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* <math>\text{Slot Size}_\text{plane}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Slot Size}_\text{plane}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Proficiency}</math> is the bonus granted by '''Aircraft Proficiency'''.
 
* <math>\text{Proficiency}</math> is the bonus granted by '''Aircraft Proficiency'''.
 +
** The value is <math>25</math> for <span style="color:orange">'''>>''' </span> ranked fighters, see ''[[Plane Proficiency]]'' for more details
    
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
 
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
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** <math>\text{Airstate Mod} = \begin{cases} 1, & \text{ for Air Supremacy} \\ 3, & \text{ for Air Superiority } \\ 5, & \text{ for Air Parity } \\ 7, & \text{ for Air Denial } \\ 10, & \text{ for Air Incapability } \end{cases}</math>
 
** <math>\text{Airstate Mod} = \begin{cases} 1, & \text{ for Air Supremacy} \\ 3, & \text{ for Air Superiority } \\ 5, & \text{ for Air Parity } \\ 7, & \text{ for Air Denial } \\ 10, & \text{ for Air Incapability } \end{cases}</math>
 
* <math>\text{Jet}_\text{mod}</math> is the Jet-type aircraft modifier. Assumes 0.6 if the plane is a Jet, otherwise assumes 1.
 
* <math>\text{Jet}_\text{mod}</math> is the Jet-type aircraft modifier. Assumes 0.6 if the plane is a Jet, otherwise assumes 1.
* The random function takes an random integer within the range in a linear distribution.
+
* The random function takes a random integer within the range in a linear distribution.
 
|}
 
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** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
 
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
 +
** Player side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
    
==Adjusted Anti-Air==
 
==Adjusted Anti-Air==
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   +
 
   +
 
   \left(
 
   \left(
       \text{Equip}_\text{} \times \sqrt{★}
+
       \text{Equip}_\text{★mod} \times \sqrt{★}
 
   \right)
 
   \right)
 
\right)</math>
 
\right)</math>
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       +
 
       +
 
       \left(
 
       \left(
           \text{Equip}_\text{} \times \sqrt{★}
+
           \text{Equip}_\text{★mod} \times \sqrt{★}
 
       \right)
 
       \right)
 
   \right) \right \rfloor
 
   \right) \right \rfloor
6,015

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