''' </span> ranked fighters, see ''[[Plane Proficiency]]'' for more details |
| | | |
| After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: | | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: |
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| ** <math>\text{Airstate Mod} = \begin{cases} 1, & \text{ for Air Supremacy} \\ 3, & \text{ for Air Superiority } \\ 5, & \text{ for Air Parity } \\ 7, & \text{ for Air Denial } \\ 10, & \text{ for Air Incapability } \end{cases}</math> | | ** <math>\text{Airstate Mod} = \begin{cases} 1, & \text{ for Air Supremacy} \\ 3, & \text{ for Air Superiority } \\ 5, & \text{ for Air Parity } \\ 7, & \text{ for Air Denial } \\ 10, & \text{ for Air Incapability } \end{cases}</math> |
| * <math>\text{Jet}_\text{mod}</math> is the Jet-type aircraft modifier. Assumes 0.6 if the plane is a Jet, otherwise assumes 1. | | * <math>\text{Jet}_\text{mod}</math> is the Jet-type aircraft modifier. Assumes 0.6 if the plane is a Jet, otherwise assumes 1. |
− | * The random function takes an random integer within the range in a linear distribution. | + | * The random function takes a random integer within the range in a linear distribution. |
| |} | | |} |
| | | |
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| ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. | | ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. |
| ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. | | ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. |
| + | ** Player side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. |
| | | |
| ==Adjusted Anti-Air== | | ==Adjusted Anti-Air== |
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| + | | + |
| \left( | | \left( |
− | \text{Equip}_\text{★} \times \sqrt{★} | + | \text{Equip}_\text{★mod} \times \sqrt{★} |
| \right) | | \right) |
| \right)</math> | | \right)</math> |
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| + | | + |
| \left( | | \left( |
− | \text{Equip}_\text{★} \times \sqrt{★} | + | \text{Equip}_\text{★mod} \times \sqrt{★} |
| \right) | | \right) |
| \right) \right \rfloor | | \right) \right \rfloor |