• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
Line 1: Line 1: −
==World 6-3: K作戦 Operation K==
+
{{World/Hub}}
 +
==World 6-3: グアノ環礁沖海域 Guano Atoll Offshore Sea==
 
{{LabSortieworld
 
{{LabSortieworld
| map = Map6-3.png
+
| page = World 6/6-3
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| item = Depends
 
| item = Depends
Line 24: Line 25:  
}}
 
}}
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''6-3''' is unlocked after clearing [[6-2]] HP bar.
 +
 +
To clear the map, the boss's flagship must be sunk 4 times.
    
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 6-3 Branching Rules
 
|title = 6-3 Branching Rules
|expand = true
   
|id = 2-5
 
|id = 2-5
 
|A/empty -> B,C = * Choice node
 
|A/empty -> B,C = * Choice node
Line 49: Line 54:  
===Tips===
 
===Tips===
 
====Regarding the map====
 
====Regarding the map====
Requires 4 Boss kills to deplete the HP gauge.
+
Once the map is cleared, it no longer possible to roll the final boss form.
*Once the map is cleared, you can no longer roll the Final Form at the boss node.
+
*'''Only AVs, CLs, CTs, and DDs are allowed to sortie!'''
*'''Only AVs, CLs, CTs, and DDs are allowed!'''
   
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
 
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
 +
*Maximum of 2AV allowed.
    
====Node notes====
 
====Node notes====
 
*Node {{MapRoute|C|red}} is a normal submarine node
 
*Node {{MapRoute|C|red}} is a normal submarine node
*Node {{MapRoute|B|red}} can be a submarine node, but isn't always.
+
*Node {{MapRoute|B|red}} is a submarine node that sometimes contains surface ships instead of submarines
**The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/don't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}}. But doing so requires an additional fight which is not preferable.
+
**Regardless of enemies present, {{MapRoute|B|red}} is treated as a Submarine node for {{Ammo}}/{{Fuel}} consumption
 +
**The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/doesn't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}} but at the cost of an extra surface node
 
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
   −
 
+
===Recommended Fleets===
===Recommend Fleets===
   
AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition.
 
AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition.
 
*Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
 
*Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
*Using SPBs on your AV's biggest slots can help you achieve AS and Artillery Spotting.
+
*Using [[:Category:Seaplane Bombers|Seaplane Bombers]] on your AV's biggest slots can help you achieve AS and Artillery Spotting.
*Consider using special night cut-ins on your DDs to damage the boss during night battle.
      
<tabber>
 
<tabber>
 +
|-|Heavier fleet=
 +
*2AV, 1CL, 1DD, 2CL/CT/DD
 +
*'''2AV, 3CL, 1DD'''
 +
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 +
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
 +
**Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]]
 +
 
|-|Light fleet=
 
|-|Light fleet=
 
*'''1AV, 1CL, 4DD'''
 
*'''1AV, 1CL, 4DD'''
Line 83: Line 94:  
**Has to deal with RNG. Being sent to Node {{MapRoute|F|red}} may hurt a bit more.
 
**Has to deal with RNG. Being sent to Node {{MapRoute|F|red}} may hurt a bit more.
   −
|-|Heavier fleet=
  −
*1AV, 1CL, 1DD, 3AV/CL/DD
  −
*'''2AV, 3CL, 1DD'''
  −
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
  −
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
  −
**Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has battleship-like stats.
   
</tabber>
 
</tabber>
   −
===Air Reconnaissance Mechanic===
+
===[[Air Reconnaissance]] Mechanic===
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
+
{{:Air Reconnaissance}}
*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
  −
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
  −
**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
  −
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
  −
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
     −
The formula for Air Reconnaissance is
+
{{Map/Footer|6-3|
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
     −
To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
+
|enemycompsnotes=
   −
*For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
+
|shipdropnotes=
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
  −
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
     −
{| class="wikitable"
  −
|+ Rewards for Nodes G and H
  −
|-
  −
!colspan="2"|Normal Success
  −
!rowspan="11", style="width:1px;"|
  −
!colspan="2"|Great Success
  −
|-
  −
! Item !! Chance to Obtain
  −
  −
! Item !! Chance to Obtain
  −
|-
  −
| 1 {{DM}} || 35%
  −
| 4 {{DM}} || 5%
  −
|-
  −
| 80{{Ammo}} || 5%
  −
| 3 {{DM}} || 10%
  −
|-
  −
|60{{Ammo}} || 10%
  −
|2 {{DM}} || 25%
  −
|-
  −
|50{{Ammo}} || 15%
  −
|200{{Ammo}} || 5%
  −
|-
  −
|50{{Bauxite}} || 5%
  −
|150{{Ammo}}|| 10%
  −
|-
  −
|40{{Bauxite}} || 10%
  −
|100{{Ammo}} || 15%
  −
|-
  −
|30{{Bauxite}} || 20%
  −
|150{{Bauxite}} || 5%
  −
|-
  −
|rowspan="2"|
  −
|rowspan="2"|
  −
| 100 {{Bauxite}}|| 10%
  −
|-
  −
| 80 {{Bauxite}}|| 15%
  −
|}
  −
  −
===Nodes And Enemy Encounters===
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label = '''<span style="color:blue">Choose your route</span>'''
  −
|A-1_node_info = Choose your route
  −
|
  −
|B_label = 泊地哨戒線
  −
|B-1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
  −
|B-1_form = line_abreast echelon
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|B-2_form = double_line
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|B-3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|B-3_form = echelon line_abreast
  −
|B-3_xp =
  −
|B-3_enemy_air_power =
  −
|B-4_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|B-4_form = double_line
  −
|B-4_xp =
  −
|B-4_enemy_air_power =
  −
|
  −
|C_label = 深海潜水艦隊
  −
|C-1_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
  −
|C-1_form = echelon line_abreast
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|C-2_form = echelon line_abreast
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|C-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|C-3_form = echelon line_abreast
  −
|C-3_xp =
  −
|C-3_enemy_air_power =
  −
|
  −
|D_label = 深海ピケット艦隊
  −
|D-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|D-1_form = line_ahead double_line
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|D-2_form = double_line line_ahead
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|D-3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
  −
|D-3_form = double_line line_ahead
  −
|D-3_xp =
  −
|D-3_enemy_air_power =
  −
|
  −
|E_label = 深海哨戒水雷戦隊
  −
|E-1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|E-1_form = line_ahead double_line
  −
|E-1_xp =
  −
|E-1_enemy_air_power =
  −
|E-2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|E-2_form = line_ahead double_line
  −
|E-2_xp =
  −
|E-2_enemy_air_power =
  −
|E-3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|E-3_form = line_ahead double_line
  −
|E-3_xp =
  −
|E-3_enemy_air_power =
  −
|
  −
|F_label = 深海中部水上打撃群
  −
|F-1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-1_form = line_ahead double_line
  −
|F-1_xp =
  −
|F-1_enemy_air_power =
  −
|F-2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-2_form = line_ahead double_line
  −
|F-2_xp =
  −
|F-2_enemy_air_power =
  −
|F-3_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-3_form = double_line line_ahead
  −
|F-3_xp =
  −
|F-3_enemy_air_power =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|
  −
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|I-1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|J_label = 留守泊地旗艦艦隊
  −
|J-1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
  −
|J-1_form = line_ahead
  −
|J-1_xp =
  −
|J-1_enemy_air_power =
  −
|J-2_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model
  −
|J-2_form = line_ahead
  −
|J-2_xp =
  −
|J-2_enemy_air_power =
  −
|J-3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
  −
|J-3_form = line_ahead
  −
|J-3_xp =
  −
|J-3_enemy_air_power =
  −
|J-4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model
  −
|J-4_form = line_ahead
  −
|J-4_xp =
  −
|J-4_enemy_air_power =
  −
|J-5_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
  −
|J-5_form = line_ahead
  −
|J-5_xp =
  −
|J-5_enemy_air_power =
  −
|J-6_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
  −
|J-6_form = line_ahead
  −
|J-6_xp =
  −
|J-6_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
   
}}
 
}}
  −
{{:{{BASEPAGENAME}}/6-3/Drop list}}
 
34,500

edits

Navigation menu