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==World 6-3: K作戦 Operation K==
+
{{World/Hub}}
 +
==World 6-3: グアノ環礁沖海域 Guano Atoll Offshore Sea==
 
{{LabSortieworld
 
{{LabSortieworld
| map = Map6-3.png
+
| page = World 6/6-3
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| item = Depends
 
| item = Depends
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| code = K作戦 (Operation K)
 
| code = K作戦 (Operation K)
 
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ!
 
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ!
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance "Operation K"!
+
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} or recon seaplanes, and undertake the air reconnaissance "Operation K"!
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 6-3 Heavy Fleet
+
| Map = 6-3 Heavier fleet
| Route = A-C-E-F-H-J
+
| Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 
| AS = 0
 
| AS = 0
| Fleet = AV CL DD 3XX (XX = AV, CL or DD)
+
| Fleet = 1AV, 1CL, 1DD, 3AV/CL/DD
 
| Notes =  
 
| Notes =  
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 6-3 Light Fleet
+
| Map = 6-3 Light fleet
| Route = A-C-E-G-H-J
+
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
| AS = 0
 
| AS = 0
| Fleet = AV CL 4DD
+
| Fleet = 1AV, 1CL, 4DD
 
| Notes =  
 
| Notes =  
 
}}
 
}}
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''6-3''' is unlocked after clearing [[6-2]] HP bar.
 +
 +
To clear the map, the boss's flagship must be sunk 4 times.
    
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 6-3 Branching Rules
 
|title = 6-3 Branching Rules
|expand = true
   
|id = 2-5
 
|id = 2-5
 
|A/empty -> B,C = * Choice node
 
|A/empty -> B,C = * Choice node
Line 34: Line 39:  
|E -> F, G/resource =  
 
|E -> F, G/resource =  
 
*Meet '''ANY''' of the following to go to F
 
*Meet '''ANY''' of the following to go to F
**Amount of AV+CL 4
+
**Amount of AV+CL 4
**Amount of AV 2  
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**Amount of AV 2  
*Go to G if CL ≤ 1 '''and''' DD 3
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*Go to G if CL ≤ 1 '''and''' DD 3
 
*Otherwise, random routing (More likely to go to F)
 
*Otherwise, random routing (More likely to go to F)
   Line 43: Line 48:  
|H/resource ->  I/empty =
 
|H/resource ->  I/empty =
 
* Fail the LoS check
 
* Fail the LoS check
** Routing becomes random if the LoS is between '''36 - 38 F33 Cn3'''
+
** Random routing if the 36 ≤ LoS 38 (Cn3)
|H/resource -> J = * Pass the LoS check of 38 or higher using the '''F33 Cn3''' formula
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|H/resource -> J = *Pass the LoS check: > 38 (Cn3)
 
}}
 
}}
    
===Tips===
 
===Tips===
'''Regarding the map'''
+
====Regarding the map====
*Requires '''sinking boss flagship 4 times''' to clear.
+
Once the map is cleared, it no longer possible to roll the final boss form.
**Once the map is cleared, you can no longer roll the Final Form at the boss node
+
*'''Only AVs, CLs, CTs, and DDs are allowed to sortie!'''
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.
+
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
'''<br/>Specific node notes'''
+
*Maximum of 2AV allowed.
*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
+
 
*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node C. But avoiding So-Class requires an additional fight which is not preferable
+
====Node notes====
*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
+
*Node {{MapRoute|C|red}} is a normal submarine node
*Node G can be guaranteed with 4 destroyers in the fleet.
+
*Node {{MapRoute|B|red}} is a submarine node that sometimes contains surface ships instead of submarines
'''<br/>Regarding air reconnaissance mechanic'''
+
**Regardless of enemies present, {{MapRoute|B|red}} is treated as a Submarine node for {{Ammo}}/{{Fuel}} consumption
*From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
+
**The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/doesn't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}} but at the cost of an extra surface node
**Neither G or H have combat.
+
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
**Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
+
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
**Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
+
 
**'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
+
===Recommended Fleets===
'''<br/>Regarding Boss Fleet'''
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AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition.
*Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class.
+
*Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
*When the gauge can be depleted ('''Final Form'''), the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
+
*Using [[:Category:Seaplane Bombers|Seaplane Bombers]] on your AV's biggest slots can help you achieve AS and Artillery Spotting.
**Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time.
     −
<br/>'''Recommend Fleet'''
+
<tabber>
*'''1 AV, 1 CL, 4 DD (A → C → E → G → H → J, 3 fights total)'''
+
|-|Heavier fleet=
**Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. CL can be [[Abukuma|Abukuma Kai Ni]] in order to grant yourself another preemptive torpedo salvo if she is equipped with a [[Type A Ko-hyoteki]].
+
*2AV, 1CL, 1DD, 2CL/CT/DD
**Cons: Lowest damage output of the setup and may not be able to consistently get a victory at boss.
+
*'''2AV, 3CL, 1DD'''
*'''2 AV, 3 CL, 1 DD (A → C E F H J, 4 fights total)'''
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*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
**Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle
+
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
**Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.
+
**Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]]
*'''1 AV, 2 CL, 3 DD (Either of the above routes, 3 or 4 fights total)'''
  −
**Pros: Has better damage over 1 AV 1 CL 4 DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
  −
**Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
     −
<br/>'''Suggested Ships (and equipment setups)'''
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|-|Light fleet=
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. If aviable, [[Nisshin|Nisshin A]] will be the best choice as AV, since her 4 slots allow her to equip Zuiun for Air Superiority and Artillery Spotting, Two main guns for day- and nighttime double-attack and a minisub with a potent opening Torpedo. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
+
*'''1AV, 1CL, 4DD'''
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].
+
*Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
+
**The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards.
 +
**The setup with the lowest damage output. It may not consistently get a victory at the boss.
 +
 
 +
|-|Medium fleet=
 +
*'''1AV, 2CL, 3DD
 +
*Route = Random:
 +
**{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 +
**{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 +
**Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better damage output.
 +
**Has to deal with RNG. Being sent to Node {{MapRoute|F|red}} may hurt a bit more.
 +
 
 +
</tabber>
 +
 
 +
===[[Air Reconnaissance]] Mechanic===
 +
{{:Air Reconnaissance}}
 +
 
 +
{{Map/Footer|6-3|
 +
 
 +
|enemycompsnotes=
 +
 
 +
|shipdropnotes=
   −
===Nodes And Enemy Encounters===
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label = '''<span style="color:blue">Choose your route</span>'''
  −
|A-1_node_info = Choose your route
  −
|
  −
|B_label = 泊地哨戒線
  −
|B-1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
  −
|B-1_form = line_abreast echelon
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|B-2_form = double_line
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|B-3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|B-3_form = echelon line_abreast
  −
|B-3_xp =
  −
|B-3_enemy_air_power =
  −
|B-4_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|B-4_form = double_line
  −
|B-4_xp =
  −
|B-4_enemy_air_power =
  −
|
  −
|C_label = 深海潜水艦隊
  −
|C-1_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
  −
|C-1_form = echelon line_abreast
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|C-2_form = echelon line_abreast
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|C-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|C-3_form = echelon line_abreast
  −
|C-3_xp =
  −
|C-3_enemy_air_power =
  −
|
  −
|D_label = 深海ピケット艦隊
  −
|D-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|D-1_form = line_ahead double_line
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|D-2_form = double_line line_ahead
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|D-3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|D-3_form = double_line line_ahead
  −
|D-3_xp =
  −
|D-3_enemy_air_power =
  −
|
  −
|E_label = 深海哨戒水雷戦隊
  −
|E-1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|E-1_form = line_ahead double_line
  −
|E-1_xp =
  −
|E-1_enemy_air_power =
  −
|E-2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|E-2_form = line_ahead double_line
  −
|E-2_xp =
  −
|E-2_enemy_air_power =
  −
|E-3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|E-3_form = line_ahead double_line
  −
|E-3_xp =
  −
|E-3_enemy_air_power =
  −
|
  −
|F_label = 深海中部水上打撃群
  −
|F-1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-1_form = line_ahead double_line
  −
|F-1_xp =
  −
|F-1_enemy_air_power =
  −
|F-2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-2_form = line_ahead double_line
  −
|F-2_xp =
  −
|F-2_enemy_air_power =
  −
|F-3_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-3_form = double_line line_ahead
  −
|F-3_xp =
  −
|F-3_enemy_air_power =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|
  −
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|I-1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|J_label = 留守泊地旗艦艦隊
  −
|J-1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
  −
|J-1_form = line_ahead
  −
|J-1_xp =
  −
|J-1_enemy_air_power =
  −
|J-2_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model
  −
|J-2_form = line_ahead
  −
|J-2_xp =
  −
|J-2_enemy_air_power =
  −
|J-3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
  −
|J-3_form = line_ahead
  −
|J-3_xp =
  −
|J-3_enemy_air_power =
  −
|J-4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model
  −
|J-4_form = line_ahead
  −
|J-4_xp =
  −
|J-4_enemy_air_power =
  −
|J-5_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
  −
|J-5_form = line_ahead
  −
|J-5_xp =
  −
|J-5_enemy_air_power =
  −
|J-6_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
  −
|J-6_form = line_ahead
  −
|J-6_xp =
  −
|J-6_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
   
}}
 
}}
  −
===Drops===
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<div class="mw-customtoggle-6-3-drop globalbutton">Show/Hide Drops</div>
  −
{| class="mw-collapsible mw-collapsed wikitable" id="mw-customcollapsible-6-3-drop"
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!Node
  −
!Destroyers
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!Light Cruisers
  −
!Heavy Cruisers
  −
!Seaplane Tender
  −
!Aircraft Carrier
  −
!Battleship
  −
!Submarine
  −
!Others
  −
|-
  −
|B
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|-
  −
|C
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|-
  −
|D
  −
|[[Kikuzuki]], [[Mutsuki]]
  −
|
  −
|[[Maya]]
  −
|
  −
|
  −
|
  −
|
  −
|
  −
|-
  −
|E
  −
|[[Satsuki]], [[Sazanami]]
  −
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]
  −
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]
  −
|
  −
|
  −
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]
  −
|[[I-19|'''<span style="color:red">I-19</span>''']]
  −
|[[Katori|'''<span style="color:red">Katori</span>''']]
  −
|-
  −
|F
  −
|
  −
|[[Jintsuu]], [[Sendai]]
  −
|[[Mogami]]
  −
|
  −
|
  −
|[[Hiei]], [[Ise]]
  −
|[[I-19|'''<span style="color:red">I-19</span>''']]
  −
|
  −
|-
  −
| style="color:red" |'''J'''
  −
|[[Harusame|'''<span style="color:red">Harusame</span>''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]
  −
|[[Kitakami]], [[Nagara]], [[Noshiro|'''<span style="color:red">Noshiro</span>''']], [[Ooi]], [[Ooyodo|'''<span style="color:red">Ooyodo</span>''']], [[Sendai]], [[Tama]],[[Yuubari|'''<span style="color:red">Yuubari</span>''']]
  −
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]
  −
|
  −
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''<span style="color:red">Unryuu?</span>''']], [[Zuihou]], [[Zuikaku]]
  −
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]
  −
|[[I-19|'''<span style="color:red">I-19</span>''']], [[I-168|'''<span style="color:red">I-168</span>''']], [[I-58|'''<span style="color:red">I-58</span>''']],
  −
|
  −
|}
 
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